• Decksplash's free week is here, game still a long way from it's 100,000-or-cancelled player goal
    6 replies, posted
[url]http://www.pcgamer.com/decksplashs-free-week-is-here-game-still-a-long-way-from-its-100000-or-cancelled-player-goal[/url]
Isn't cancelling the game if it doesn't get 100000 players a bit much, though?
[QUOTE=Krandel;52858359]Isn't cancelling the game if it doesn't get 100000 players a bit much, though?[/QUOTE] If you know there isn't enough interest to sustain a multiplayer game long term then it's probably better to cancel it early rather than pumping in more money to try and save it. This could also just be a gimmick to try and get people to download it.
100k cumulative isn't too unreasonable... This is a paid multiplayer-only game. Assuming that ~10% of free players bought the game. Active players out of 10k userbase? Underwhelming. It would make sense to 'just sell the game' but they need to pay server bills :dead:
[QUOTE=Wiggles;52858401]If you know there isn't enough interest to sustain a multiplayer game long term then it's probably better to cancel it early rather than pumping in more money to try and save it. This could also just be a gimmick to try and get people to download it.[/QUOTE] The issue with this approach is that its assuming even 100,000 people have heard of or will have heard of the game in the first place, I had certainly never heard of the game until articles came out about them saying they would cancel it if it didn't get 100k players. The curse of being a niche multiplayer game is that you really can't expect a large long term community to grow out of your game unless it is something special and has that replayability/a reason to keep people playing it. The game isn't even on Steam's front page and I bet before this practically nobody had heard of it so this seems more like a marketing ploy to me unless they do think that their game is going to fail because it isn't marketing itself. The game only has ~100 subs on its Reddit, their alpha trailer on YT has 80k views in 9 months and all but 1 of their more recent videos are in single digits. Their Facebook only has 5 likes and Twitter 2k followers. I know these aren't exactly concrete metrics for success but clearly this game has very little reach as is so expecting to get 100k people to suddenly install the game seems very unlikely when they seem to have zero online presence and nobody knows about it. I have seen and been part of a lot of small niche games that are really good but just die because nobody is interested in playing them, it sucks but there is more they can do than announce they aren't even going to release it if it doesn't suddenly become 100x more popular than it currently is in the space of a week.
As someone who played this since their first closed alpha, I gotta say I am severely disappointed with Bossa Studios. They must think this game should be the next big thing but lemme tell y'all, it feels like a cheap mix of Tony Hawk and Splatoon but on a fucking Mario Party mini-game scale. It's not an entire game, it's not an experience. It's something that's fun for 15, 20 minutes and yeah it's fun, but it's naught more than a quick little party game. To expect/demand 100K players is a fucking fever dream. Game's not bad but anything more than even $10 is a bit ridiculous.
Maybe they already have plans to can it but at least they can go out [I][B]in style[/B][/I] instead of a quiet death
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