• Thief trailer reveals what became of Garrett's apprentice (she died)
    3 replies, posted
[url]http://www.pcgamesn.com/thief-trailer-reveals-what-became-garretts-apprentice[/url]
"Your city needs you hurrdurr", this will be dishonored 2.0 still instead of a thief game. Though I thought they said they'd have none of the thief series magical shit? Summoning eldritch horrors begs to differ. Also calling it now, Erin will be the final boss as a primal vessel.
It's a pity they killed her off right at the start; you can't just expect us to become invested in someone we've barely come to know. If she died even just at the halfway point or near the end, we'd have at least a bit more investment in Erin. That's the problem with fast-paced media that uses a character death for emotional weight; they kill them off far too soon, before we are able to get truly invested in the character. It's honestly kind of a missed opportunity; we coulda had a whole game or even just half a game to get invested in Garrett's apprentice, and the ending to Deadly Shadows set us up for a storyline of raising an apprentice to perhaps one day fill Garrett's shoes, but NOPE!, they thought the game needed a character death to kick it off, without prior forethought of letting us get invested. It's a beginner's mistake of storytelling; we can't feel all that bad for the character because someone close died, because we haven't experienced the character and thus can't really share the pain of the protagonist.
[QUOTE=ironman17;43122740]It's a pity they killed her off right at the start; you can't just expect us to become invested in someone we've barely come to know. If she died even just at the halfway point or near the end, we'd have at least a bit more investment in Erin. That's the problem with fast-paced media that uses a character death for emotional weight; they kill them off far too soon, before we are able to get truly invested in the character. It's honestly kind of a missed opportunity; we coulda had a whole game or even just half a game to get invested in Garrett's apprentice, and the ending to Deadly Shadows set us up for a storyline of raising an apprentice to perhaps one day fill Garrett's shoes, but NOPE!, they thought the game needed a character death to kick it off, without prior forethought of letting us get invested. It's a beginner's mistake of storytelling; we can't feel all that bad for the character because someone close died, because we haven't experienced the character and thus can't really share the pain of the protagonist.[/QUOTE] You don't introduce a character and have them killed off to create a motive that already exists, basic literature. Ergo: she's not dead and will be back in the later part of the game in some way/shape/form.
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