even christmas has jumped ship
rip wildstar you will not be missed
So Christmas is canceled while the hallows eve event is gonna happen... even though a bot got into my account but got it back secured it and scared as shit if my level 28 is gone I won't even bother to pay for another subscription on the game. it's a good game but eh.
[QUOTE=sethcaron;46166346]So Christmas is canceled while the hallows eve event is gonna happen... even though a bot got into my account but got it back secured it and scared as shit if my level 28 is gone I won't even bother to pay for another subscription on the game. it's a good game but eh.[/QUOTE]
"Halloween’s been struck by the same bullet. "
Seems Halloween is gone too?
they really killed it when they added so many servers for launch. They were great during the release month but after the game's complimentary 30 days of playtime a lot of servers started turning to ghost towns.
I hate it when people say "X game is dead nobody plays it" [I]just after[/I] it fucking launches, but I've seen it more about WS than others. The only difference is people's excuses are acknowledging, saying that you just have to play on the right server. GREAT, so creating a character as a new player is a playing roulette with whether your choice was viable to continue playing later on. You don't really see the deep end of a server's population til you've played your character for a while, it costs money to transfer a character to other servers, and character names are per-server so you can't exactly smash dead servers together without ending up with some unfair choices in who gets priority and who has to redo their characters. Friends lists could end up getting wiped/scrambled with namechanges, or in a worse case, the system tweaks out and puts the alternate person with your friend's name in their place, so you end up talking at someone who's never seen you before.
I liked Wildstar, but its insatiable taste for '[i]hardcore[/i]' (via a grindwall to experience the endgame content) already thins the player herd, on top of the (now unpopular) subscription plan, and isolated pockets of civilization slowly creeping out of all the already starved servers to find warmth in the ones where it's fun
I'll come back to it when it seems they've got their shit together, but for now I'm not pleased with how far my dollar went.
I had fun with my free week of game time. However, I was a little worried about the game's emphasis on being "Hardcore."
The game and community almost seemed hostile toward "casual" players like myself. I'm not sure if it's still like that, but that's the impression I got from it.
[QUOTE=dai;46166445]they really killed it when they added so many servers for launch. They were great during the release month but after the game's complimentary 30 days of playtime a lot of servers started turning to ghost towns.
I hate it when people say "X game is dead nobody plays it" [I]just after[/I] it fucking launches, but I've seen it more about WS than others. The only difference is people's excuses are acknowledging, saying that you just have to play on the right server. GREAT, so creating a character as a new player is a playing roulette with whether your choice was viable to continue playing later on. You don't really see the deep end of a server's population til you've played your character for a while, it costs money to transfer a character to other servers, and character names are per-server so you can't exactly smash dead servers together without ending up with some unfair choices in who gets priority and who has to redo their characters. Friends lists could end up getting wiped/scrambled with namechanges, or in a worse case, the system tweaks out and puts the alternate person with your friend's name in their place, so you end up talking at someone who's never seen you before.
I liked Wildstar, but its insatiable taste for '[I]hardcore[/I]' (via a grindwall to experience the endgame content) already thins the player herd, on top of the (now unpopular) subscription plan, and isolated pockets of civilization slowly creeping out of all the already starved servers to find warmth in the ones where it's fun
I'll come back to it when it seems they've got their shit together, but for now I'm not pleased with how far my dollar went.[/QUOTE]
its problem is that its only for those who wanna raid which other games do better anyway. Plus there's a reason 40 mans have died off now, no one really wants them back and getting 39 people that aren't retarded is likely harder than the raid itself in a current mmo.
It's a decent game in a way but just ruined at the same time by the direction they took it.
I feel bad seeing this game do poorly. I enjoyed it and it had all the potential to be great. It has problems, I can't deny that, but I really feel it at least deserves to be doing better.
I just hope they manage to fix the problems. I'd hate to see it shut down.
[QUOTE=Skyward;46167783]I feel bad seeing this game do poorly. I enjoyed it and it had all the potential to be great. It has problems, I can't deny that, but I really feel it at least deserves to be doing better.
I just hope they manage to fix the problems. I'd hate to see it shut down.[/QUOTE]
I don't. They made several design mistakes and they should own it. They were warned that it would be like this.
[QUOTE=simzboy;46167126]
The game and community almost seemed hostile toward "casual" players like myself. I'm not sure if it's still like that, but that's the impression I got from it.[/QUOTE]
That's what happens when the game you make to cater to hardcore shitlords ends up bombing. Buyers remorse does things to people already on the edge.
[QUOTE=dai;46166445]
I liked Wildstar, but its insatiable taste for '[I]hardcore[/I]' (via a grindwall to experience the endgame content) already thins the player herd, on top of the (now unpopular) subscription plan, and isolated pockets of civilization slowly creeping out of all the already starved servers to find warmth in the ones where it's fun.[/QUOTE]
[QUOTE=Pinut;46167456]its problem is that its only for those who wanna raid which other games do better anyway. Plus there's a reason 40 mans have died off now, no one really wants them back and getting 39 people that aren't retarded is likely harder than the raid itself in a current mmo.[/QUOTE]
Are there really people that didn't see this coming though? Was anyone really under the impression that the vocal minority fraction of a percent bittervet WoW players could carry an entire game on their own?
