I legitimately didn't know PUBG's came from the makers of TERA, makes a bit more sense of why I was seeing a high visual fidelity but F2P-quality-controlling korean MMO. Definitely more boots on the ground than an indie studio, which I'd been assuming pubg's was
[editline]e[/editline]
[img]https://i.imgur.com/RSZ9WBX.png[/img]
I'm not sure if I'm impressed or angry that I just realized propellers alternated large/small blades this way, [i]because it's a single plane of geometry with a square texture filling it out[/i]
There is a SEVERE disconnect between how the ships look and how they move. Looks like shit.
[QUOTE=portalcrazy;52914407]alternatively, they can finish pubg[/QUOTE]
You do realise they're a pretty massive studio, right? PUBG is just what one of their divisions are working on.
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