This looks pretty good. The church-like building reminded me of STALKER: Clear Sky. Can't wait to try this myself!
Pretty much the whole aesthetics are reminiscent of Stalker which is a good thing.
Isn't this by the same devs as STALKER?
It would make sense that this'd look like STALKER
It's pretty much by the same devs, yeah.
Looks very pretty, visually similar to STALKER. But this is completely and utterly wasted on a multiplayer team-deathmatch shooter, even if they make it less clunky than it appears.
I thought it was supposed to be a open world (free to play) RPG though. But yeah, I know what you mean.
I was interested in this project when it was planned to be an open world game, I've had friends who have tried the alpha and they've said it's just a multiplayer deathmatch game in a closed off environment and a mediocre one at that.
It seems a real shame as this had so much potential, Basically it's Battlefield with zombies from what I've seen
The open-world PVE stuff is supposed to come later in development, I thought you guys knew that. The PVP deathmatch stuff is just the stuff they're working on now, but it's not the entire game.
^
It gets repeated in [I]every[/I] Survarium thread
Still not 100% on board with this.
[QUOTE=FalcoLombardi;42419780]^
It gets repeated in [I]every[/I] Survarium thread[/QUOTE]
Yeah jesus fucking christ it says it right on the site too.
I don't even get how people started thinking that.
This is going to be good. But something tells me waiting for this will be like waiting for S.T.A.L.K.E.R all over again, since they haven't even started working on the main game yet
Is it just me, or does that third person movement look pretty jerky?
I remember not having any interest at all in this game
but damn it looks to be the most professional of the bunch.
man i don't know why but i am getting this weird stalker vibe from this
Two teams of guys shooting at eachother with guns, how refreshingly new.
I never played any Stalker games so i wouldn't know anything about how much this game looks like it.
[QUOTE=Siduron;42423732]Two teams of guys shooting at eachother with guns, how refreshingly new.
I never played any Stalker games so i wouldn't know anything about how much this game looks like it.[/QUOTE]
What? What's wrong with you. Go play Shadow of Chernobyl. I am [B]not[/B] that guy, over-praising the games, but ShoC at least deserves recognition. You should just try it, even just for a bit. It's a cool experience.
I wish they would just ditch the PVP entirely.
Yeah I know it's there to test and all that shit but PVE only please.
PVE can make for interesting and challenging gameplay if done correctly, not just sticking enemies in a field.
Is it just me or are these graphics very 2010? The textures and model quality are very underwhelming, and those animations are [I]so goddamn clunky[/I]. The characters don't even respond to the recoil of their own weapons
[QUOTE=Furioso;42425440]Is it just me or are these graphics very 2010? The textures and model quality are very underwhelming, and those animations are [I]so goddamn clunky[/I]. The characters don't even respond to the recoil of their own weapons[/QUOTE]
it is an alpha after all.
I think I read that they're just starting with the PvP, and there's going to be other gamemodes put in until eventually it is released. But I don't think it's going to be "open-world" in the traditional sense of an MMO like it had originally sounded.
[QUOTE=FalcoLombardi;42419780]^
It gets repeated in [I]every[/I] Survarium thread[/QUOTE]
Yeah but my problem is that is a feature that literally nobody seems to want from this game and a game mode that really doesn't fit the design at all, and is a complete clash to the "real" game mode everyone actually wanted
I'd much rather have them spend their dev time doing the real survivarium stuff instead of this wierd off-shoot stuff pushing the "real" game back even further
I don't think developers realize that when they release something early, you can't simply go "Oh but we'll get the rest in later"
Whenever you release something, that is your "opening week" so to speak. Interest in the game will begin to drop after that point. Why waste your "floodgates opening" opportunity on what is largely not the point of your game? By the time they actually do get the game that people actually were told Surviarium was, its very likely that A. its a completely different vision and lack luster result because the focus was taken away from that aspect of the game, B. it never comes out anyways because all the focus was put onto this deathmatch thing nobody actually wants meaning there are no longer people interested in that part of the game, C. everyone forgets about surviarium and just remembers it as that awkward post-acpoc deathmatch shooter from 1-2 years ago (something that is a lackluster concept in of itself that likely isn't getting them much money even if its quicker to release) so they never get the traction or attention they wanted with that
This trend of "alpha-releasing games" or just straight up releasing games with half the "planned features" is literally shit, because 98% of the time all that happens is you cause your game to enter a state of development hell, feature creep, or a bunch of other issues. And worst of all, people see and judge your game by what it is when it's first playable. This isn't such a big deal when the window of time between playable alpha/beta and release is small, but most of the time games like these release many months to even years before they are "fully done", making it so all the release hype and memory of your game is wasted on those crappy, lackluster, and generally quite shit first 3-4 months your early access/beta/alpha game has come out.
Best case scenario you pull an Arma3, and you fully release within a year or so of alpha funding to a very VERY incredibly lack luster "final product" that is seriously lacking in content, but is otherwise very good as far as base game features go. But thats still not an ideal you want to shoot for. I would also put Minecraft under best case scenario, since the basic premise and design of that game was pretty much 100% fully implemented and fleshed out before any kind of widespread release happened, to the point that you could easily play early minecraft and totally "get a full experience" out of it even if it lacked in deeper features and content.
(bit of a tangent there I guess)
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