• Counter-Strike: Global Offensive Update Released
    23 replies, posted
[url]http://store.steampowered.com/news/8855/[/url]
Finally, flinch animations!
Still waiting on that M4 silencer.
[QUOTE=RichyZ;37669047]i threw the bottle so hard into the sky that it just burst open[/QUOTE] They did this with the jarate as well. Why?
CSGO SDK fix pls
[QUOTE=gt118;37669447]They did this with the jarate as well. Why?[/QUOTE] To prevent blind "hail-mary" tosses would be my guess.
just give us a fucking bug report tool
[quote]- Flipped MP7 viewmodel fire selector from safety to full-auto[/quote] finally, i can start playing CS:GO again
I'm still waiting for mod support a la Left 4 Dead 2.
does this mean they fixed the whole "unknown command: spec_scoreboard" thing
They still haven't fixed the bug where some people can't talk when they're dead? FUCK SHIT!!!
Give us a "big picture" update!
[QUOTE]- Flipped MP7 viewmodel fire selector from safety to full-auto[/QUOTE] So that's why it was so weak...
[QUOTE=certified;37671582]So that's why it was so weak...[/QUOTE] I never understood how stuff like that gets through even the modelling phase, much less all the way into release. "We've been modelling this gun distinctly based on a real-life version of the weapon but we didn't do the research to realize the safety was on, oops."
If only they would fix spawning inside a team mate...
No func_vehicle.
[QUOTE=s0m3_guy;37671071]just give us a fucking bug report tool[/QUOTE] ...the command doesn't work for csgo does it? really hate the direction valve's been going, prevents modding
[QUOTE=RichyZ;37684334]func_vehicle is a right not a privilege[/QUOTE] Sad part is. Valve will never bring it back. Ever. Being able to make ANYTHING into a fucking car was one of the coolest things I have ever seen in a video game, dont know why Valve never expanded on it.
[QUOTE=HoodedSniper;37695908]Sad part is. Valve will never bring it back. Ever. Being able to make ANYTHING into a fucking car was one of the coolest things I have ever seen in a video game, dont know why Valve never expanded on it.[/QUOTE] Valve only adds features they need for themselves most of the time. They wanted func_vehicle a long time ago, but they have no use for it themselves now, so it got cut. Personally, I'd like to see a modern Valve multiplayer game with vehicles in it.
I'm still waiting for Valve to add options to change the post-processing effects.
[QUOTE=Neo Kabuto;37695944]Valve only adds features they need for themselves most of the time. They wanted func_vehicle a long time ago, but they have no use for it themselves now, so it got cut. Personally, I'd like to see a modern Valve multiplayer game with vehicles in it.[/QUOTE] There was an old L4D2 interview, cant seem to find it, but the guy Cc_Nipper(The father of func_vehicle) also had some email conversations with some guys on the L4D2 team and they actually planned on bringing back func_vehicle in L4D as DLC for both 1 and 2 but it never happened. Id just wish Valve would give an answer on it.
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