Oooh, this is the one with the stompy mechs and the tower defence, isn't it? I should definitely check it out.
[QUOTE=DEMONSKUL;47816816]I thought it was a DF game all along?[/QUOTE]
It was, but they didn't publish it.
There are still some issues (30 fps lock, apparently this is an engine thing) but for three bucks it's a good deal.
And it's out of Games for Shitdows Live so there's that
Yeah so far it's a bit of alright. I do have a soft-spot for mechs, I will admit, but even with the appeal of mechs and tower defence, which are carrying me along with the humour elements, it seems like other than the weapons that're explicitly stated to have knockback on them, the weapons don't really give much sense that they're having much impact.
By which I mean even slow-firing strong-shot weapons like the shotguns and the sniper rifles don't really even stagger most of the Monovision beasties. I saw the Aerials flinching when I fired my shotgun at them, and the Breakers flinch when their bulky head-armour breaks to reveal a mass of blue televisions, but beyond that a lot of things lack the punch you would come to expect from a big stompy mech firing large weapons. Which is a problem since designing a good gun for a shooter, which Iron Brigade is since you control your walking Trench and shoot big guns from a third-person perspective, isn't just as simple as stuff like damage, rate-of-fire, effective range, projectile speed and suchlike. Beyond mere numeric values and speeds to make them statistically powerful, one needs to make them look and above all else FEEL powerful, give them the kick so you feel the feedback in your hands, and give them the punch so you can see the physical impact they have on your target, whether it be reliable staggering, powerful knockback, or even blasting the poor sods skyward. THAT is how you design a good gun, which I feel is really important from a mechanical standpoint.
But beyond that, I'm still enjoying it and it further encourages me to plan a mech-oriented game of my own someday. Hell, learning from games that don't quite hit the mark can be just as important as learning from those that do.
Sorry, you need to Log In to post a reply to this thread.