now there's a very, very very faint chance that ME4 might be fun
Doesn't mean it's gonna retain what made ME great in the very first instance.
[QUOTE=spekter;47066262]Doesn't mean it's gonna retain what made ME great in the very first instance.[/QUOTE]
Maybe not, but it seems they're at least trying to avoid what Ubisoft is doing.
[QUOTE=horsedrowner;47066398]Maybe not, but it seems they're at least trying to avoid what Ubisoft is doing.[/QUOTE]
If any radio tower type things show up in ME4 I will personally hold you responsible.
[QUOTE=spekter;47066262]Doesn't mean it's gonna retain what made ME great in the very first instance.[/QUOTE]
Not as an argument but a genuine question.
WHat did make the game good? To me, it was the heaps of lore and codex that one could optionally look at, as well as the fun combat in later games, and characters with personality. logical storytelling was abandoned at 2 and 3rd played out like a preparation for a gang war, fetching homies, doing favors, cashing out favors, all that.
[QUOTE=spekter;47066406]If any radio tower type things show up in ME4 I will personally hold you responsible.[/QUOTE]
You will now have to manually climb each mass relay and solve a mini-puzzle before you can jump to another system.
[QUOTE=spekter;47066262]Doesn't mean it's gonna retain what made ME great in the very first instance.[/QUOTE]
but it has the mako
I hope they will include some Astrarium puzzles in ME, would fit so well and it was great fun in Inquisition!
[QUOTE=Nitro836;47066413]Not as an argument but a genuine question.
WHat did make the game good? To me, it was the heaps of lore and codex that one could optionally look at, as well as the fun combat in later games, and characters with personality. logical storytelling was abandoned at 2 and 3rd played out like a preparation for a gang war, fetching homies, doing favors, cashing out favors, all that.[/QUOTE]
It was a space opera with open environments to explore, tons of people to talk and a story that promised a pay-off one or two games ahead. ME1 is mainly a game of promises, while there's a lot of things that I don't miss (like some of the most repetitive side quests, some boring mako sessions), there a whole lot more that I missed on the second and on the third game.
[QUOTE=junker154;47066434]I hope they will include some Astrarium puzzles in ME, would fit so well and it was great fun in Inquisition![/QUOTE]
It was fun, but I hope they don't do the thing with the skulls again. That took the whole fucking game to complete and the pay off was shit.
[QUOTE=Nitro836;47066413]Not as an argument but a genuine question.
WHat did make the game good?[/QUOTE]
M35 fucking Mako.
I dunno why everyone says Mass Effect 1 was the best in the series. I've played both and I liked ME2 better because of the combat, the soundtrack, the graphics... everything seemed like a big one-up to me. Collector Base is easily one of the best final missions in games as a whole.
Mass Effect 3 is an entirely different thing because I ain't touching that shit ever again. Don't even wanna think about it.
[QUOTE=yazrak;47066500]I dunno why everyone says Mass Effect 1 was the best in the series. I've played both and I liked ME2 better because of the combat, the soundtrack, the graphics... everything seemed like a big one-up to me. Collector Base is easily one of the best final missions in games as a whole.
Mass Effect 3 is an entirely different thing because I ain't touching that shit ever again. Don't even wanna think about it.[/QUOTE]
Mass Effect 1 had a better main plot and a better sense of exploration. Mass Effect 2 had better gameplay, characters, and sense of grittiness.
Hopefully ME4 takes the best elements of ME1 and ME2, and the combat of ME3 (and nothing else), and improves on them.
[QUOTE=Janus Vesta;47066534]Mass Effect 1 had a better main plot and a better sense of exploration. Mass Effect 2 had better gameplay, characters, and sense of grittiness.
Hopefully ME4 takes the best elements of ME1 and ME2, and the combat of ME3 (and nothing else), and improves on them.[/QUOTE]
Mass effect 1 had more exploration but it wasn't better. Driving the mako around featureless planets and picking up something every 10 minutes wasn't that fun.
[QUOTE=RainbowStalin;47066680]Mass effect 1 had more exploration but it wasn't better. Driving the mako around featureless planets and picking up something every 10 minutes wasn't that fun.[/QUOTE]
Yeah, I think the anomalies you got in Mass Effect 2 were a lot better, although I really liked the small detail of being able to hear rachni songs on some planets in the first Mass Effect.
The draw in ME1 was that everything was so very unfamiliar. In ME2/3 you were already very accustomed to everything and seeing the same old races/faces just had way less charm.
plotwise mass effect 2 barely even continued on the path of mass effect 1, it's a completely pointless game in the middle of the trilogy
[QUOTE=horsedrowner;47066414]You will now have to manually climb each mass relay and solve a mini-puzzle before you can jump to another system.[/QUOTE]
Then you have to watch the camera pan around the entire sector of space and each individual planet before you can continue.
Hopefully they won't have too much of an MMO-style grind involved. Rather than spend a lot of time looking for Space Elfroot or probing Uranus for platinum, hopefully you'd be able to get those things in other ways, fun ways.
Also jetpacks (and biotic lifters for biotics) would probably be great too.
