• Post your dream games.
    36 replies, posted
Now, this forum has a huge majority of gamers and I'm sure that most have a game that they'd like to see done so here is the place to post them. Sequels don't count unless it's something groundbreaking. Criticize the previous posters game idea and post your own accordingly. Here's mine: JAX, exile's legacy [B]Backstory[/B]: The year is 2026 and the earth has been devastated by a meteor known as obsidius. Shortly after Obsidius hit, an alien race arrived called the Ermaq. The ermaq left stones imbued with elemental powers. They also left some stones could be activated ones combined with an element. The ermaq left earth, and left only staffs behind, with sockets to fit 4 of the stones the brought to earth. Society has been relatively preserved with only technological setbacks. People now live under tribal rule and mostly fight over land or resources. There are 4 tribes, all named after the element stones; fire, wind, earth and water. All the chieftains of the tribes are in possession of a element stone of their tribes name. As far as it is known, the only chieftains to actually possess a staff for the stones are Jonath, chief of the water tribe and Rikk, chief of the earth tribe. You play as Jax, a warrior from the fire tribe who has been exiled for disobedience and for killing a fellow tribesman. On his travels through the wastes he meets Lenori, a female merchant from the water tribe. The water and the fire tribes are usually at war but they happen to meet during a time of unstable peace and give each other the benefit of a doubt. After Jax's story about being exiled, lenori takes him back to her village. Leori introduces Jax to her father and over a meal they discuss the ermaq and their traces left behind. He happens to be a shaman, a person who studies ermaq remnants and informs Jax that according to inscriptions, the shard of Obsidius which now lies in a deep canyon could awaken something evil and that you'd need all the element stones to prevent it. Jax is fascinated by Leori's father's stories and vows to acquire the stones and prevent the possible lurking evil. Leori's father gives Jax a Elementium staff, a very rare weapon that the chiefs who lack them would kill for. Jax then sets out to get the stones and the adventure begins. [B]Gameplay[/B]: Jax is very agile and can climb like a experienced acrobat, but his stamina allows him to only hold his own weight up for a limited period which can be extended by spending skillpoints on it. He is also unable to climb ledges flat ledges steeper than 70* and will slide down to a climbable degree. He is able to climb 90* pillars and such and ceiling pipes and other material. The games objective is to acquire the 4 elemental stones which will, upon collection, be socketed into his staff. Each of the stones gives jax special powers but only one stone can be activated at for use, more on this later. The game is third person and you play in a huge free roam environment with the main quest and side quest along the way. The second you step out the village you are free to go where you like on the map (there is no fast travel and you can jump areas on the map trough a caravan system, sort of like in skyrim). The only thing that might restrict you is the level of monsters you encounter. Stats that can be upgraded in 2 ways, skillpoints are spent on stamina (climbing only, sprinting does not drain stamina), strength (melee attacks), elemental mastery (Ranged damage and cooldowns), and people skills (prizes, persuation). Stats changed by armor is strength, health and weight ( weight affects your stamina drain and allows you to take punches from larger enemies without being thrown aside). Dressing Jax in different color tones will make some tribes dislike (decrease reputation momentarily) him until he changes colors, for example members of the water tribe does not appreciated red due to their wars with the fire tribe. [B]Elemental stones[/B]: Fire: The fire stone switches Jax's combat from melee to ranged. You can shoot small fireballs or charge up a big one. Hit targets take damage and burns for a small amount of damage. You can also unleash a firenova, affecting all enemies in a small area around you. Earth: Earth let's Jax's raise walls from the ground to act as protection or launch enemies to the air. He can also send a shockwave in cone in front of him where enemies are stunned and take a small amount of damage. Wind: wind passively makes Jax's melee combat remarkably faster and he will also sprints faster. He can launch himself into the air and then glide down on wind currents instead of just fall, this allowing for faster descent from high places or a faster way to travel instead of running. He can also send out a wind gust in front of him, throwing enemies aside and dizzying them for a small duration (this only works on small enemies). Water: water allows jax to ride waves on water instead of swimming. He can also drain water from the ground to heal wounds (no auto-regenerating health). Other than the 4 basic stones there are 5 other stones outside the main questline that can be found and socketed. Jax's staff can only hold 4 stones at the same time, so customization is good for combat and vitality. [B]Customization[/B]: Jax himself can not be customized, but his outfit can be customized with markings, color tones, patterns and different armor pieces. Armor pieces are first purchased at a merchant and then stats are applied at a blacksmith. New armor pieces are unlocked from merchants as you gain reputation with a tribe. Pieces are not level based but stats are. Some armor pieces can only be found in the wasteland and have unique, pre-set stats.
