• This Means War: WoW’s Level 90 Boost To Cost $60
    6 replies, posted
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Wait a minute, if Blizzard thinks leveling to level 90 is such a huge task that they need to make it cost an exorbitant amount of money to rationalize it to themselves, surely they should just not implement such a feature in the first place. Also when did WoW get so ballsy with the cash shop shit.
[QUOTE=Adsone;43982033]Wait a minute, if Blizzard thinks leveling to level 90 is such a huge task that they need to make it cost an exorbitant amount of money to rationalize it to themselves, surely they should just not implement such a feature in the first place. Also when did WoW get so ballsy with the cash shop shit.[/QUOTE] Literally this expansion/patch. They've had some paid stuff before, mainly mounts and pets plus basic character/account services like transfers, but this is the first big thing they've really put in.
I really really don't get the hate behind this
[QUOTE=Mastahamma;43982421]I really really don't get the hate behind this[/QUOTE] I can see a lot of reasons, not the least of which is the cry of 'P2W.' There's also the slippery slope argument, plus the issue of people buying 90s and shitting up the already awful queues with people who don't know what the fuck they're doing. Personally, I'm neutral due to conflicting stances. I'm worried it's the start of a full F2P conversion where you have to pay out the ass to actually experience the game, but at the same time if it's something that you have to pay out the ass to get and it provides no ingame advantage other than skipping Outlands and Cata, I can't see it being that big of a concern. The amount of people who will take advantage of this particular thing are very few, and most of them will probably be doing it with a character/class they already know how to play well so they won't affect the high level queues very much.
[QUOTE=Mastahamma;43982421]I really really don't get the hate behind this[/QUOTE] I would be alright it if were $10. That seems reasonable. Buy this game and all its expansions, which isn't cheap, then a sub on top of that. Now with all the expansions, grinding to level cap is a chore. You're a cartoon bitch to NPCs for weeks, perhaps months, depending on your schedule and number of hours per day you're willing to spend playing. Blizzard themselves said that all the meaty good content is at level cap. So what do they do? Charge you $60 to skip 90% of the annoying, grinding, bitchwork that really doesn't add anything to the game, it's just in the way of the game. The only game that was alright grinding through was TOR. Unique story lines, a few that were really well written, dialogue choices and cutscenes. It felt like a game and a story the whole way through, then at level cap there wasn't much of a game to play. WoW is the complete opposite, and they know this, but instead of freshening it up or making it less boring as dicks, they'd rather charge a ludicrous amount of money for people to skip it entirely
[QUOTE=Lijitsu;43982463]I can see a lot of reasons, not the least of which is the cry of 'P2W.' There's also the slippery slope argument, plus the issue of people buying 90s and shitting up the already awful queues with people who don't know what the fuck they're doing. Personally, I'm neutral due to conflicting stances. I'm worried it's the start of a full F2P conversion where you have to pay out the ass to actually experience the game, but at the same time if it's something that you have to pay out the ass to get and it provides no ingame advantage other than skipping Outlands and Cata, I can't see it being that big of a concern. The amount of people who will take advantage of this particular thing are very few, and most of them will probably be doing it with a character/class they already know how to play well so they won't affect the high level queues very much.[/QUOTE]The level boost negativity I can get, but not the negativity about the pricing. Really, you can't treat WoW pricing in the same way you'd treat any other game. This is the game where people sub for 8 years straight and not for a moment feel like they're wasting money. [editline]20th February 2014[/editline] [QUOTE=TheTalon;43982534]I would be alright it if were $10. That seems reasonable. Buy this game and all its expansions, which isn't cheap, then a sub on top of that. Now with all the expansions, grinding to level cap is a chore. You're a cartoon bitch to NPCs for weeks, perhaps months, depending on your schedule and number of hours per day you're willing to spend playing. Blizzard themselves said that all the meaty good content is at level cap. So what do they do? Charge you $60 to skip 90% of the annoying, grinding, bitchwork that really doesn't add anything to the game, it's just in the way of the game. The only game that was alright grinding through was TOR. Unique story lines, a few that were really well written, dialogue choices and cutscenes. It felt like a game and a story the whole way through, then at level cap there wasn't much of a game to play. WoW is the complete opposite, and they know this, but instead of freshening it up or making it less boring as dicks, they'd rather charge a ludicrous amount of money for people to skip it entirely[/QUOTE] But I'd completely disagree with you on the 10 dollar thing since for a new player those 10 bucks would be a pretty big cop-out and I would personally feel insulted since I really did put a lot of effort to get my dude to 90 and knowing that I could have paid a tiny sum instead to get something I achieved with 2 months worth of subscription time and probably some properly fucked grades is quite a slap in the face really the problem here is how utterly different the value of a max level character can be to people and how it must be quantified for everyone
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