The game is old. Release a sequel or give it a vast overhaul that's essentially a new game in itself.
Release expansion, people play expansion, subscribers go up, people finish playing with expansion or realise that the game isn't as good as they remember, or lose interest, subs go down.
It's going down because they have all their good developers working on titan now and the new expansions are getting more and more dull, just new areas and raids and almost nothing new or interesting. All they can do now is finish titan and hope it will replicate wow's success.
Today's game technology can do far more, WoW is pretty static in a lot of ways and having more freedom for players to make stuff them selfs would be a massive bonus.
Eve is almost completely ran by players from it economy to its ships.
I love having a house in MMO which you can decorate or to start a company selling stuff, more to do besides questing/fighting pretty much.
Is it a very flexible engine? Thinking about TF2, it has involved to something much more expansive that it originally was (whether you consider that for better or worse is up to you), but can WoW do anything like that?
[quote]People played WoW because their friends played WoW. That environment doesn’t exist, and will never exist again.[/quote]
This, so much. EVERYONE used to play WoW so you could relate to more or less every gamer you knew.
On top of that all of my friends played on the same realm every day all the day so you could always go online and find someone to play with.
Nowadays everyone i know that played WoW stopped playing including myself and they're all playing different stuff. Of course we play some games together sometimes but it will never be the same again.
This is mostly because of the big offer of online games since in WoWs prime it was really the best out there.
To be honest, i don't expect to see another monster online game sucking everybody in any time soon.
But i had a great fucking time between 2005 and 2011.
WoW feels like a relic of the past. Not surprised to see it going down.
Fix the low pop servers, i'm in one with a fantastic guild and it's just horrible that they refuse to merge us and instead introduce this crappy cross-realm zones system that does no good for End-game and the server. Because of this people stop playing the game or move to a different server. Both things just makes it worse for the server.
[QUOTE=Memobot;40593199]Is it a very flexible engine? Thinking about TF2, it has involved to something much more expansive that it originally was (whether you consider that for better or worse is up to you), but can WoW do anything like that?[/QUOTE]
Impossible to know unless Blizzard themselves say something about it. But by the looks of it, it isn't. But what do I know.
[editline]10th May 2013[/editline]
[QUOTE=Siduron;40593238]This, so much. EVERYONE used to play WoW so you could relate to more or less every gamer you knew.
On top of that all of my friends played on the same realm every day all the day so you could always go online and find someone to play with.
Nowadays everyone i know that played WoW stopped playing including myself and they're all playing different stuff. Of course we play some games together sometimes but it will never be the same again.
This is mostly because of the big offer of online games since in WoWs prime it was really the best out there.
To be honest, i don't expect to see another monster online game sucking everybody in any time soon.
But i had a great fucking time between 2005 and 2011.[/QUOTE]
I played for a year before TBC got released. It was amazing. I remember stepping out into Elwynn forest for the first time on my cousin's account before I bought it myself. I was in awe. People were really nice too. I ran out of money buying a mount and without begging somebody gave me 10g so I could learn to ride the mount as well.
Make it free or at least make it cheaper. I'd probably go back to play every once in a while but i don't want to pay for a month if im only going to play for a week or a few days, add player housing, improve the RP aspect of the game(i could go into huge details here) ban bots, balance PvP, make PvE more interesting, [b]close down all those servers that barely have any people on them[/b], add more character animations(where are the dances etc that were promised years ago??), [b]delete all the low level heroics and re add them as lvl 90 only[/b] (or 95/100 whatever the next max lvl is going to be). They have done this with a few of them but those are lvl 85 and when the next level cap comes people will just solo them, infact they can already be soloed. Change the talent system back to what it was. It's horrible and the uniqueness is gone.
Remember when doom kazzak was attacking the capital cities? Remember the scourge invasion? Add events like those to the game.
Maybe it's just this current expansion being a bit bad or a filler is the main problem. I heard they were making a new burning legion expansion that is actually pushing the story forward which is really really good. I haven't played cataclysm much but what i liked in WOTLK and maybe even in BC is the sense of desperation. Fighting against an enemy you can't win and all those huge battles in WOTLK. I really enjoyed that. Sure MOP had moments like this but it was more of a peaceful expansion(hopefully a calm before the storm one). I mean in the previous expansions there was always somebody trying to destroy azeroth but in MOP you had the sha which didn't really give you a sense of wanting to destroy azeroth, or let alone move from the island. Hopefully they are fixing all this in the next expansion and they learned from their mistakes. Who knows maybe they are making a game breaking thing.
