• DA2 Expand-O-Pack: Better, Tougher, Morer
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I wonder if it will add an actual dungeon system instead of a giant room with walls.
The problem I had with Dragon Age 2 is... well... It didn't really have a main storyline, not like Origins anyway. It felt like an MMO in terms of story/quests. They're just Mini-chains that bare no real depth within the lore. The first half of the game is just going on an expedition, then after the expedition you're doing something else for some other reason. It was just real MMO Quest Chainy feeling to me
[QUOTE=TheTalon;31228002]The problem I had with Dragon Age 2 is... well... It didn't really have a main storyline, not like Origins anyway. It felt like an MMO in terms of story/quests. They're just Mini-chains that bare no real depth within the lore. The first half of the game is just going on an expedition, then after the expedition you're doing something else for some other reason. It was just real MMO Quest Chainy feeling to me[/QUOTE] I wasn't even sure what the fucking plot was until the last couple hours. Story development was pretty badly done.
And this adds, more meaningless tedious bullshit tasks. Whoever bought this at release, you should feel bad.
[QUOTE=MendozaMan;31229157]And this adds, more meaningless tedious bullshit tasks. Whoever bought this at release, you should feel bad.[/QUOTE] I do feel bad, but it does serve a purpose, when I'm upset it usually cheers me up to through that piece of shit as hard as I can at the wall. Though I'm going to give it one more chance with Legacy, if what they say is actually true then ok but if it's garbage then I know 100% that Bioware is dead. (note: when I mean try I mean try I mean try it on my sisters game who will buy it because she is an idiot, I wouldn't buy it or even waste my bandwidth to download a cracked copy of it, that would be a waste.
Dragon Age Origins was about saving the world against the darkspawn, and it has the "fate of the world depends on your action" kind of thing. Dragon Age 2 was about a refugee reclaiming his family nobility and saving a city that isn't even in the first game (I don't know about Awakening). The difference between Warden and Hawke's quest is so big that DA2's story seems to be a side story set during the Dragon Age/Era.
When I first heart news of DA2's development and release I was expecting some sort of plot that involves Hawke defending the lands against some sort of epic enemy like the Qunaris.. After I read the reviews I was utterly disappointed
I personally really liked DA:O. The map which showed spread of the Darkspawn as you progressed, areas with their own unique stories and events (Ostagar, anyone?) whilst still having it contribute to the overal story arc. These are just some of the things which make the game so engrossing and fun! DA:2 was just boring. The areas were dull, the quests were uninspired, and the dialogue was forgettable.
[QUOTE=DarkWolf2;31231803]I personally really liked DA:O. The map which showed spread of the Darkspawn as you progressed, areas with their own unique stories and events (Ostagar, anyone?) whilst still having it contribute to the overal story arc. These are just some of the things which make the game so engrossing and fun! DA:2 was just boring. The areas were dull, the quests were uninspired, and the dialogue was forgettable.[/QUOTE] It's just like a korean mmo. :v:
They're still catering to the audience that enjoyed Dragon Age 2 the most, and that disappoints me. I really don't think Bioware will be getting their groove back with this release.
[QUOTE=Confused111;31232846]They're still catering to the audience that enjoyed Dragon Age 2 the most, and that disappoints me. I really don't think Bioware will be getting their groove back with this release.[/QUOTE] I didn't know there WAS an audience that liked DA2 the most
[QUOTE=secundus;31230396]Dragon Age Origins was about saving the world against the darkspawn, and it has the "fate of the world depends on your action" kind of thing. Dragon Age 2 was about a refugee reclaiming his family nobility and saving a city that isn't even in the first game (I don't know about Awakening). The difference between Warden and Hawke's quest is so big that DA2's story seems to be a side story set during the Dragon Age/Era.[/QUOTE] TBH that's how I felt about the ME transition, to a lesser extent First game you're a space badass who has to save the whole galaxy Second game you do a bunch of side-quests that aren't strung together at all and then you go off to kill something no one even knows or cares about It felt less like a storyline and more like a bunch of tedious MMO quests
The thing I hated about DA2 is the irrefutable re-use of map designs...just change around some doors and block off some entrances and call it a new dungeon.
Origins had a wide and varying arrangement of locals and a lot of scope. With Dragon Age 2, it was tiny and insignificant, with basically one location, nonstop. I mean, hell, the entire world of Dragon Age 2 is about as extensive as Denerim with just a little bit extra.
