• HTC's Deluxe Audio Strap is a huge improvement over the Vive's elastic straps
    23 replies, posted
[url]http://www.pcgamer.com/htcs-deluxe-audio-strap-is-a-huge-improvement-over-the-vives-elastic-straps[/url]
...bringing the total cost to 300$ more than the Rift+Touch
[QUOTE=bitches;51896256]...bringing the total cost to 300$ more than the Rift+Touch[/QUOTE] Yeah and the quality difference is pretty vast. Nothing beats the Vive's tracking currently.
[QUOTE=geel9;51896257]Yeah and the quality difference is pretty vast. Nothing beats the Vive's tracking currently.[/QUOTE] the Rift headset is lighter, and the Touch controllers are much nicer if you buy a third tracking camera for 60$ you get the same tracking experience, provided you're comfortable with using up half your computer's USB ports for VR
[QUOTE=bitches;51896281]the Rift headset is lighter, and the Touch controllers are much nicer if you buy a third tracking camera for 60$ you get the same tracking experience, provided you're comfortable with using up half your computer's USB ports for VR[/QUOTE] I haven't tried the Rift, but I have a really hard time believing that a few stock webcams with an IR filter offer similar tracking compared to Lighthouse.
[QUOTE=geel9;51896317]I haven't tried the Rift, but I have a really hard time believing that a few stock webcams with an IR filter offer similar tracking compared to Lighthouse.[/QUOTE] if you dig up that thread here on FP calling the rift cameras mere webcams, my posts and others explained how ridiculous the claim was i'm not saying that camera tracking is better than laser tracking, but i am saying that they track with enough precision to make the other benefits of a Rift system worthwhile imo the biggest reason to not get a Rift is if you need glasses and don't have contacts, as the headset is too small to accommodate, but you can order prescription lens kits that snap into the headset for <100$
[QUOTE=bitches;51896372]if you dig up that thread here on FP calling the rift cameras mere webcams, my posts and others explained how ridiculous the claim was i'm not saying that camera tracking is better than laser tracking, but i am saying that they track with enough precision to make the other benefits of a Rift system worthwhile imo the biggest reason to not get a Rift is if you need glasses and don't have contacts, as the headset is too small to accommodate, but you can order prescription lens kits that snap into the headset for <100$[/QUOTE] Fair enough. It's certainly a pretty tall order to expect people to pay $800+ for VR when there's cheaper options. I just wish the cheaper options were better. VR is getting tainted by shit like PSVR
[QUOTE=bitches;51896281]the Rift headset is lighter, and the Touch controllers are much nicer if you buy a third tracking camera for 60$ you get the same tracking experience, provided you're comfortable with using up half your computer's USB ports for VR[/QUOTE] I have no doubt the controllers feel nicer, however the weight of the vive is no matter for me really. I don't notice it.
[QUOTE=geel9;51896392]Fair enough. It's certainly a pretty tall order to expect people to pay $800+ for VR when there's cheaper options. I just wish the cheaper options were better. VR is getting tainted by shit like PSVR[/QUOTE] the first generation was never destined for extreme adoption; it's making the splash they wanted it to and great games are being released that will make the next hardware generation immediately desirable for new buyers with vive financing options, rift price cuts, and the ever-decreasing cost for vr-capable PCs (now $500 for a whole PC instead of just the GPU), gen 2 headsets will be very attractive
I do wonder though since this IS a secondary attachment, what happens when gen2 comes around, regardless of changes will gen2 have the same attachment points? or will we toss these into the dusty basements of ours and forget about them until 8 years later we shift through our junk and finally realize that "haha wow I bought this"
[QUOTE=J!NX;51896423]I do wonder though since this IS a secondary attachment, what happens when gen2 comes around, regardless of changes will gen2 have the same attachment points?[/QUOTE] gen 2 Vive will probably have a strap like this built in to begin with the default/only rigid Rift strap lets you pop out the over-ear earphones and plug in in-ear earphones, and I'd be surprised to not see that be a standard
[QUOTE=bitches;51896429]gen 2 Vive will probably have a strap like this built in to begin with the default/only rigid Rift strap lets you pop out the over-ear earphones and plug in in-ear earphones, and I'd be surprised to not see that be a standard[/QUOTE] they'll likely go with a less 'deluxe' version which is the current strap like now but with attachable speakers like the rift So I mean, guess we just have to wait and see.