(wrathbabby here)
revert the talent system and skill system (i.e. buffs were unique to each class, motw did armour+ x stats, blessing of wisdom mp5 etc). that in itself will bring back more people imo - this in itself would make raiding much more fun as well.
also dailies. to do basically anything outside of raiding you need to do dailies (currently), which in itself is just crap
Best case scenario is that blizzard pull a jagex - they release an <expansion> server, whether it be vanilla BC or wrath, it will make their subs absolutely skyrocket to most likely the highest in their history
The subscrition payment model is bringing them down when you have big developers throwing their hat into the MMO ring, and many free to play.
Hell, you can still play Meridian 59, the first big MMO that set the standard, for free, and it has a decent population still.
People are moving on with their lives. Or just switching to non subscription-based MMOs, I guess.
[QUOTE=PCGamesN]Expansion launches are interesting: they aren’t just a chance to bring in existing players: the trailers, news, announcements act as a boost for the entire game. World of Warcraft ads pique interest in, not just an expansion, but the game itself. But that big push only occurs once every two years. WoW players jump in for the new expansion, but leave when they start to tire of the end-game.
[..]
Expansion launches are interesting: they aren’t just a chance to bring in existing players: the trailers, news, announcements act as a boost for the entire game. World of Warcraft ads pique interest in, not just an expansion, but the game itself. But that big push only occurs once every two years. [/QUOTE]
Same paragraph twice in the article. Shit PCGNyronne, get it together.
not sure how other people would feel about it, but I'd like to see WoW2
The core elements of the game are just completely outdated.
I switched to an MMO where questing is in no way mandatory, and there's no traditional leveling system, and it's just way better than having to grind through a shitload of boring quests, return them, and repeat.
All of the content in WoW is also created by Blizzard, having a player-driven world is much more alive than this shit.
WoW just had its time, on its peak the news was shouting about people getting addicted to WoW, South Park even made a special episode about WoW and their merchandise was selling like hot cakes.
WoW has many clones now a days, their original fanbase is currently scattered over hundreds of other MMO's.
[QUOTE=Adarrek;40593301]Make it free or at least make it cheaper. I'd probably go back to play every once in a while but i don't want to pay for a month if im only going to play for a week or a few days, add player housing, improve the RP aspect of the game(i could go into huge details here) ban bots, balance PvP, make PvE more interesting, [b]close down all those servers that barely have any people on them[/b], add more character animations(where are the dances etc that were promised years ago??)
Remember when doom kazzak was attacking the capital cities? Remember the scourge invasion? Add events like those to the game.
Maybe it's just this current expansion being a bit bad or a filler is the main problem. I heard they were making a new burning legion expansion that is actually pushing the story forward which is really really good. I haven't played cataclysm much but what i liked in WOTLK and maybe even in BC is the sense of desperation. Fighting against an enemy you can't win and all those huge battles in WOTLK. I really enjoyed that. Sure MOP had moments like this but it was more of a peaceful expansion(hopefully a calm before the storm one) Maybe they are working on something game breaking for the next expansion.[/QUOTE]
Pushing the story forward would be interesting, since the pool of interesting bad guy dried up after WOTLK and i can't remember any character established during WoW that could be on the cover of an expansion.
Kazzak attacking the cities was great. Spontaneous stuff like that made everyone excited and it led to news articles and legendary youtube videos.
Which classic WoW player doesn't remember the videos about exploring unused content, the kiting of big angry dragons to cities or rallying their guild and friends to fight for Southshore/Tarren Mill?
Sadly, Blizzard never liked unpredictable fun and tried with all their might to put the world back on track so everyone could go back to their same old grind.
A perfect example i already gave was Southshore vs Tarren Mill where everyone had a great time trying to defend their factions' town, even if it didn't reward them anything! After that the pvp was all funneled into battlegrounds where you had to grind grind and grind some more in the same damn place for a long long time.
All the surprises are out of the world (of warcraft) and the bad guys are dead. Maybe this just means that we saved Azeroth and there's nothing left to do. So who knows when the next time will be when Azeroth needs their heroes.