[QUOTE=Zezibesh;47066774]plotwise mass effect 2 barely even continued on the path of mass effect 1, it's a completely pointless game in the middle of the trilogy[/QUOTE]
It's such a shame because Suicide Mission was so fucking good.
Considering the utter lack of story content in Inquisition, this can only be a good thing.
Seriously though, in Origins all 4 or 5 of the main areas were connected to the main plot and had long and different stories of their own, Dragon Age 2 may not be that good but at least the whole game was dedicated to Hawke and all the things he/she was doing. Inquisition is 10-20 hours of plot divided haphazardly between 100-150 hours of filler.
This approach works for games like The Elder Scrolls because those are incredibly interesting worlds full of incredibly interesting stuff to find in literally every corner of the map. Inquisition's world design is so shit that despite entering another area I constantly feel like I'm doing the same thing over and over again with no regard to my surroundings.
[QUOTE=Lucien1337;47067371] Inquisition's world design is so shit that despite entering another area I constantly feel like I'm doing the same thing over and over again with no regard to my surroundings.[/QUOTE]
I do have to admit that it looks really pretty and exploration is quite enjoyable at first but at some point the boring quests just don't make you give a damn about it. Also like you said, the pacing of the plot itself is so poorly done. Sometimes I didn't even know anymore what happened between major story events.
Altough I would not mind if Mass Effect was delving a bit more into exploration and such. I feel like the planet exploration with Maka was a good concept but just so boring and lifeless, there is room for a lot of cool scenarios and things to discover.
[QUOTE=Janus Vesta;47066534]Mass Effect 1 had a better main plot and a better sense of exploration. Mass Effect 2 had better gameplay, characters, and sense of grittiness.
Hopefully ME4 takes the best elements of ME1 and ME2, and the combat of ME3 (and nothing else), and improves on them.[/QUOTE]
Fuck that, I want ME1 combat back, but I'm in the vast minority.
yeah yeah, combat and all that, but let's get to the more important questions
which aliens can we bang this time round?
I'm glad to hear this.
I actually [I]really[/I] enjoyed Inquisition, it's a damn fine game if you ask me. [I]But[/I] it did have issues, and frankly, I wouldn't want the style it adopted to be brought into Mass Effect.
I just hope for ME4 they abandon the idea of "quantity over quality" when it comes to side quests.
[QUOTE=Nitro836;47066413]Not as an argument but a genuine question.
WHat did make the game good? To me, it was the heaps of lore and codex that one could optionally look at, as well as the fun combat in later games, and characters with personality. logical storytelling was abandoned at 2 and 3rd played out like a preparation for a gang war, fetching homies, doing favors, cashing out favors, all that.[/QUOTE]
i loved how it was such a clear-cut classic space opera. it felt very endearing to me. it's far from dumb, but it's like here's your luke skywalker, here's your darth vader, go explore the galaxy and check out these weird alien concepts. the problems with the tone imo started when they shifted from Star Wars through to darker stuff like Screamers and Terminator 2 for ME2, and then over to the simpler Abrams-Trek for ME3. i think if they stuck with the 70's/80's sci-fi through the whole series instead of a thematic progression, it could have maintained what i found more attractive about its atmosphere.
i mean they're still all good games but just in terms of tone i feel like i could have done with some of that simple old fantasy stuff as the series went on? it's kind of tough for me to put into words
[QUOTE=Cone;47070531]i loved how it was such a clear-cut classic space opera. it felt very endearing to me. it's far from dumb, but it's like here's your luke skywalker, here's your darth vader, go explore the galaxy and check out these weird alien concepts. the problems with the tone imo started when they shifted from Star Wars through to darker stuff like Screamers and Terminator 2 for ME2, and then over to the simpler Abrams-Trek for ME3. i think if they stuck with the 70's/80's sci-fi through the whole series instead of a thematic progression, it could have maintained what i found more attractive about its atmosphere.
i mean they're still all good games but just in terms of tone i feel like i could have done with some of that simple old fantasy stuff as the series went on? it's kind of tough for me to put into words[/QUOTE]
I've said it before and I'll say it again, the crazy design in the world of ME1 was one of the things that made it memorable, and you just knew the series was going downhill when soldiers were wearing generic bulky space marine armour instead of skintight jumpsuits in bizarre colours and patterns.
[QUOTE=Zezibesh;47066774]plotwise mass effect 2 barely even continued on the path of mass effect 1, it's a completely pointless game in the middle of the trilogy[/QUOTE]
I'd argue that's what made it good. It didn't have to introduce the universe nor be the big finale. It was free to be whatever it wanted to be, and it turned out really fun.
[QUOTE=Agoat;47072737]I'd argue that's what made it good. It didn't have to introduce the universe nor be the big finale. It was free to be whatever it wanted to be, and it turned out really fun.[/QUOTE]
I'd agree if the series had headed towards that direction in the first place. Instead it had the boring Collector plot and daddy issues sidequests.
After ME1 I would have loved it if they just forgot about the Reapers and Shepard became a space cop bringing the law to untamed frontiers
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