[QUOTE=RichyZ;31236559]but in that, you kill the things that at the time, were the biggest threat to the whole galaxy, in da2 you fight some bandits, then some darkspawn, then some bandits, then some black guys and its over[/QUOTE] Actually, in Dragon Age 2, its more like "Meaningless Darkspawn, Africans painted up like Whitish Draenai, Wizards/Knights" With bandits thrown in to the background. The very first Darkspawn had nothing to do with you, they were just part of the Darkspawn army from Origins that you run across. The rest are minor insignificant ones that you go out of the way to find and piss off. The Qunari were legitimate in their interests given how a tome key to their religious beliefs, which regulate their entire lives, was stolen from them. And then, in the end, while what the Paladins are doing isn't humane, their fears were exactly right. In fact, their fears not only came to pass, but ten fold. And while the Magi and Apostates want freedom from persecution, they go about it through terror and outright abomination, literally. No where in this story are you a hero, and the only reason you are involved in any of it is because you are really shitty at picking friends.
[QUOTE=RichyZ;31236559]but in that, you kill the things that at the time, were the biggest threat to the whole galaxy, in da2 you fight some bandits, then some darkspawn, then some bandits, then some black guys and its over[/QUOTE] Yeah but what was the point? There were no major plot changes Ending of ME1: Reapers are coming ME2: Reapers are still coming ME3: OH MY GOD RUN THE REAPERS ARE HERE Same thing with DA2, it added nothing to the plot
[QUOTE=Jund;31237351]Yeah but what was the point? There were no major plot changes Ending of ME1: Reapers are coming ME2: Reapers are still coming ME3: OH MY GOD RUN THE REAPERS ARE HERE Same thing with DA2, it added nothing to the plot[/QUOTE] ME2:Oh god they're abducting all of humanity to make a new human shaped Reaper :v: Is that hard!? If ME2 never happened then there would be no humanity....Its also the lul were you gather up alliances, fix broken relationships and get as many fucking allies as you can to fucking fight the reapers. So yes there are mini side quests but they were in ME.
[QUOTE=MendozaMan;31229157]And this adds, more meaningless tedious bullshit tasks. Whoever bought this at release, you should feel bad.[/QUOTE] Welcome to every single RPG game ever made... for every epic adventure you have to do thousand fetch quests, it's like a prerequisite and I can't wait till someone decides to change that. Anyway, this here is my opinion and it's not a fact, okay? Don't be mad, but I actually enjoyed DA2. Was it better than DA:O? Nope, but it wasn't as bad as some people make it out to be. All the changes to the gameplay were welcome. Faster paced combat? Count me in. In the first DA, it felt like they were fighting in slow mo... no bloody impact. Here you at least feel that your weapon has some actual power. Getting rid of companion armor customization? Meh, that's 50/50 to me but still, it gave me more time to focus on the game rather than finding what's the best armor combo for my buddies (I miss putting on silly hats on Morrigan). Get rid of the whole race thing that didn't add anything other than a little prologue and some little variation in dialogue? That's alright, at least the game is not trying to be something it's not (replaying same thing with little to no variation is NOT FUN). You say the story is not as epic? Oh well, at least it's not a tale about the main hero trying to woo some girl, doing fetch quests for her father and then going on honeymoon together in some monster infested place. I admit, the same dungeon copy pasta got boring real quick and finding one enemy that failed to spawn properly just to progress into next room, that was a real pain in the ass. However, this is no reason to boycott Bioware and rate the game shitty rating out of spite. It's not Origins, not at all... but it's not crap either. If this is supposed to be so bad then I gotta say it's the most fun I ever had playing a bad game.
i don't how understand how they could have gone from DA:Origins which is easily the best RPG i've ever played to DA2, which couldn't keep me occupied past the first 15 minutes
[QUOTE=VengfulSoldier;31238231]ME2:Oh god they're abducting all of humanity to make a new human shaped Reaper :v: Is that hard!? If ME2 never happened then there would be no humanity....Its also the lul were you gather up alliances, fix broken relationships and get as many fucking allies as you can to fucking fight the reapers. So yes there are mini side quests but they were in ME.[/QUOTE] No there is barely nothing from ME2 that adds to the plot besides new squad members They introduce Collectors and the human Reaper but they die in the end anyway If there was no ME2 it would be pretty much the same thing, just with the old ship and less squad members
[QUOTE=Jund;31239817]No there is barely nothing from ME2 that adds to the plot besides new squad members They introduce Collectors and the human Reaper but they die in the end anyway If there was no ME2 it would be pretty much the same thing, just with the old ship and less squad members[/QUOTE] I like how you ignore how the aftermath of everything is shown in the sequel :v:
That's nothing that can't be fit into the first 10 minutes of ME3
[QUOTE=Jund;31239817]No there is barely nothing from ME2 that adds to the plot besides new squad members They introduce Collectors and the human Reaper but they die in the end anyway If there was no ME2 it would be pretty much the same thing, just with the old ship and less squad members[/QUOTE] You fuckin' serious? They just added a whole new open possibility to the list of returning antagonists in the Mass Effect series. Cerberus.
