The intent of this thread is now to serve as as comprehensive-as-possible list of vehicular combat games where you can heavily customise and/or build your vehicles. Some RTS included. Anything that's basically just "Ship/Primary Weapon/Secondary Weapon" is kinda out of the question, so are War Thunder/WoT/EvE. Each list category is ranked by depth.
Here's all the one's I've played/can think of
Full-building (Blocks/components)
Gmod (ACF)
From the Depths
Space Engineers
Starmade
Cross-out
Robocraft
Galactic Junk League
Battleships Forever
Defect: SDK
Limited building (Large major components)
MAV
Chromehounds
Space Pirates and Zombies 1/2
Sword of the Stars
Earth 2150/60
Some Star Wars droid game?
Robot Wars(?)
Customisation (Loadout, limited components)
Starsector
Mechwarrior series
Heavy Gear
Interstate 76/82/Vigilante 8
Hostile Waters
Crimson Skies
Empires (HL2 mod)
Earthsiege series
Freelancer
Flatspace/Flatspace 2
Tyrian 2000
Jets N Guns
Chromehounds and MAV: Modular Assault Vehicle
Star Ruler 1 and 2 (RTS)
From The Depths
Battlezone 1998 and Battlezone 2 maybe?
Doesn't Mad Max have something like that?
TerraTech
Tempted by MAV, does it have an active community?
Are there any other games like Mechwarrior? Closest I got was Robocraft. I even remade the shadow cat in it
Banjo Kazooie Nuts & Bolts
While it is basically Minecraft in space, there is Starmade. It DOES have quasi-over powered space pirates that you can dedicate yourself to fight rather than the Minecraft aspect.
[QUOTE=Svinnik;50047701]Doesn't Mad Max have something like that?[/QUOTE]
The entire game is based around making your car cool as fuck and blowing up other cars in your custom car to prove how much cooler your car is
[editline]1st April 2016[/editline]
Like the Mad Max game is exactly what you're looking for OP
(Unless you want mechs and space ships)
Steambot Chronicles
The Armored Core series is pretty good in the customization aspect especially when you get to the newer games, but it's not on PC (not counting PS1 & PS2 emulators) unfortunately. I REALLY WISH IT WAS THOUGH.
Though be warned, the control scheme and how the mechs in question control as a whole (in terms of maneuverability) is not 100% consistent through the entire series if you decide to pick it up anyways.
Not very easy to include pictures of the customization screens because they're so different from game to game.
Jak and Daxter combat racing.
[QUOTE=Katatonic717;50047993]The entire game is based around making your car cool as fuck and blowing up other cars in your custom car to prove how much cooler your car is
[editline]1st April 2016[/editline]
Like the Mad Max game is exactly what you're looking for OP
(Unless you want mechs and space ships)[/QUOTE]
Mad Max's customization is almost completely linear. You get a harpoon weapon and your shotgun, and upgrades replace them linearly. Engines are linear. Car bodies don't affect performance and you only get a handful. The only upgrade with any choice is choosing your tires. Some work better on tarmac, of which there is almost none, and some work better offroad, which is everywhere.
The main point of the game [I]isn't[/I] car combat, though. It's a boring and predictable Batman clone. You go to a place, punch your way through a horde of dudes, get the scrap metal and collectibles, and leave.
[QUOTE=Trekintosh;50049478]Mad Max's customization is almost completely linear. You get a harpoon weapon and your shotgun, and upgrades replace them linearly. Engines are linear. Car bodies don't affect performance and you only get a handful. The only upgrade with any choice is choosing your tires. Some work better on tarmac, of which there is almost none, and some work better offroad, which is everywhere.
The main point of the game [I]isn't[/I] car combat, though. It's a boring and predictable Batman clone. You go to a place, punch your way through a horde of dudes, get the scrap metal and collectibles, and leave.[/QUOTE]
I don't know what game you played.
There are many different combinations of car parts for different playstyles.
Yes there is a lot of on-foot combat, but many of the major moments in the game revolve around your car
Op asked for a vehicle game with lots of customization and really good vehicle combat, Mad Max is that game
[QUOTE=Morbo!!!;50047753]Tempted by MAV, does it have an active community?[/QUOTE]
It wasn't particularly active outside of weekly tests last time I played it a few months ago.
[QUOTE=Svinnik;50047701]Doesn't Mad Max have something like that?[/QUOTE]
Its on that Humble Monthly I believe.