[QUOTE=J!NX;51896433]they'll likely go with a less 'deluxe' version which is the current strap like now but with attachable speakers like the rift So I mean, guess we just have to wait and see.[/QUOTE] I'm not understanding what difference you're saying here it sounds like what I said
[QUOTE=bitches;51896453]I'm not understanding what difference you're saying here it sounds like what I said[/QUOTE] what I mean is, if they go with just floppy straps in gen2, then this technically would still have a use over the gen2 straps, as it has a nice sturdy and rigid structure, etc. it WOULD be more desirable to put it on 'like a baseball cap' after all, rather than like a floppy flimsy strap-on for your head
[QUOTE=bitches;51896256]...bringing the total cost to 300$ more than the Rift+Touch[/QUOTE] I mean they only announced the price drop today, give HTC time to adjust too.
[QUOTE=icemaz;51896584]I mean they only announced the price drop today, give HTC time to adjust too.[/QUOTE] HTC already announced their desire to not cut their price, after the Rift price cut news
[QUOTE=bitches;51896682]HTC already announced their desire to not cut their price, after the Rift price cut news[/QUOTE] If you asked Oculus last week if there was going to be a price drop, then they would (probably) have said they weren't going to do it. It is a business, give them a little time to get things in order to respond to the changed market and we'll see then. You can't just announce a price cut out of the blue in HTC's case without first making sure it is the right thing to do for your product. It is good for the Rift ecosystem though. This, along with the slight minimum hardware requirement decrease, things are looking good for entering the VR market on PC.
[QUOTE=icemaz;51896722]If you asked Oculus last week if there was going to be a price drop, then they would (probably) have said they weren't going to do it. It is a business, give them a little time to get things in order to respond to the changed market and we'll see then. You can't just announce a price cut out of the blue in HTC's case without first making sure it is the right thing to do for your product. It is good for the Rift ecosystem though. This, along with the slight minimum hardware requirement decrease, things are looking good for entering the VR market on PC.[/QUOTE] HTC could also have simply not responded to the community asking if there would be a price cut. Instead, they volunteered a "no".
All I want out of a VR headset is something for sim games. I don't want room tracking or amazing audio, just let me put my headphones on over the headset. I don't want to use crazy motion controllers. I just want head tracking and stereoscopic 3D. Wish there was a cheaper option that just focused on head tracking and display.
[QUOTE=geel9;51896257]Yeah and the quality difference is pretty vast. Nothing beats the Vive's tracking currently.[/QUOTE] lighthouse scales better, but that only matters if you're going to like, set up in a warehouse or something the two rift cameras track the 8 x 7 foot space in my room just fine, and even if I was going to have a larger space and needed more coverage, a third camera would still be cheaper than a Vive for the same level of tracking quality. meanwhile, the Rift has better ergonomics, built in headphones, and [I]gesture control[/I]. It was a better value proposition even at $800, but at $600? It's an insane deal.
[QUOTE=Grenadiac;51896933]All I want out of a VR headset is something for sim games. I don't want room tracking or amazing audio, just let me put my headphones on over the headset. I don't want to use crazy motion controllers. I just want head tracking and stereoscopic 3D. Wish there was a cheaper option that just focused on head tracking and display.[/QUOTE] that sounds less like a VR headset and more like a 3D headset HOPEFULLY we see more and more 3D / Seated VR options out soon. Cheap stuff for sims would be pretty great. Fancy haptic feedback controller with pedals, Cheap headset, all set.
[QUOTE=Grenadiac;51896933]All I want out of a VR headset is something for sim games. I don't want room tracking or amazing audio, just let me put my headphones on over the headset. I don't want to use crazy motion controllers. I just want head tracking and stereoscopic 3D. Wish there was a cheaper option that just focused on head tracking and display.[/QUOTE] From what I've seen in videos, the Vive's controllers look crazy accurate and fun to use. I have to disagree with you here, the motion controllers are nearly as important as the headset itself.
[QUOTE=ZestyLemons;51897028]From what I've seen in videos, the Vive's controllers look crazy accurate and fun to use. I have to disagree with you here, the motion controllers are nearly as important as the headset itself.[/QUOTE] yeah the controllers add to the experience an insane amount, without them the sense of depth and immersion is really lacking. the games that i've played without controllers so far have been flat and unenjoyable frankly. i'm sure that good games could exist without tracked controller support, but the controllers are the reason the vive is my favorite way to play video games atm. the thing i always find myself telling people that've never used vr is they feel WAY less gimmicky than they look. they're natural and easy to use. every person i've demo'd the vive on so far has expect it to be gimmicky garbage and has walked away wanting to buy their own.
[QUOTE=Grenadiac;51896933]All I want out of a VR headset is something for sim games. I don't want room tracking or amazing audio, just let me put my headphones on over the headset. I don't want to use crazy motion controllers. I just want head tracking and stereoscopic 3D. Wish there was a cheaper option that just focused on head tracking and display.[/QUOTE] If you really feel that way, the Rift can be bought without the controllers for 500$. You'd be surprised how good the earphones are, but you can detach them and use your own.
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