[QUOTE=tehMuffinMan;35070407]can we stop overusing "epic" now? Okay.[/QUOTE]
But the company is called Epic Games.
[QUOTE=tehMuffinMan;35070407]can we stop overusing "epic" now? Okay.[/QUOTE]
Uuuuuh, its kinda their developer name?
What else are we gonna say? Those guys?
EDIT: SGt. lulz you ninja.
[QUOTE=legolover122;35070420]Uuuuuh, its kinda their developer name?
What else are we gonna say? Those guys?
EDIT: SGt. lulz you ninja.[/QUOTE]
I'm okay with the developer name, but all I'm saying is the epic in the name of the demo in really unneeded and unoriginal
Who cares? Yeah, we have direct GPU access in Flash now. This stuff is obviously possible. Now make something interesting instead of clicking "export" on existing tech demos.
I understand why you'd want to test this internally for benchmarking purposes, but this is the same demo they've put out on like 5 different platforms now. We get it.
EVERYTHING in the enhanced visuals part needs a fucking supercomputer to run.
[QUOTE=DarkendSky;35070344]This is amazing.[/QUOTE]
I had essentially the same reaction when I saw it on iOS
[editline]9th March 2012[/editline]
[QUOTE=tehMuffinMan;35070481]I'm okay with the developer name, but all I'm saying is the epic in the name of the demo in really unneeded and unoriginal[/QUOTE]
It means that it's Epic's Citadel. How hard is it to follow
I like it. However, the complete lack of interaction with the environment make this kinda pointless.
[editline]10th March 2012[/editline]
Also, it would be more interesting if the music was anywhere close to dynamic, instead of a looped sound channel.
[QUOTE=Downsider;35070499]Who cares? Yeah, we have direct GPU access in Flash now.[/QUOTE]
Call me when they finally add native gamepad support. This tech demo is impressive! Running at ~24FPS, no major overheating...makes me want to whip out the ol' UDK again if it didn't force 4xAA and maxed everything.
[img]http://i.imgur.com/Ld7Ou.png[/img]
Am I the only one with constant, heavy artifacting?
Why are developers still supporting Flash? With the introduction of HTML5 and WebGL to web browsers, you can accomplish just as much without needing an external plugin like Flash to make it work.
Have the updated to DX11, because my biggest complaint against Unreal Engine is the fact that AA does fucking nothing.
Just installed 11.2, says I still need to install. How do I get this to work in Chrome exactly?
[QUOTE=Super Muffin;35074941]Just installed 11.2, says I still need to install. How do I get this to work in Chrome exactly?[/QUOTE]
I had this issue for a few minutes as well.
Since flash is built into chrome, older versions need to be disabled. Go to chrome://plugins/ in your browser. In the top right corner press the "+ Details" button and make sure it looks like so.
[IMG]http://i.imgur.com/g5LIg.png[/IMG]
Basically just disable the previous versions and refresh the page.
[QUOTE=kidwithsword;35072031]Why are developers still supporting Flash? With the introduction of HTML5 and WebGL to web browsers, you can accomplish just as much without needing an external plugin like Flash to make it work.[/QUOTE]
It'd certainly be interesting to see if there was any downsides to using WebGL, I know one big issue is that WebGL is based around OpenGL ES, while Stage3D seems to be based around what DirectX 9 could do.
[QUOTE=kidwithsword;35072031]Why are developers still supporting Flash? With the introduction of HTML5 and WebGL to web browsers, you can accomplish just as much without needing an external plugin like Flash to make it work.[/QUOTE]
HTML5 won't have full support before 2021 or something and 99% of users on the internet has Flash.
You know how people complain about developers dropping PC support? Well that's the same thing you want to happen to Flash.
[QUOTE=dgg;35077140]HTML5 won't have full support before 2021 or something and 99% of users on the internet has Flash.
You know how people complain about developers dropping PC support? Well that's the same thing you want to happen to Flash.[/QUOTE]
This isn't like dropping PC support, this is like dropping floppy drive support.
Flash is obsolete.
I find it more impressive on a mobile phone (iPhone) then on computer
The Unity games look more impressive
[QUOTE=Sgt. Lulz;35070417]But the company is called Epic Games.[/QUOTE]
thats epic
[QUOTE=kidwithsword;35072031]Why are developers still supporting Flash? With the introduction of HTML5 and WebGL to web browsers, you can accomplish just as much without needing an external plugin like Flash to make it work.[/QUOTE]
The main reason is likely that through Alchemy on Flash you can build a C++ or C codebase into a Flash applet without porting to an entirely different language, like you must do with WebGL and Javascript. NaCL on Chrome lets you run native code, but at the same time it's still in the experimental and highly unsupported stage.
That's the only reason I can think of, seeing as WebGL is pretty much OpenGL ES 2.0, and they've already ported their rendering code to OGL ES 2.0 for mobiles.
[QUOTE=BrainDeath;35077335]This isn't like dropping PC support, this is like dropping floppy drive support.
Flash is obsolete.[/QUOTE]
Tell that to animators.
This gives me hope that there will someday be an iOS Elder Scrolls game.
[QUOTE=Sharker;35078061]This gives me hope that there will someday be an iOS Elder Scrolls game.[/QUOTE]
Actually around 2009 someone actually made a Elder Scroll game (of course it was not called Elder Scroll but it looked like it) and it worked pretty well and had some deep gameplay
However the developers pulled it out because it did not worked anymore on the new iOS 4 that was out a few months later.
[QUOTE=VengfulSoldier;35077858]Tell that to animators.[/QUOTE]
Oh sure, they'll still need it. But it was never meant to become the big media tool that it is. Java would've done that if not for some launch issues - it's far faster and much more powerful.
[editline]10th March 2012[/editline]
Of course now web browsers have tech like V8 (and other JS engines) and WebGL, so it should be going the way of the dodo too.
[url]http://www.chromeexperiments.com/[/url]
Link related: it's the future.
I mean, if you can do [URL="http://madebyevan.com/webgl-water/"]this[/URL] with browser standards, why bother with plugins?
[QUOTE=BrainDeath;35077335]This isn't like dropping PC support, this is like dropping floppy drive support.
Flash is obsolete.[/QUOTE]
You don't just suddenly drop something that everyone and their grandmother has.
You slowly weed it out and promote the better option.
No, it isn't the same in terms of PC being a whole computer whereas Flash is a program on a computer. It is however compareable because of the lack of support for HTML 5 (not to mention it not even being fully developed) and a lot of people that still use older browser and has no intention to update them. The effect is the same even if the technical part of it is on two different planets.
HTML5 is nowhere ready yet. Some HTML5 examples cause certain browsers to crash randomly, there isn't a single HTML5 audio format that all browsers support, there are performance differences between browsers and a lot of other issues that won't be most likely solved for a long time.
[QUOTE=VengfulSoldier;35077858]Tell that to animators.[/QUOTE]
Make the animation in Flash, but load it on a web page through HTML5.
If people can do that, then it's not really a valid argument.
Very impressive.... for Flash. Especially with Adobe dropping further Linux spport for flash (They're only going to be supporting it with Google Chrome) - Flash needs to die. As soon as HTML5 matures, I can pretty much guarantee that flash will start to die out. Heck, even YouTube are phasing it out.
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