HAWKEN is in the same vein as Mechwarrior if you're into that. It's free to play too.
[QUOTE=Citrus705;50047872]Are there any other games like Mechwarrior? Closest I got was Robocraft. I even remade the shadow cat in it[/QUOTE]
The closest game to Mechwarrior I know of is the Earthsiege series. Really awesome games but dated as fuck, and good luck getting ES2 running on a modern system
Robocraft has been fucking butchered and is nothing like it used to or could've been. Armour has been removed (all blocks are the same), tiers have been removed, they added two lock-on weapons (A missile launcher and basically another SMG) and a Flak cannon, each of which are overpowered as fuck and cost 7 million (!) of the in-game currency to buy - they also made it so if you don't get hit for 10s you get repaired. The min-maxing has hit new, absurd levels and pretty much any design that didn't conform to it, yet was still viable - is no more. Which is a shame, because it was (and still is I suppose) probably the closest to an exemplification of this genre I can think of - You build your vehicle from scratch, give it weapons and see how it performs. You use your earnings to make better/more complex/powerful designs. Shame they went and fucked it into unplayability.
There was a thread about something similar being developed or published by Gaijin but I can't find it
[editline]3rd April 2016[/editline]
[QUOTE=LSK;50059330]HAWKEN is in the same vein as Mechwarrior if you're into that. It's free to play too.[/QUOTE]
Hawken is closer to a glorified FPS than a vehicle-sim like Mechwarrior. Not a bad game but it doesn't run well on my computer, and its gameplay doesn't appeal to me too much in the first place.
Heavy Gear 1 and 2 are pretty great late nineties mech combat games. They're based on a tabletop game, and features massive campaigns for both factions and modular, customisable humanoid mechs, from their limbs and loadouts to their engines and additional systems like jetpacks.
[QUOTE=Morbo!!!;50061602]The closest game to Mechwarrior I know of is the Earthsiege series. Really awesome games but dated as fuck, and good luck getting ES2 running on a modern system
Robocraft has been fucking butchered and is nothing like it used to or could've been. Armour has been removed (all blocks are the same), tiers have been removed, they added two lock-on weapons (A missile launcher and basically another SMG) and a Flak cannon, each of which are overpowered as fuck and cost 7 million (!) of the in-game currency to buy - they also made it so if you don't get hit for 10s you get repaired. The min-maxing has hit new, absurd levels and pretty much any design that didn't conform to it, yet was still viable - is no more. Which is a shame, because it was (and still is I suppose) probably the closest to an exemplification of this genre I can think of - You build your vehicle from scratch, give it weapons and see how it performs. You use your earnings to make better/more complex/powerful designs. Shame they went and fucked it into unplayability.
[/QUOTE]
If you miss the do-it-yourself mechanics of Robocraft, From The Depths is definitely worth looking into. It's geared more for the singleplayer campaign and one-on-one multiplayer (albeit each player controlling multiple craft) but you design everything from the ground up, from the hull of a boat to the ammunition its cannons fire. It's definitely more on the realistic side of things despite the fantastical designs, with shell penetration/deflection, aerodynamics, and buoyancy being modeled.
It's pretty hideous and can feel convoluted but there's pretty much nothing else that offers half as much customization and it is enormously satisfying to watch ships and aircraft in combat.
[t]http://i.imgur.com/oYRIgTV.jpg[/t][t]http://i.imgur.com/9PtlIf1.jpg[/t][t]http://i.imgur.com/bprfkct.jpg[/t]
[QUOTE=Saber15;50064367]If you miss the do-it-yourself mechanics of Robocraft, From The Depths is definitely worth looking into. It's geared more for the singleplayer campaign and one-on-one multiplayer (albeit each player controlling multiple craft) but you design everything from the ground up, from the hull of a boat to the ammunition its cannons fire. It's definitely more on the realistic side of things despite the fantastical designs, with shell penetration/deflection, aerodynamics, and buoyancy being modeled.
It's pretty hideous and can feel convoluted but there's pretty much nothing else that offers half as much customization and it is enormously satisfying to watch ships and aircraft in combat.
[t]http://i.imgur.com/oYRIgTV.jpg[/t][t]http://i.imgur.com/9PtlIf1.jpg[/t][t]http://i.imgur.com/bprfkct.jpg[/t][/QUOTE]
What's especially nice is that for the most part vehicles are AI controlled so you can have huge fleet battles and they actually do an okay job of it.
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