[quote]but might run the risk of overuse if it's the solution to combat scenarios throughout the entire game.[/quote] Silly journalist, there is no such thing as too much bullet-time in a Max Payne game.
[QUOTE=Clavus;35543382]Silly journalist, there is no such thing as too much bullet-time.[/QUOTE]FTFY
[QUOTE=Clavus;35543382]Silly journalist, there is no such thing as too much bullet-time in a Max Payne game.[/QUOTE]
Exactly. Didn't you have to rely on the bullet time in the first one anyway? I swear I couldn't have gotten past some parts without it.
[QUOTE=Live2becool;35543881]Exactly. Didn't you have to rely on the bullet time in the first one anyway? I swear I couldn't have gotten past some parts without it.[/QUOTE]
That was the point of it. Bullet-Time was required to make it through the game, or at least make it a lot less harder.
[QUOTE=Sourcegamer8;35543912]That was the point of it. Bullet-Time was required to make it through the game, or at least make it a lot less harder.[/QUOTE]
Yeah exactly how I felt. The thing that sets the game apart is bullet time and it's actually 100% necessary in many spots. Other parts its just fun to use it. I wonder if the writer ever even played the other games.
I got to play this, and I really enjoyed it
Sorry, you need to Log In to post a reply to this thread.