• Quake Champions is not a MOBA
    40 replies, posted
[url]http://www.pcgamer.com/quake-champions-is-not-a-moba[/url]
That would have been the best prank of 2016.
Don't listen to them, this is definitely trying to be the third time Bethesda tries to cash in on a fad.
Wait, Tim Willits is still working at Id? He created quite a sizable amount of the original Quake's levels. So much for those people claiming that none of the old guard are working at Id anymore.
just because it's not a moba doesn't mean it's not a class-based shooter.
I'd say nothing stopping them from having a classic DM mode. But obviously Doom MP didn't have a chance in hell of that until id stepped in so who knows.
If you're going to make a Quake game, make it a Quake game. Otherwise let the IP rest and don't bring it back just to make it Quakewatch.
I feel like the champions thing just spits in the face of the equality between players Q3A had but either way I'm interested
[QUOTE=FezianEmperor;50539571]Don't listen to them, this is definitely trying to be the third time Bethesda tries to cash in on a fad.[/QUOTE] Okay, I'll ignore what the developers say and listen to your baseless speculation instead.
We have no idea how this game plays yet. If it's a hero shooter but with the genuine gameplay of Quake, that's not all that bad. especially if it's optional.
I hope this game will be more like TF2 instead of OW.
[QUOTE=Whatsinaname;50541251]Okay, I'll ignore what the developers say and listen to your baseless speculation instead.[/QUOTE] Okay Character based abilities still isn't Quake and never will be Quake. Quake is a Battle Arena Shooter and they should not deviate from the norm. I know it's sad that it's a genre that has stagnated. But, honestly throwing it into the fray just because it's the fad going on right now with characters having different abilities just seems like an attempt to cash-in with an old IP. Also, from reading the article I only find them trying to defend themselves against the common arguements for what they are referring to. Quake is all about shooting skill, adding abilities to it just ruins the whole point and fun of it. It also alienates anyone who's an actual fan of Quake too. Honestly though there probably will be a "Classic Mode" without these abilities anyways, so in the end I guess I get what I want from Quake either way in a upgraded package as it should be.
if they're so adamant about this, show us some gameplay im certain theyre far enough to even show basic gameplay if they said theyre going to show stuff off at quakecon if what they say is true, it'd remedy some fears
Either way I look forward to seeing the sexy graphics of this new Quake iteration. I look forward with skepticism. Hopefully Quakecon gives us some actual gameplay.
[QUOTE=FezianEmperor;50539571]Don't listen to them, this is definitely trying to be the third time Bethesda tries to cash in on a fad.[/QUOTE] yea, im sure they started production right after overwatch came out a month ago.
[QUOTE=Naught;50541514]yea, im sure they started production right after overwatch came out a month ago.[/QUOTE] Perhaps ID already had the idea of a new Quake and then Overwatch came along and they changed it to Class based and pitched the idea to Bethesda? Then they got approved and went for it and announced its existence at E3. Who knows?
I am still ticked we have'nt had a SP game Quake since fucking IV
Honestly I was like "oh shit a new quake" and then I realized it was MP-only and is going to have a hell of a time trying to compete with other shooters. I was hoping for something more like the Doom reboot where it was a modern-day shooter still true to the older Quake games that still had a campaign.
We should wait till the gameplay video shows up, before we come to the conclusion that it's a MOBA or not. Or even if it's something like Overwatch.
I was crossing my fingers for a Quake 1 reboot, But i guess that overwatch money was too tempting not to dump a glass of water into an ocean.
A lot of people want a quake 1 reboot and that's fine but personally I'm more interested in a proper sequel to quake 3 arena
If the 1vs1 stops being the competitive focus, that's fine with me, i am happy to see what their new competitive focused gamemodes they have to offer. Movement, picksups and gunplay largely stays the same, i am not sure what abilities/classes would take away from that being Quake.
[QUOTE=Cold;50543458]If the 1vs1 stops being the competitive focus, that's fine with me, i am happy to see what their new competitive focused gamemodes they have to offer. Movement, picksups and gunplay largely stays the same, i am not sure what abilities/classes would take away from that being Quake.[/QUOTE] My issue is it makes it so even if two people are using the same gun, they can still be wildly different from eachother, and that could easily be a bad thing. It could be less about skill at that point.
[QUOTE=Zadrave;50543574]My issue is it makes it so even if two people are using the same gun, they can still be wildly different from eachother, and that could easily be a bad thing. It could be less about skill at that point.[/QUOTE] That was already a problem to begin with because it heavily relied on map and item control. If you died twice you would be fighting somebody with a full stack of weapons, control of all the important weapons and big health and big armor. Which limits you in where you can fight, and what you can contest, its the same issue if your ability or class is less applicable in some scenario, but much less extreme. Besides i am not sure if having abilities/classes would mean a lack of weapon pickups at all.
i have an idea: have champions but force everyone to use the same one at once so they're equal that or just dissolve the champion system and have each ability as a mutator of some sort but god in heaven i hope no meta-game forms where the shit character has the best power forcing everyone to play the thing they hate to stay competitive because that would be nauseating from any series' standards, much less quake's edit: i have a question, has a shooter/arena-type game ever had like 'abilities/spells' independent of the gunplay everyone could use at like, some sort of cost (regenerating mana, etc.)
[QUOTE=Naught;50541514]yea, im sure they started production right after overwatch came out a month ago.[/QUOTE] Overwatch has been in the public eye long since before a month ago I don't know what you guys are expecting, they're clearly trying to get some of blizzards audience with a chain of similar releases.
[QUOTE=Octopod;50543175]A lot of people want a quake 1 reboot and that's fine but personally I'm more interested in a proper sequel to quake 3 arena[/QUOTE] why we have plenty of class base shooter what we need is more sp game's
[QUOTE=theevilldeadII;50546973]why we have plenty of class base shooter what we need is more sp game's[/QUOTE] We just got Doom and two Wolfenstein games, what was the last big arena FPS?
[QUOTE=theevilldeadII;50546973]why we have plenty of class base shooter what we need is more sp game's[/QUOTE] arena twitch shooters are dying in popularity, the only game making a solid effort towards it in modern gaming is unreal tournament.
[QUOTE=FezianEmperor;50541058]Quakewatch[/QUOTE] thats a really nifty name
Sorry, you need to Log In to post a reply to this thread.