[QUOTE=swift;31238745]Welcome to every single RPG game ever made... for every epic adventure you have to do thousand fetch quests, it's like a prerequisite and I can't wait till someone decides to change that. Anyway, this here is my opinion and it's not a fact, okay? Don't be mad, but I actually enjoyed DA2. Was it better than DA:O? Nope, but it wasn't as bad as some people make it out to be. All the changes to the gameplay were welcome. Faster paced combat? Count me in. In the first DA, it felt like they were fighting in slow mo... no bloody impact. Here you at least feel that your weapon has some actual power. Getting rid of companion armor customization? Meh, that's 50/50 to me but still, it gave me more time to focus on the game rather than finding what's the best armor combo for my buddies (I miss putting on silly hats on Morrigan). Get rid of the whole race thing that didn't add anything other than a little prologue and some little variation in dialogue? That's alright, at least the game is not trying to be something it's not (replaying same thing with little to no variation is NOT FUN). You say the story is not as epic? Oh well, at least it's not a tale about the main hero trying to woo some girl, doing fetch quests for her father and then going on honeymoon together in some monster infested place. I admit, the same dungeon copy pasta got boring real quick and finding one enemy that failed to spawn properly just to progress into next room, that was a real pain in the ass. However, this is no reason to boycott Bioware and rate the game shitty rating out of spite. It's not Origins, not at all... but it's not crap either. If this is supposed to be so bad then I gotta say it's the most fun I ever had playing a bad game.[/QUOTE] The more realistic combat (slower) and the customization (finding the best armor combos) are part of RPGs as the combat is supposed to be tactical. Have you ever played an RPG like that besides Dragon Age Origins, because most of the people who say that the combat was boring usually have never played a RPG before. DA2s gameplay was Japanese hack and slash, it was complete garbage, also why shouldn't I hate Bioware for that garbage? when I bought Dragon Age 2 I was expecting it to be like Origins with an amazing story, why the hell would I buy a sequel and want it to be COMPLETELY different from the original? It went from amazing RPG that was like Biowares old games such as Kotor, and Baulders Gate to a Japanese hack and slash game. If I wanted a japense hack and slash I would of bought one. To say, "I had fun with it and you people hate it for no reason" is stupid, your part of the problem as DA2 was made for people like you who never played RPGs, go ruin another genre. I personally can't get that much into a RTS but that doesn't mean I go to the devs forum and tell them RTSs are boring and shitty because it doesn't appeal to me, since it doesn't I know to stay away from them and not go ruin a game for it's fan just so I can get into it.
[QUOTE=CabooseRvB;31241378]You fuckin' serious? They just added a whole new open possibility to the list of returning antagonists in the Mass Effect series. Cerberus.[/QUOTE] They were always bad Wow Cerberus goes from space terrorists in ME1 to space terrorists in ME3, whoop de doo
[QUOTE=Jund;31241778]They were always bad Wow Cerberus goes from space terrorists in ME1 to space terrorists in ME3, whoop de doo[/QUOTE] Wow, you must've done horribely in English class because your ability to understand storylines is hilariously bad. Oh by the way, you can simplify anything down to being silly and stereotypical seeing as how we're in a postmodern world.
[QUOTE=VengfulSoldier;31241863]Wow, you must've done horribely in English class because your ability to understand storylines is hilariously bad. horribely[/QUOTE] :raise: [editline]21st July 2011[/editline] Noooo they took my raise At least I still have eng101 :eng101:
I could never spell that word right.
[QUOTE=bobsynergy;31241646]The more realistic combat (slower) and the customization (finding the best armor combos) are part of RPGs as the combat is supposed to be tactical. Have you ever played an RPG like that besides Dragon Age Origins, because most of the people who say that the combat was boring usually have never played a RPG before. DA2s gameplay was Japanese hack and slash, it was complete garbage, also why shouldn't I hate Bioware for that garbage? when I bought Dragon Age 2 I was expecting it to be like Origins with an amazing story, why the hell would I buy a sequel and want it to be COMPLETELY different from the original? It went from amazing RPG that was like Biowares old games such as Kotor, and Baulders Gate to a Japanese hack and slash game. If I wanted a japense hack and slash I would of bought one. To say, "I had fun with it and you people hate it for no reason" is stupid, your part of the problem as DA2 was made for people like you who never played RPGs, go ruin another genre. I personally can't get that much into a RTS but that doesn't mean I go to the devs forum and tell them RTSs are boring and shitty because it doesn't appeal to me, since it doesn't I know to stay away from them and not go ruin a game for it's fan just so I can get into it.[/QUOTE] Technically the combat was the same between DA2 and DA: O. It looked flashier but it played out pretty much the same. Really the only difference was that rogues could jump into combat instead of waddling into it. It catered to hack and slash fans with the animations, but if you stripped it away it was still the Origins system, especially on the PC since the pause feature was still available. There are a lot of things DA2 did wrong such as bland but colorful environments, lack of unique environments, lack of realistic dialogue/personalities of characters other than angst, etc. the actual combat mechanics wasn't one of them.
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