• Lucky For Some: Space Station 13 Remake
    10 replies, posted
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Yes please.
Holy cats yes! The primary reason I could never get into SS13 was because of how laggy BYOND was.
No Mime and Clown jobs. And no Wizards. This is insufficient.
I don't like the graphical overhaul either. Thanks, but I'll stick with the current one.
[QUOTE=gufu;41370633]No Mime and Clown jobs. And no Wizards. This is insufficient.[/QUOTE] None of those are very station critical for a first alpha release. More will come. [QUOTE=BoxinShrimp]I don't like the graphical overhaul either. Thanks, but I'll stick with the current one.[/QUOTE] Okay.
I like this one much and much better than Centration. I love the artstyle, but it's going to be very strange to play without any lag. It grows onto you.
Something that would be cool is multi-level stations so everything doesn't need to be built on a single plane. That would probably fuck too much with game balance though since some jobs are reliant on being able to see everything going on at a glance (AI).
[QUOTE=Kuro.;41384770]Something that would be cool is multi-level stations so everything doesn't need to be built on a single plane. That would probably fuck too much with game balance though since some jobs are reliant on being able to see everything going on at a glance (AI).[/QUOTE] Old school baystation had an actual ship for it's map. Complete with stairs/ladders to go between levels. You could fall through holes in the floor to the deck below, and if one level had a hole to space any area connected to it via a hole would also start venting. It was a laggy cluster fuck.
[QUOTE=Supernorn;41383541]None of those are very station critical for a first alpha release. More will come. [/QUOTE] Clowns are number 1 critical part of any station. How can you run a station without a clown, even?
[QUOTE=Joekirk;41385637]Old school baystation had an actual ship for it's map. Complete with stairs/ladders to go between levels. You could fall through holes in the floor to the deck below, and if one level had a hole to space any area connected to it via a hole would also start venting. It was a laggy cluster fuck.[/QUOTE] I guess since the engine needs to calculate atmos and all that crap for each map that makes up each deck of the station, right? Hopefully the netcode will be better allowing for things like this without crippling lag.
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