Perhaps a sequel in the future would breathe new life into the Warcraft franchise. A WoW2 set in the near future of Azeroth where the world is brand new but recognizable by veterans.
It could work, Guild Wars 2 did it.
[QUOTE=darth-veger;40593190]Today's game technology can do far more, WoW is pretty static in a lot of ways and having more freedom for players to make stuff them selfs would be a massive bonus.
Eve is almost completely ran by players from it economy to its ships.
I love having a house in MMO which you can decorate or to start a company selling stuff, more to do besides questing/fighting pretty much.[/QUOTE]
Ironically, Eve was actually released slightly earlier than WoW.
[QUOTE=Orkel;40593243]WoW feels like a relic of the past. Not surprised to see it going down.[/QUOTE]
Even though, bizarrely, it's still the best themepark style MMORPG available.
Pull the plug on its life support already and start a new series, but with all brand new lore that still occasionally pulls references to WoW.
WoW is essentially holding WoW back.
Time to start all over, but utilize all the lessons learned from WoW.
[QUOTE=Van-man;40593447]Pull the plug on its life support already and start a new series, but with all brand new lore that still occasionally pulls references to WoW.
WoW is essentially holding WoW back.
Time to start all over, but utilize all the lessons learned from WoW.[/QUOTE]
yes pull the plug on the still most profitable MMO on the market yeah that oughta get us more players
It's already incredible that it lasted so long with so many subscribers, when you look at it like that and compare it to other games, the surprise is that it didn't start doin this earlier
Well if content is their problem, they could always give nullsec or a variant of that a shot. WoW's already a world with plenty of lore and context and quite a few roleplayers, but despite being inhabited by millions of people across servers it always feels immovable and stagnating if an expansion doesn't forward the timeline a bit.
I mean how awesome would it be if player-decided factions, not racial ones, would actually produce a story that could be officially refluffed later by Blizzard so that the new king in the north isn't actually called xXxd4rk1337sh4d0wdeathxXx.
Dividing that huge community among a whole bunch of servers could also allow for alternate universes with even more story diversity.
Big problem with that is treading on scary unknown game dev territory, but if something with the size and accessibility of WoW could popularize that novelty, they'd be sitting on a huge infinite content source that only an MMO (or multiplayer with very complex metagame) could provide.
[url="http://www.youtube.com/watch?v=nvK8fua6O64"]TL;DR[/url]
go back to 2010 and do whatever you were doing right then, better
[QUOTE=Mellowbloom;40593820]go back to 2010 and do whatever you were doing right then, better[/QUOTE]
the problem is they did it in 2010, the players have played it, and now everybody's bored of it and wants something different
the game has run its course. it still has a massive playerbase but there's only so much you can do with [i]expansions[/i] before it runs out of steam. Updating textures and some model detail is nice but there's still content that looks like a (good) N64 game at times. New technologies, far less technical restrictions, and a thirst for something [i]new[/i] should be enough of a cue for them to get up and start the process over. Maybe Starcraft would draw in some interest, fantasy MMO's are always drawn to fantasy/middle-earth kind of themes, only really seen the star wars ones nail down more tech orientation, which is a theme that's pretty hot these days anyways
everyone is waiting for titan
Can we have Warcraft 4 now?
[QUOTE=Pelican;40593317](wrathbabby here)
revert the talent system and skill system (i.e. buffs were unique to each class, motw did armour+ x stats, blessing of wisdom mp5 etc). that in itself will bring back more people imo - this in itself would make raiding much more fun as well.
also dailies. to do basically anything outside of raiding you need to do dailies (currently), which in itself is just crap
Best case scenario is that blizzard pull a jagex - they release an <expansion> server, whether it be vanilla BC or wrath, it will make their subs absolutely skyrocket to most likely the highest in their history[/QUOTE]
I agree with everything you've said; right now when raiding, it feels like you're useless because somebody else can easily replace you because they can cast the the same exact buffs. I miss the old days when people would beg to have certain people come raid with them just because of their class.
Also, I'd also love it if they pulled a Jagex, I was a wrathbabby as well, and WotLK was my absolute favourite expansion by far. Hell, I'd even pay to play on a Blizz-like WotLK server.
I would love a world of warcraft sequel where they do something innovative such as introducing ways to have people be able to change the actual world you play in.
And with this I mean stuff like guilds being able to take over smaller cities for their faction and you will have to defend it against players and npcs taking it back
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