So let me get right into it. I've been using Ableton Live 9 Suite for my music writing for a couple of years now, and for the writing part it's fantastic. Super easy to work with, the keyboard shortcuts are all generally in the same location so I don't have to stretch my hands around very far, ect ect. However I've been running into constant problems when it comes to exporting and rendering the sound into an audio file. Stuff like hearing pops/crackles in the audio track, to instruments getting completely cut out and not at all playing. Sometimes all it takes is for me to turn the global volume down on the project and keep re-rendering with my fingers crossed, but that's never a guarantee. Not only that but then my audio files end up being much quieter in comparison. (I had one project be so temperamental about cutting out the lead instrument that I had to drop it and give up on it entirely.)
Now here's the odd thing. It only seems to happen to the higher end VSTs when I use them. Namely Trillian (by spectrasonics.) If I write a song using primarily chiptune VSTs (like tb_peach) the audio renders perfectly without any instruments cutting out and without any crackles or pops. But using something like Trillian is like flipping a coin about whether or not it'll render properly. I always have my sample rate to 96000 and I export to the same sample rate, since the VSTs sound so much better in a higher quality, but I notice the same issue just as often if I try 48000 or something lower.
Is there some options or something I'm missing when it comes to rendering my audio that would help me prevent these issues from happening? Or am I better off swapping to a different program. Which brings me to my next issue.
I've been trying to learn FL Studios with the idea that my issue is related to Ableton, but now I'm noticing an issue in FL as well. I haven't tried to render anything yet in FL, but when I'm listening to what I have down in the piano roll I can hear some small pops and crackles every now and then. I've changed the audio settings to play at a higher sample rate than what it started at (again 96000) to lower the underruns, which went from like 400 down to 8, but I'm still hearing the pops in my playback. Is that something that only happens when listening to the file in the program, and will not be present in a render? If I have to use FL Studio over Ableton I will, but I much prefer the interface and controls of Ableton over FL Studio so I'm wondering if anyone else ever had this issue and has ever solved it. Any help would be greatly appreciated.
what are your system specs? those crackles and mis-renders are one of the big signs of insufficient memory being allocated. especially since you said you set your sample rate to 96000, if you have high-end VSTs you bet your ass they are going to use a fuckton of your RAM and CPU.
[editline]22nd December 2016[/editline]
but you said you tried 48000 and lower, so I dunno
16gig of ram. i7-6700k for my processor. Windows 10.
my gut instinct is that it's a Windows 10 issue. i just installed Windows 10 to test it out on a separate partition and occasionally the crackles and pops come in. sometimes they just start halfway through a song and only restarting FL fixes it. for what it's worth, it doesn't happen on 8.1 or Windows 7 in my experience, so who knows
I personally don't think it's a windows issue.
[URL]https://www.kvraudio.com/forum/viewtopic.php?t=283972[/URL]
I personally do not have experience in Ableton or FL, see if this may fix your issue. Is it specific to Trillian? You may have to find another plug.
Also, what hard drive is it installed on and how fast is it? Could potentially be an issue with not reading the samples quick enough.
I have it installed on my C drive. Which is a 7200 RPM drive. I'll go through you link and see if I can find anything. I'm not sure if it's only Trillian. I feel like at some point way back when I had something similar happen with Massive, but I can't remember for sure.
Try increasing the buffer length in the audio settings. You can also try switching the audio device from Primary Sound Driver to an ASIO driver, or vice versa if that's already the case.
I can't help with Ableton, but here's what the settings look like in FL.
[IMG]http://puu.sh/t00kF/230df965d2.jpg[/IMG]
[IMG]http://puu.sh/t00ma/8ba3e60367.png[/IMG]
Make sure the install is 64 bit, along with any plugins. If you got plugins running that are 32 bit that will be the source of some issues.
I know it sounds stupid, but if memory serves me right plugins get a real gimped amount of % ram to use.
I may have fixed the issue. I found out that there's a way to render my projects in real time. Doing it that way has stopped the audio cutting out from the project that was giving me the most issues. Thanks for all the help guys, I really appreciate it.
Interesting I'll keep that in mind. Always done offline bounces but now I might return to real time bounce
Well if it works for you it's probably a lot faster. It plays back the song while rendering so it takes the same length of the song to render. And I tend to write 10m+ songs so I'm sure that'll be fun. But so long as it renders properly without any issue I'm more than happy to be patient.
My friend put real time bouncing in a good way; always best to savor your material as it bounces.
What sound card do you have?
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