• Mirror’s Edge mod adds Oculus Rift support
    11 replies, posted
[url]http://www.pcgamesn.com/mirror-s-edge-mod-adds-oculus-rift-support[/url]
I can imagine that being terrifying.
It's not done properly though.
[QUOTE=alien_guy;40277215]It's not done properly though.[/QUOTE] Does it still work well, or is it like Skyrim where there's graphic oddities that can happen?
[QUOTE=Frisk;40277306]Does it still work well, or is it like Skyrim where there's graphic oddities that can happen?[/QUOTE] •The eye separation should be correct, so the stereoscopy will be fine. •Head tracking senstivity is tied to the mouse sensitivity setting ingame so I doubt you can get a 1:1 ratio of head rotation-view rotation. •Animations control the head so it will be pretty jarring performing the movement actions. (pole balancing would be horrible) Mirrors edge is definitely one of the games I wouldn't try without real developer support for the rift.
It's happening
I'm throwing money at the screen, but no rifts come out.
Motion Sickness: The Game. Seriously though, this would be such an amazingly fun experience.
If only bruce bumped his FOV to 110 in the ME .ini file, he would've had a much better play experience. Since he's basically the first person to start Oculus videos, he's about to get a lot more subscribers and views. In any case, I just want my rift already.
[QUOTE=Doctor Zedacon;40278030]Motion Sickness: The Game. [/QUOTE] I imagine that would be the case with Portal.
[QUOTE=DrLuckyLuke;40277991]I'm throwing money at the screen, but no rifts come out.[/QUOTE] You've got to perform a blood sacrifice too.
The consumer version can't come sooner :smile:
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