Maybe Game Boy Remix could be possible? I think it would be a nice parallel at least.
imagine making a gaming device so weak it can't do NES game remakes.
[QUOTE=Trekintosh;44608955]imagine making a gaming device so weak it can't do NES game remakes.[/QUOTE]
The 3DS isn't weak. NES Remix is a very fast and snappy game ergo the emulation within it has to be 100% crisp at all times, which it is. (I'm not saying it's hard to fully emulate a NES game here, btw) The remix chapters also include some extra visuals (dynamic shadowing, more, bigger sprites) which I can imagine if that is indeed included with emulation then of course it'd be pretty hard for the 3DS to take care of the emulation, the overlaying features and the entire game's functionality and snappy-ness all at the one time.
In general, making emulators work on a portable device isn't an easy job.
Sounds solely like a bad-choice-of-words excuse. If the 3DS can handle and improve upon Ocarina of Time, do Kid Icarus: Uprising, and even handle Smash Bros 4 at 60 FPS (for the fighters and arenas anyway), it damn well has the horsepower to handle altering NES games as well as all the extra stuff happening inbetween and around the games. He should've just said they were more used to and familiar with the Wii U hardware and left it at that.
poor title choice based on the article
[QUOTE=Trekintosh;44608955]imagine making a gaming device so weak it can't do NES game remakes.[/QUOTE]
Imagine making incredibly broad statements when you have no idea what you're talking about.
I'm confused. So it's basically warioware but with NES games?
Oh bullshit, the 3DS could run NES Remix
The implication of the words tell everyone that the games are good but the emulator is so badly coded that it's impossible to use.
Come on Nintendo, learn to emulate. Or open up your shit for homebrew and let us do it. Fuck.
holy fuck you'd think this thread was in sensationalist headlines
[QUOTE=RikohZX;44609002]Sounds solely like a bad-choice-of-words excuse. If the 3DS can handle and improve upon Ocarina of Time, do Kid Icarus: Uprising, and even handle Smash Bros 4 at 60 FPS (for the fighters and arenas anyway), it damn well has the horsepower to handle altering NES games as well as all the extra stuff happening inbetween and around the games. He should've just said they were more used to and familiar with the Wii U hardware and left it at that.[/QUOTE]
The key word here is [i]emulation[/i]. Emulation isn't as cut-and-dry as "I can just stick a weaker machine's software directly onto a 'more powerful' machine and it'll work like a charm!!!". Emulation of game consoles involves making a machine mimic all of the quirks and unique hardware of another machine, which takes a LOT of power to do properly. Usually WAY more than the "raw power" level of the weaker machine. For example, Ocarina of Time 3D is not Ocarina of Time. It's not emulating the original; it's a total remake tailored to the 3DS's hardware. The 3DS probably [i]can't[/i] handle emulation of Ocarina of Time, contrary to what a lot of people think.
These NES games within NES Remix are actual NES software being emulated with loads of features being run on top of them. NES Remix goes way beyond just NES emulation, which is something we take for granted these days since NES has been emulated on practically every modern device. Not only does it do proper, 100%-speed, [i]accurate[/i] emulation of the NES, it's also sticking tons of new injected features into these games on top of external scoring systems and new graphics. Coupled with worldwide leaderboards featuring high scores and times, they can't afford to have the games stutter or slow down. It'd take extensive work to produce the same results on 3DS. They'd probably have to remake the games entirely instead of attempting to emulate them in the same manner.
I think a lot of this "come on, Nintendo, just put SNES/N64/GameCube on the 3DS already!!!" mentality stems from a modern misunderstanding of how older console hardware works. It's not like modern PC, where you swap parts out and you make the "power levels" go up and it means you can "run the old games better" because your machine has the higher numbers now. Game consoles, especially in the 80's~90's, used lots of specialized hardware and programming tricks to produce their results. Yeah, you can easily get a game to "run" on better hardware, but proper emulation goes beyond that. You need to make it run at full speed. You need to make it accurate. And accuracy involves making the emulating machine perform all the tasks that the older, specialized hardware did with all the same quirks and tricks so that the game software performs like it did on the original system. Anything less would be unacceptable by fans, and if NES Remix was a shitty, stuttering mess, this thread would instead be complaints asking why they even bothered to put this garbage on the 3DS and why they didn't do it on Wii U instead.
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