Not gonna go too much into detail, it's pretty simple. You play as a lone survivor in some huge post-apocalyptic city. [I]Every[/I] building is enter-able and have possibilities for loot. When you play you have to worry about sleep, food, water and all that other stuff. I always imagined it as a sandbox game. No major storyline or clue on how everything died. Also, it would follow real life time so one ingame hour would be one real life hour too. All the post-apocalyptic games have been about shooting things. I imagine this as a game where shooting a gun would be a last resort, and environmental hazards would be the number one major concern. Can't make up a title, and it's not like it could be made anyways. I just like the idea of being alone in a huge city, with the ability to do whatever you want. You could spend days looting a skyscraper, and trashing rooms because destroying things is fun. v:v:v That's my number one dream game in a nutshell.
Fuck shit up
Post-apocalypse, some RPG elements, realistic guns/bullets physics, nice graphics, inventory managements, vast open world, various enemies types. In short: S.T.A.L.K.E.R 2
A fighting game where the loudest wins. Microphone required. Imagine the lung collapse during the final boss.
Some kind of GTA in a map the size of a small country (or at least a huge city, and it would eventually be procedurally generated). There wouldn't be a main storyline or goal but a lot of opportunities. Like you could find a normal job and play it like The Sims, but that would be boring as hell. Instead you could join a criminal organization, or try to make your way alone (become a hitman, rob a jewellery...). It would require an extremely advanced AI to manage all the world around you, because different AI entities would interact (gang wars, assassinations, characters being jailed or killed...). It wouldn't work as an MMO because everybody would be shooting each other except for hardcore roleplayers. It would be somewhat difficult, with permadeath (like if you're executed for your crimes the game ends obviously, unless you made a save). But it would be fun to start again, as it would be different every time because there would be a lot of ways to choose. Everything could eventually be made on the player's initiative (without an NPC saying "Go there, do that and come back to get your reward") and you wouldn't have a lot of information on what to do. Imagine you are wondering what to do in the game. Then you hear on the in-game radio, or read in the newspaper, that a very famous and rich person is around. You start gathering information about them, elaborate a plan and kidnap them (observing their habits, bribing people, hiring accomplices...) and ransom their family. That's somewhat creepy but it would be the most rewarding thing ever. And the game shouldn't be sugar coated at all I'm sure it will be possible in something like 30 years from now, maybe even less. tl;dr : a realistic sandbox single player GTA-RPG.
hell, I'd play the shit out of that.
GTA with a whole planet instead of just a city
[QUOTE=Stonecycle;36827672]A fighting game where the loudest wins. Microphone required. Imagine the lung collapse during the final boss.[/QUOTE] [media]http://www.youtube.com/watch?v=GoNUbZ69iyY[/media]
A 2D or ascii game where you start as anybody from any background. You could be a king, a faceless mook for said king, a lowly peasant, or even a budding assassin. Everything in the game is randomly generated. All the way from folklore, songs, environments, BBEGs, and objectives. One game you could be a knight who is sent to slay an evil king who owns a dragon. A lowly peasant on a quest to become a legend. Or a priest on a journey to become a god. The major aspect of my dream game is things that intertwine. For example: The priest who became a god is acting as a personal guardian for the peasant who wants to become a legend. A budding assassin could be a party member for the knight who wants to slay the evil king. In short, I want Dwarf fortress's adventure mode on meth.
