Graphics problems I can understand, those are hard to spot across many configurations for what ever random reason in hardware.
But animation ones such as alien turns taking more than 40 seconds to just stare at you, or even shit like shooting animations taking 10 seconds to resolve are kind of hard to miss.
Enemy Within/Unknown also had some of these animation queue/resolving bugs, but not as bad as the ones in the sequel.
That saying disabling the action camera alleviated some of them and sped up the game quite a bit.
The game still stutters like no tomorrow at the Avenger and the Skyranger.
As much as I like XCOM 2 I'm gonna call bullshit on this one. The game already took a delay and it seems like they were forced to make a deadline and decided to launch anyway and patch the problems out.
That or their QA team was absolute shit
[QUOTE=Saxon;49780043]As much as I like XCOM 2 I'm gonna call bullshit on this one. The game already took a delay and it seems like they were forced to make a deadline and decided to launch anyway and patch the problems out.
That or their QA team was absolute shit[/QUOTE]
Being a big Civ fan who plays the games on launch, their QA sucks, yeah.
It's damage control, what else are they gonna say? I mean XCOM2 has pretty much the same bugs as XCOM:EU at launch[i](copious model issues)[/i], just add performance crippling bugs for a game that doesn't look that amazingly impressive and there you go, XCOM2 at launch.
[editline]you guys really are somethin' huh?[/editline]
Let me rephrase. The game looks nice, but not crippling fps barely chugging the game nice, there's a quite a few games out there that look way better that [i]run[/i] way better
also, every time an enemy is knocked unconscious, the AI completely breaks and they just stand still for the rest of the mission.
the multi is qlso completely fucked, i saw delays in the way of minutes between turns, its worse than in eu
[QUOTE=Alrækinn;49780288]It's damage control, what else are they gonna say? I mean XCOM2 has pretty much the same bugs as XCOM:EU at launch[i](copious model issues)[/i], just add performance crippling bugs for a game that doesn't look that amazingly impressive and there you go, XCOM2 at launch.[/QUOTE]
Doesn't look impressive? Have we played the same game, this game is pretty as shit.
Also despite having lesser hardware than most, I have had literally zero problems on my GTX 960, sometimes I get some fps drops in the loading screen for the mission but otherwise it's been completely fine.
the case in point is that the problems are very polarizing, some people have very bad issues, some haven oneat all
[QUOTE=a-cookie;49784442]the multi is qlso completely fucked, i saw delays in the way of minutes between turns, its worse than in eu[/QUOTE]
It's most likely because you shift tab.
When you do that, the entire game gets paused, which causes the delay.
[QUOTE=Ghost656;49792678]It's most likely because you shift tab.
When you do that, the entire game gets paused, which causes the delay.[/QUOTE]
thats incorrect, me and my buddy tested this theory where neither of us shift-tabbed and there was still a delay that got worse after each turn.
[QUOTE=Ghost656;49792678]It's most likely because you shift tab.
When you do that, the entire game gets paused, which causes the delay.[/QUOTE]
Assuming that's true, they need to fucking fix that. Steam overlay is a key feature of Steam.
Reminder that Civ V's glitch where you can get stuck in an unending turn if you gift or lose a city without setting its production is still in the game and hasn't been fixed since 2010.
i can run games like MGSV at medium-highish and get 45-50 FPS, yet with xcom 2 on all low with a really small resolution i get like 15-25. i had the thought process of 'surely if its PC exclusive itll be well optimized', guess i was wrong on that...
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