• Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
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[url]http://store.steampowered.com/news/10012/[/url]
Let us lower our hats in honor of DoD:S, for it shall never get a sequel nor an honest update.
[QUOTE]Standardised vm_invis, spy_invis, and weapon_invis material proxies to invis across many materials [/QUOTE] That's gonna be useful for the currently unreleased Proxy STool!
[quote]Fixed a missing material when setting mat_viewportscale to anything other than 1 Fixed a client crash related to rendering models [/quote] best fixes 2013
[QUOTE=Zillamaster55;39680283]Let us lower our hats in honor of DoD:S, for it shall never get a sequel nor an honest update.[/QUOTE] I'll keep mine on DoD:S is the biggest flop by Valve since Ricochet
DoD:S is a great game. I used to play it almost every night last year, Then life got in the way.
[QUOTE=Best4bond;39698846]DoD:S is a great game. I used to play it almost every night last year, Then life got in the way.[/QUOTE] Hitboxes in DoD:S are not great, and few other small certain aspects.
Would still be interesting seeing DoD:S on the same engine CS:GO uses.
[QUOTE=Dead Madman;39698817]I'll keep mine on DoD:S is the biggest flop by Valve since Ricochet[/QUOTE] I thought Ricochet was a lot of fun, kind of like a combat version of Kreedz Climbing in a way, as your knowledge (And prediction) of movement largely determined your success at the game. That's just my opinion of course, but man did I play a lot of it back in the day.
[QUOTE=Dead Madman;39698817]I'll keep mine on DoD:S is the biggest flop by Valve since Ricochet[/QUOTE] DoD:S is really underrated, it's one of my favorite WW2 games
DOD:S used to be my favorite game at one point, it really depends what servers you play on though. A lot of communities do "Realisms" which are basically squad games, limited classes per team and death is permanent. Ends up being a pretty slow-paced match with a commander on each team trying to direct the squads. It's pretty fun but can be ridiculously hard with some of the players in DoD:S who can get a one-hit-kill with the K98 at any range.
Valve never cared about DoD, its sad really.
God I wish valve would create a new DoD or focus on it more. There is still a large community there...
All I think they'd really need to do is update DoDs a bit more and promote it a bit.
[QUOTE=Dead Madman;39698817]I'll keep mine on DoD:S is the [b]biggest flop by Valve since Ricochet[/b][/QUOTE] what
give it some promo item for tf2 people would buy it
people don't wanna play WWII games anymore, it's just so meh. I personally can't get into DoD, it'd require a massive overhaul in the gameplay for me to be interested in it, but that'd alienate the small dedicated fans of DoD. Basically no one can win here, DoD just doesn't appeal to most gamers and that's the end of it.
dod needs more maps also needs to get rid of the tf2 explosions, doesn't fit
In my opinion, DOD just needs some polish. The core gameplay is really fun, although it's missing some things. Some more options for team-work, a way to replenish health (not counting the extremely common server plugin) and some other minor tweaks and it could end up being pretty popular. If Valve ported it to the CS:GO engine branch and fixed it up (without changing it so much that the community is alienated) I could see it ending up with a very large, healthy community.
I played ricochet when there were a few people and i gotta say its a really fun game, it needed a more variety though. What I love about the goldsource games is that the hitregistering is perfect. Compared to source.
[QUOTE=hamar;39709966]I played ricochet when there were a few people and i gotta say its a really fun game, it needed a more variety though. What I love about the goldsource games is that the hitregistering is perfect. Compared to source.[/QUOTE] Agreed, everything is a lot more solid and you feel like you're actually walking on the ground more than Source games. Iunno, maybe it's just me
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