"Apple says it will actually work"
You know Apple might not be the best company but writing things like this just makes you look like a dick.
I used the Oculus DK2 on my 2012 MacBook Pro and yeah it wasn't the smoothest but it worked.
[QUOTE=Lolkork;52316027]How many adapters do you need?[/QUOTE]
Thunderbolt 3 has enough bandwidth to handle it so probably just one.
If you read the article they also plan to put out an official RX580 eGPU for Macs with Thunderbolt 3 but not a powerful enough GPU, so that'll probably be the target minimum for any Mac VR games.
[QUOTE=Dr. Evilcop;52316050]Thunderbolt 3 has enough bandwidth to handle it so probably just one.
If you read the article they also plan to put out an official RX580 eGPU for Macs with Thunderbolt 3 but not a powerful enough GPU, so that'll probably be the target minimum for any Mac VR games.[/QUOTE]
That's...actually kind of awesome.
Having relatively limited hardware options might actually play to Mac's favor in terms of VR games, too. It can be annoying how PC devs can tend to be like "You can sorta run it if you meet these specs maybe ¯\_(ツ)_/¯" and maybe you'll get decent performance or maybe you'll get something barely playable.
It'd be nice to have another "it just werks" VR platform in addition to the PS4.
[QUOTE=Dr. Evilcop;52316125]Having relatively limited hardware options might actually play to Mac's favor in terms of VR games, too. It can be annoying how PC devs can tend to be like "You can sorta run it if you meet these specs maybe ¯\_(ツ)_/¯" and maybe you'll get decent performance or maybe you'll get something barely playable.
It'd be nice to have another "it just werks" VR platform in addition to the PS4.[/QUOTE]
You gotta spend 2k on a mac book pro, 600 on their external gpu (based on dev priced), and 700 on a vr device.
This will not bring vr to the mainstream.
[QUOTE=djjkxbox;52315863]"Apple says it will actually work"
You know Apple might not be the best company but writing things like this just makes you look like a dick.
I used the Oculus DK2 on my 2012 MacBook Pro and yeah it wasn't the smoothest but it worked.[/QUOTE]
I think you're reading way too heavily into it and getting a bit too mad over it
people have a pretty valid reason for concern considering Apple is known to just arbitrarily strip very important features out
[editline]6th June 2017[/editline]
[QUOTE=da space core;52319087]You gotta spend 2k on a mac book pro, 600 on their external gpu (based on dev priced), and 700 on a vr device.
This will not bring vr to the mainstream.[/QUOTE]
Most VR players likely already had their computer
I hate how everyone mentions the GPU/computer price. Sure there are some people that DO buy it for VR, but tons of people legitimately already have it.
I just don't see anyone buying a mac for VR after all
[QUOTE=J!NX;52319105]I think you're reading way too heavily into it and getting a bit too mad over it
people have a pretty valid reason for concern considering Apple is known to just arbitrarily strip very important features out
[/QUOTE]
It's more the fact that people were going on for ages about how "Macs can't and never will run VR" when that was completely absurd. The funniest thing was I had proof that that statement was completely false since I had done VR on a Mac.
[QUOTE=J!NX;52319105]I just don't see anyone buying a mac for VR after all[/QUOTE]
Me neither, but it's nice that it supports it even just for the sole purpose of interoperability. For example, you own a Mac for graphics design, and your friend has a HTC Vive, now he can come over to your house and it can be used on your Mac
Sorry, you need to Log In to post a reply to this thread.