It was WAY too early, we don't have the technology to reliably make use of anything like this yet.
I called this, many years ago (whenever this was).
I'm surprised its rival sold for so much though
It's funny, I bet it would've sounded way more positive if it was said to be sold for "more than $4 million."
This could have been useful if it was only used for MMO's.
They are much slower paced and have huge file sizes, so I could see myself using OnLive to play them.
This seems like something google or microsoft could buy and really make something out of. Google could make it's own game service tied in with youtube probably.
I'd like to see what Microsoft Labs could make with it.
I guess with companies/ideas like this you should just hope to be picked up by a larger company. Look at gaikai going for 380 million. Pretty much the same service.
It was a great idea and I'm glad they tried it. At least people can learn from OnLive and later on down the road when our software/hardware becomes more viable people can use what OnLive did too create a better service.
Though 5mil is nothing when you look at what game studios/companies are selling for now days.
[QUOTE=rider695;37983511]I guess with companies/ideas like this you should just hope to be picked up by a larger company. Look at gaikai going for 380 million. Pretty much the same service.[/QUOTE]
OnLive was digging their own grave though, they shut out publishers who signed with Gaikai while boasting a nonexisting subscriber base.
[url=http://www.theverge.com/2012/8/28/3274739/onlive-report]This article[/url] pretty much explains it all and it's a very good read
you know this thing can totally prevent any cheating in game, except glitch and exploits.
Another cool thing was instant streaming. If someone checked their channel to allow streaming, you could just join and watch their session live with the click of a button. The tech is really cool, just ahead of it's time in consideration to bandwidth and internet speeds.
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