• Dean Hall's RocketWerkz releases Vive-exclusive Out of Ammo
    18 replies, posted
[url]http://www.pcgamer.com/dean-halls-rocketwerkz-releases-vive-exclusive-out-of-ammo/[/url]
Looks alright but I can't help but feel most of the Vive games are just Nintendoland/Wii-Whatever tier minigames that should've been bundled in from the get-go.
[QUOTE=cdr248;50142807]Looks alright but I can't help but feel most of the Vive games are just Nintendoland/Wii-Whatever tier minigames that should've been bundled in from the get-go.[/QUOTE] They're as much minigames as all the $15 indie games on steam are minigames.
[QUOTE=simkas;50142814]They're as much minigames as all the $15 indie games on steam are minigames.[/QUOTE] You don't have to buy 800 dollars of hardware to play all the $15 indie games.
[QUOTE=simkas;50142814]They're as much minigames as all the $15 indie games on steam are minigames.[/QUOTE] This costs the same as Stardew Valley, Binding of Issac, Enter the Gungeon, and more than games like Undertale I'm sure this game is great, but there is definitely a value for money problem with most of the Vive and Rift games that have been coming out these past few weeks.
[QUOTE=icemaz;50143683]This costs the same as Stardew Valley, Binding of Issac, Enter the Gungeon, and more than games like Undertale I'm sure this game is great, but there is definitely a value for money problem with most of the Vive and Rift games that have been coming out these past few weeks.[/QUOTE] Because they see someone's spent £750 on a HMD and figure they can fork £30 out of someone for a £5 minigame.
[QUOTE=Ganerumo;50142869]You don't have to buy 800 dollars of hardware to play all the $15 indie games.[/QUOTE] Okay? And that somehow means the games should be naturally cheaper? The developer didn't get some kind of compensation or have their work made easier by the fact that they're making a VR game. In fact, making a VR game is way harder than a regular game.
Yeah why you all complaining. What about gameplay > graphics? I think a lot of these 'minigames' look pretty fun and we should give them a chance. VR development is like relearning everything you thought you knew.
[QUOTE=simkas;50143904]Okay? And that somehow means the games should be naturally cheaper? The developer didn't get some kind of compensation or have their work made easier by the fact that they're making a VR game. In fact, making a VR game is way harder than a regular game.[/QUOTE] No one is expecting it be cheaper, but VR games are not (currently) priced fairly for how much content you get compared to other indie games currently being released. Examples such as Stardew Valley and Undertale come to mind. I understand it's a new platform, and a new way of development. But I shouldn't be expected to pay such a disproportionately greater amount of money for that, compared to other indie games on the market. There is a value for money problem with VR games right now (As I said above), in terms of gameplay and content.
[QUOTE=simkas;50142814]They're as much minigames as all the $15 indie games on steam are minigames.[/QUOTE] It's a question of perceived value, which is quite subjective. Think of it like this; I could pay 700-800 dollars (even more if we take shipping+taxes into account) for hardware needed to play games like selfie-tennis (solo tennis), tilt brush (3D painting) or Job Simulator for an additional 20-40 dollars per application... OR I could save myself the 1000+ dollars and buy, say, Enter the Gungeon for 15 dollars, or Dark Souls 3 for 60, both of which don't require addtional hardware on my part, and still have a crap ton of cash left for additional games + hardware upgrades for my pc. Again, it's subjective, and I can't personally wait to see where VR is going to be in a few years, there is so many cool game experiences that can finally be achieved, but right now it just seems like most of the "games" available are overpriced experiments/tech demos.
Game looks really cool. I really do want to try all this stuff but the investment needed is too high and there's massive space concerns.
[QUOTE=icemaz;50143683]This costs the same as Stardew Valley, Binding of Issac, Enter the Gungeon, and more than games like Undertale I'm sure this game is great, but there is definitely a value for money problem with most of the Vive and Rift games that have been coming out these past few weeks.[/QUOTE] those are also all 2d game that don't need physics programming and 3d assets that isn't to say they don't need programming or assets, but they're much bigger because they are more simple, in many ways that isn't to say the size of these vive games are that acceptable either though
Looks like it was made from a Unity asset pack.
[QUOTE=DoctorSalt;50143983]Yeah why you all complaining. What about gameplay > graphics? I think a lot of these 'minigames' look pretty fun and we should give them a chance. VR development is like relearning everything you thought you knew.[/QUOTE] except graphics are pretty important when a major selling point of VR headsets is being immersed inside a game
[QUOTE=cdr248;50142807]Looks alright but I can't help but feel most of the Vive games are just Nintendoland/Wii-Whatever tier minigames that should've been bundled in from the get-go.[/QUOTE] When Carmack first showed the Oculus prototype he was using Doom 3 to demo it, and I thought finally VR will be what I always wanted it to be. Now 4 years later all the VR shooters look like some Wii game, both visually and gameplay wise. If motion sickness doesn't allow us to move freely in a FPS VR game, then that genre will forever stay a VR gimmick with games like this.
[QUOTE=simkas;50143904]Okay? And that somehow means the games should be naturally cheaper? The developer didn't get some kind of compensation or have their work made easier by the fact that they're making a VR game. In fact, making a VR game is way harder than a regular game.[/QUOTE] Maybe the developers should be working on making things a little bit more impressive than variations of the same tech demo with different window dressing. Maybe the developers shouldn't be rushing out their shitty games with no substance just to get some easy money in while VR is still hot.
[QUOTE=Ganerumo;50149117]Maybe the developers should be working on making things a little bit more impressive than variations of the same tech demo with different window dressing.[/QUOTE] That's like saying all FPS games are "the same tech demo with different window dressing".
[QUOTE=simkas;50149207]That's like saying all FPS games are "the same tech demo with different window dressing".[/QUOTE] Not at all what I said, stop trying to discredit me by making shit up. These VR games have no substance. They're just the raw mechanics that VR offers with no actual depth to them. It's the same situation as the Wii's early titles which in their majority just consisted in the same two motions (swinging the wiimote and shaking it as hard as humanly possible) done over and over again with nothing else of value. Funny you should mention first person shooters though, since the genre is well known for having spawned a bunch of clones which were just wolfenstein/doom with different window dressing, for instance [url=https://www.youtube.com/watch?v=fbJdS-nLjQY]Super Noah's Ark 3D[/url], [url=https://www.youtube.com/watch?v=7cYekAShxRQ]depth dwellers[/url] or [url=https://www.youtube.com/watch?v=PSjD8855qo0]chex quest[/url].
[QUOTE=Ganerumo;50149415]Not at all what I said, stop trying to discredit me by making shit up. These VR games have no substance. They're just the raw mechanics that VR offers with no actual depth to them. It's the same situation as the Wii's early titles which in their majority just consisted in the same two motions (swinging the wiimote and shaking it as hard as humanly possible) done over and over again with nothing else of value. Funny you should mention first person shooters though, since the genre is well known for having spawned a bunch of clones which were just wolfenstein/doom with different window dressing, for instance [url=https://www.youtube.com/watch?v=fbJdS-nLjQY]Super Noah's Ark 3D[/url], [url=https://www.youtube.com/watch?v=7cYekAShxRQ]depth dwellers[/url] or [url=https://www.youtube.com/watch?v=PSjD8855qo0]chex quest[/url].[/QUOTE] Have you heard of/seen Raw Data, Budget Cuts, Space Pirate Trainer, etc.?
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