Combine Saint's Row 3, Fallout, and Garry's Mod into a zombie game with a mixture of survival and fuckery, add villages full of survivors capable of fighting off the undead from the walls of the villages. Cities of people fighting zombies in alleyways day and night, and the ability to start and help with civil wars. Also quests. Loads of them. Including assassinating leaders of competing cities, destroying entire villages, and giving survivors supplies. Also, make the world as big as Canada and the United States combined.
Superhero sandbox fighting game. No arena boundaries. You punch Spiderman as Hulk and he goes flying through a building, down into the streets, and tumbles over some cars and pedestrians. My ultimate dream game.
Overhyped Sellout Lens Flare Dubstep War Zombies 4 HD
Seriously, though, a turn-based RPG with more homages in terms of mechanics and how the game runs to the older RPGs on an alien planet sans constant sci-fi.
A combo of Arma 2 and S.T.A.L.K.E.R. The realistic aspects of Arma and the awesome of S.T.A.L.K.E.R. All buildings enter-able, and generally that awesome stuff Including the Arma clip system, I hate the "oh you have this many bullets" system that most shooters use.
Banjo-Threeie. :C
A racing game with the likes of Project Gotham Racing, tune-up system similar to NFSIII, and loads of cars, from common to rare cars.
DayZ with more city and less bugs. or A giant Open-world sandbox FPS where players can join two main factions or large player-made ones (like in EVE) and fight over neutral loot towns/cities and stuff like that
A game where only one color is used and the rest is your imagination.
[QUOTE=Stoffy;36823625]Not gonna go too much into detail, it's pretty simple. You play as a lone survivor in some huge post-apocalyptic city. [I]Every[/I] building is enter-able and have possibilities for loot. When you play you have to worry about sleep, food, water and all that other stuff. I always imagined it as a sandbox game. No major storyline or clue on how everything died. Also, it would follow real life time so one ingame hour would be one real life hour too. All the post-apocalyptic games have been about shooting things. I imagine this as a game where shooting a gun would be a last resort, and environmental hazards would be the number one major concern. Can't make up a title, and it's not like it could be made anyways. I just like the idea of being alone in a huge city, with the ability to do whatever you want. You could spend days looting a skyscraper, and trashing rooms because destroying things is fun. v:v:v That's my number one dream game in a nutshell.[/QUOTE] I made up a game almost the same to that. You play as a man who just woke up in an underground heavily damaged bunker out in the middle of a post-apocalyptic world. The air outside is not breathable making it impossible to go outside the bunkers without a hazmat suit. There are enemy mutants that somehow evolved to be able to breath. So there would be combat. The character you play as only knows people from another bunker through radio transmissions, and one day they stop talking. He waits a few days and decides that he needs to figure out what happened. However he only has a very basic idea of where they live. And thus begins the story of [B]What's Left[/B]
a MMORPG where everybody is a zombie and you must kill humans but you are really weak and the humans are Advanced AI so you have to get like 80+ people to take down small groups of humans.
[QUOTE=stabbytheghost;36836189]a MMORPG where everybody is a zombie and you must kill humans but you are really weak and the humans are Advanced AI so you have to get like 80+ people to take down small groups of humans.[/QUOTE] That actually sounds a bit fun.
Something that combines every video game I've ever played. Really though if it was the case for everyone, just think of what could happen.
Arma 2 is pretty much my dream game. It has everything I want and the things that aren't as good can easily be fixed with mods like Ace and Vopsound. No need to come up with one for me :v:
Fallout RPG mechanics + Arma II's Mechanics + Minecraft's world-gen + MAG's Online capabilities + DayZ's feel = The perfect zombie game. I mean, DayZ is honestly headed in the correct path for the zombie survival series, it actually does it justice which is surprising. There's so much that could be done with it, and the best part, is it's easily feasible.
Fable:The Lost Chapters HD
Sleeping Dogs with a whole planet plus zombies/alien things in some areas, and all the different countries/cities basically have their own theme and major mechanics. Also you have a skateboard/hoverboard Or even just any really good skateboard open world.
a space game where you can fly around and do whatever, but also land on planets and explore all over them, whether it be through a spaceport in a major city or a dense jungle on some uncharted planet.
Arma 2 combined with GTA4 and with a Earth map
GTA + Portal + Battlefield 3
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