I'll keep it short.
When I run any ISO of a game I have (these are legally ripped from my Wii collection, don't fucking post about it), most of the time it doesn't run at a full 60 fps (these are NTSC USA ISOs), especially in more demanding games like Brawl, resulting in slowdown. What I would think should be happening is Dolphin would drop frames and render at the correct 60 frames / second. My PC is not crap, it's almost 3 years old but was considered relatively powerful at the time. The slowdown is even worse on my mom's crappy laptop (integrated graphics), but I would be fine with that if it dropped frames so I wouldn't be taking 5 minutes to complete a lap in Mario Kart.
Specs:
[img]http://filesmelt.com/dl/speccy1.png[/img]
(If you don't know what Dolphin is go [url=http://lmgtfy.com/search?q=dolphin emulator]look it up[/url], it's really cool)
My other problem is that when I try to use netplay, it doesn't sync the games. I open netplay on the desktop and click host (firewall exception is enabled and router doesn't need port-forward for LAN). I open netplay on the laptop and connect to the desktop's IP. I successfully get a chatbox and start the game. It opens on both sides, but is not synced at all and just acts as if I opened it normally, other than the fact that I have to set up an emulated GameCube controller to control, which only allows control on the host PC.
Am I understanding how netplay works correctly?
It just doesn't work that way. I think you are looking for frame skipping. That would result in a quite jittery experience though, also I think netplay desyncs because it's just buggy. Also your GPU isn't the best really. The whole emulator still needs alot of work. For now, you are probably better off just playing them on your real wii.
Dolphin requires a quad core if you want to even think of good frame rates and no stuttering
It benefits only from 2 cores so the other 2 do barely anything. Also you might try other GPU plugins if you didn't already. OpenGL is the fastest one for me. If that doesn't help try to set EFB Copy to Texture rather than RAM.
Also like Dominik said Wii emulation is far from perfect.
You might want to post this in tech support in HW&SW
Also, he does have a quad core.
[QUOTE=Blackbird88;27386905]It benefits only from 2 cores so the other 2 do barely anything. Also you might try other GPU plugins if you didn't already. OpenGL is the fastest one for me. If that doesn't help try to set EFB Copy to Texture rather than RAM.
Also like Dominik said Wii emulation is far from perfect.[/QUOTE]
Yeah, already using EFB copy to texture and DX9 (DX11 is buggy). Tried OpenGL, didn't make much of a difference.
Thanks for the help, I kinda figured it was because Dolphin is far from being complete. :downs:
[editline]13th January 2011[/editline]
*nvm I just found the frame-skipping option in the emulation menu, feel retarded :doh:
[editline]13th January 2011[/editline]
-snip- damnit it still slows down the game :argh:
[editline]13th January 2011[/editline]
Is there no way of preventing slowdown by not having a forced rate of 60 frames / second? Changing the framelimit only sets the speed lower.
Also, is it possible to get it to grab the mouse? I play in maximized windowed mode and keep hitting the start menu button.
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