I mean NCSoft thought it was worth it to pump millions into publishing and marketing but they have no idea how to manage MMO's anyway. Personally I was making posts about this shit 9 months before release.
[editline]6th October 2014[/editline]
[QUOTE=Skyward;46167783]
I just hope they manage to fix the problems. I'd hate to see it shut down.[/QUOTE]
It's not going to get shut down, it's going to be put on the same life support F2P program all of NCsoft's products are on. That said, I'd be shocked if Carbine survives as a viable entity.
yeah, everybody was extremely wary of the fact it'd flop hard due to pandering to a vocal minority in the hopes that there were more people who'd hop on the bandwagon to the golden days of raiding, and even more people said it'd fail because subscriptions are very much seen as a burden by modern gamers, even among the current market of poisonous microtransactions and F2P restrictions.
They just did so well at their super expressive cutscene kind of advertisements that they won people's trust, then you slowly realized, for instance, one of the random dead-eyed NPCs you recruited in town is supposed to be the posterchild girl for the exiles
[t]http://i.imgur.com/mTWGbch.jpg[/t]
pretty sure finding this out really soured my expectations as I continued to level.
Yeah, the hardcore are an MMO's bread and butter, but they focused way too hard on them and alienated everyone else. As a casual MMO player, I had little reason to keep playing.
They just really overestimated the demand for the old ways of MMOs. And hell, I think a lot of the players who asked for it didn't realize how shitty those times were.
[QUOTE=dai;46167943]subscriptions are very much seen as a burden by modern gamers[/QUOTE]
Wasn't there some sort of process where you could trade ingame currency for subscription time?
Never played this game (not into MMOs and my computer couldn't handle it anyways) but I did really dig the art style.
[QUOTE=Corndog Ninja;46168393]Wasn't there some sort of process where you could trade ingame currency for subscription time?[/QUOTE]
yes, to explain how it works, a player has to spend $20 to get one of the 'C.R.E.D.D.' tokens (instead of $15 for a sub fee), and they can put it up for sale in a little separated auction house kind of thing. They can ask for ingame currency in return, to which players who have the spare cash will pay up for the 'free' gametime. In effect, supply/demand will determine how much people think their $20 should be worth to boost their game wallet without effort.
after a month or two of being cheap (because people don't know the value of the ingame currency that well yet), that system balances out and does what it does best- rewards those who've already played for a long time and continue to have zero life taking away playtime.
The problem with including this feature is that people use it as an excuse to skirt the issue of 15/monthly. If people don't want to spend [2 hours of minimum wage pay] a month, why do you think they'd feel so much better investing waaaaay more time getting themselves up to the point they can generate piles of ingame cash every couple days just to avoid it?
You need to be an endgame player raking in the cash to benefit from these systems, which is why I say earn the money to buy the gametime tokens ASAP at a game's release, and either enjoy some cheap gametime or sit on them as an investment while they inflate to all hell.
on that note, ArcheAge is doing the same thing, albeit there's two $10 tokens per sub month, and they're currently dirt cheap. I can probably earn the money in 2 or 3 hours of mindlessly mining right now, but having a job, my time being able to play is limited and I'd rather be enjoying myself (but that game seems pretty grindy by nature anyways so I don't mind it on occasion)
[QUOTE=Raidyr;46167828]
Are there really people that didn't see this coming though? Was anyone really under the impression that the vocal minority fraction of a percent bittervet WoW players could carry an entire game on their own?[/QUOTE]
I even doubt many people even considered playing more than the initial 30 days and just used wildstar as a filler.
It's what i did anyway.
Oh wait the halloween event is dead as well? That's pretty sad even when they promised both events beforehand and showed some footage of it. Sorry if I didn't read the article the school blocks this from loading so sorry about that.
I played it during a closed beta weekend. It was okay, but that was it. The lore was so stupidly black and white it killed whatever support it was granting to the kinda mediocre gameplay. After the weekend ended I never even looked at the game again. Sad too, because there was a lot of serious potential.
MMOs should really prepare better by offering the large number of servers at launch, where they can seamlessly be merged together as needed.
Nothing makes an MMO feel empty and dead than it being empty and dead because the playerbase is scattered all over the place
[QUOTE=TheTalon;46169389]
Nothing makes an MMO feel empty and dead than it being empty and dead because the playerbase is scattered all over the place[/QUOTE]
Awkward thing to say, considering the GW2 avatar.
[editline]6th October 2014[/editline]
In any case, they had a bunch of servers which then merged. The game is still pretty deserted.
[QUOTE=TheTalon;46169389]MMOs should really prepare better by offering the large number of servers at launch, where they can seamlessly be merged together as needed.
Nothing makes an MMO feel empty and dead than it being empty and dead because the playerbase is scattered all over the place[/QUOTE]
They also need to front load a bunch of end-game content. I've seen a lot of MMOs crash and burn because they underestimated their players' drive to play and subsequently hit a wall where there was nothing to do. That'll drive an eager player base away faster than almost anything else.
Sorry, you need to Log In to post a reply to this thread.