• The Black Death is a job-heavy medieval survival game heading to Early Access next month
    11 replies, posted
[url]http://www.pcgamesn.com/the-black-death/the-black-death-is-a-job-heavy-medieval-survival-game-heading-to-early-access-next-month[/url]
These sorts of endeavors always sound like fun on paper. Life is Feudal always has me intrigued, but I've watched gameplay of it and realized it doesn't actually seem that fun.
I think, honestly, there are too many "survival" gimmicks passing off as "games" these days. A few are pretty sweet but so many fall short of expectations when they actually come to fruition.
[QUOTE=Jim_Riley;49773487]I think, honestly, there are too many "survival" gimmicks passing off as "games" these days. A few are pretty sweet but so many fall short of expectations when they actually come to fruition.[/QUOTE] Not even considering the kind of people that play them and inevitably ruin them.
[QUOTE=Banned?;49773608]Not even considering the kind of people that play them and inevitably ruin them.[/QUOTE] Another aspect is that, with how grind intensive they try to be (posing as a 'job heavy' game) they end up being like actual work and not a game.
[QUOTE=kyle877;49773634]Another aspect is that, with how grind intensive they try to be (posing as a 'job heavy' game) they end up being like actual work and not a game.[/QUOTE] Doesn't it take like 6 hours to flatten the ground and place a house in Life is Feudal? Say what you want about Minecraft, but things like that make me miss being able to build a house in 30 minutes at most and have it look good
A game I wouldn't mind actually doing work for would be a game where wood, etc is actually dynamic and you can manually chop it into planks and nail them up and make a wall But grinding by whacking a tree 100 times then crafting 1000x planks to make 1 wall isnt fun
I would like a survival game like this where for long tasks like flattening the ground for a house or cutting down wood, rather than just clicking on shit for half an hour it gives you a cool timelapse of your character doing it. Then you can get straight to the part where actual player input matters and skip over annoying grindy bits, while still having them actually happen.
[QUOTE=Kylel999;49775420]A game I wouldn't mind actually doing work for would be a game where wood, etc is actually dynamic and you can manually chop it into planks and nail them up and make a wall But grinding by whacking a tree 100 times then crafting 1000x planks to make 1 wall isnt fun[/QUOTE] Wurm online / unlimited is very close to that.
[QUOTE=Nanamil;49780269]Wurm online / unlimited is very close to that.[/QUOTE] Wurm Online is the very definition of his example that he DOESN'T want. You do nothing but right click -> press chop 5 times on a tree and then right click felled tree -> cut into planks about 10 times and then you repeat 100 times and then you have planks to right click on the ground -> press build wall and then right click -> continue action for 19 more times and then you're done with the planks. Now you just need nails and the whole right click process starts over. What he wants is something where you literally get to 'chop' wood into planks using some sort of mini-game-esque sawing functionality and get to interact with this object as if it was an actual plank. He's going to be waiting a very long time for something like that to happen though, because it is simply technically infeasible with current hardware to create so many runtime instances of an object and still being able to interact freely with the object in a performance-friendly way.
On the topic of Wurm online, I find the 'job' aspect of it more forgivable due to the fact it's an MMO. These games aren't MMO's and your days of progress can be wiped out if the server shits the bed. Wurm's progress is relatively permanent. Edit: I'm stupid. This is supposed to be an MMO.
Much of the reason I never bothered with Wurm Online despite liking the concept, aside from the endless grind is the prospect of everything turning into dust if I decide to take a break for some time. Makes the feeling of it becoming a second job even stronger if you're not allowed to stop playing unless you want to start over next time (and you probably won't so you're either stuck with it or you're quitting for good).
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