Really neat behind-the-scenes type interview on Dead Space's creation and how Resident Evil 4's gameplay directly impacted the end result.
i may be the only person who genuinely thought ds3 was a great game.
[QUOTE=Pops;51675455]i may be the only person who genuinely thought ds3 was a great game.[/QUOTE]
All of them are great, but 1 was a great introduction to the series, 2 was an amazing experience and 3 is also great, but felt rushed just to grab some money.
[QUOTE=Pops;51675455]i may be the only person who genuinely thought ds3 was a great game.[/QUOTE]
Aspects of DS3 were great but I find that the lack of horror really brought the game down and it became really annoying to play once nothing but negromorphs show up.
The gameplay was the best and I really enjoy the direction the story went.
[QUOTE=Dr.C;51675599]negromorphs[/QUOTE]
[QUOTE=Pops;51675455]i may be the only person who genuinely thought ds3 was a great game.[/QUOTE]
I had a great time with the co-op, watching one player lose his shit and the other not knowing what was going on was great
[QUOTE=Pops;51675455]i may be the only person who genuinely thought ds3 was a great game.[/QUOTE]
i guess it's fine that you like, i really don't like how the game was a predictable action game with no memorable moments and a story full of dumb plot holes.
which is the polar opposite of what the other 2 games were
best part of ds3 was the beginning with you scavenging in the spaceship graveyard, should have been a full game of that
[quote=Pops]my quote[/quote]
How is that the wrong word for them? They're tougher, faster, stronger, and blacker than the regular, pale necromorphs
[QUOTE=NoobSauce;51675758]i guess it's fine that you like, i really don't like how the game was a predictable action game with no memorable moments and a story full of dumb plot holes.
which is the polar opposite of what the other 2 games were[/QUOTE]
i think of the ds games like the alien trilogy
first is a great horror in space
second has a mix of action and horror
third has less horror but still decent
honestly, after playing the first one i felt everything was predictable, it's like playing dark souls, you can tell when you're about to come upon a boss fight just by the design of the area.
[QUOTE=Pops;51675455]i may be the only person who genuinely thought ds3 was a great game.[/QUOTE]
I enjoyed it, don't get me wrong, but you can painfully see where EA stuck their greasy, wrinkled cock into it.
I don't recall being afraid once during DS3, But was in a constant state of "FUCKFUCK[B]FUCKFUCK[/B][B][I]FUCKFUCKFUCKFUCK[/I][/B]" during DS1 and DS2.
[QUOTE=ZakkShock;51675841]I enjoyed it, don't get me wrong, but you can painfully see where EA stuck their greasy, wrinkled cock into it.
I don't recall being afraid once during DS3, But was in a constant state of "FUCKFUCK[B]FUCKFUCK[/B][B][I]FUCKFUCKFUCKFUCK[/I][/B]" during DS1 and DS2.[/QUOTE]
it might just be me but i wasn't once ever like shitshitshitshit in ds2 until they went back to the ishimura
[QUOTE=Pops;51675455]i may be the only person who genuinely thought ds3 was a great game.[/QUOTE]
You aren't the only one.
Sure the microtransactions annoyed the shit out of me, but I did like how they tied it to a gameplay mechanic.
Plus idk, I guess I get my jollies from building my own weapons of mass destruction. I mean if its a fight for survival, fight to survive right? It wasn't the greatest game of all time but I enjoyed it enough. My one gripe about the game is no split screen even though they HEAVILY pushed the co-op in the marketing.
I do think gameplay wise that DS2 was the best.
The third one has awfully designed encounters, a garbage story that sold the ending as DLC but also has great customization and the junkyard was great. It also completely fails as a horror game so I don't understand why they designed it like they did. I can't even say that the encounters are exciting, they're just bland
[QUOTE=Solo Wing;51675971]You aren't the only one.
Sure the microtransactions annoyed the shit out of me, but I did like how they tied it to a gameplay mechanic.
Plus idk, I guess I get my jollies from building my own weapons of mass destruction. I mean if its a fight for survival, fight to survive right? It wasn't the greatest game of all time but I enjoyed it enough. My one gripe about the game is no split screen even though they HEAVILY pushed the co-op in the marketing.
I do think gameplay wise that DS2 was the best.[/QUOTE]
oh yeah, the weapon crafting is what sold the game for me. thank you acid assault rifle, you made the game a joke lol.
[QUOTE=ZakkShock;51675841]I enjoyed it, don't get me wrong, but you can painfully see where EA stuck their greasy, wrinkled cock into it.
I don't recall being afraid once during DS3, But was in a constant state of "FUCKFUCK[B]FUCKFUCK[/B][B][I]FUCKFUCKFUCKFUCK[/I][/B]" during DS1 and DS2.[/QUOTE]
I don't think I was ever really afraid in DS1 past that first "I have no weapons and I have to run" bit in the very beginning, the entirety of the game was just "spot the jumpscare before it happens"
though it might've been because I went "jfc I can't play with this shitty FOV anymore" and upped it enough to where I could actually see what I was doing.
I always thought Dead Space had similarities to System Shock, I guess this explains it. Never knew it started as System Shock 3.
[QUOTE=Pops;51675899]it might just be me but i wasn't once ever like shitshitshitshit in ds2 until they went back to the ishimura[/QUOTE]
DS2 was a cake walk with the improved gameplay over the first.
My only problem with it is that it lacked those insane scary bits from the first, like that part with that guy banging his head into the wall, and the marine holding his own severed leg, and the surgeon lady that sawed up some guy before killing herself in front of you, and the other lady crying over the corpse of someone...
Woah there were a few now that I remember. I really liked those bits because they gave it a horror feeling past the "alien mutant zombies" schtick. It draws a lot from Event Horizon, and I love it.
DS2 was fun as fuck because the gameplay was better and it had some pretty cool weapons, like the sniper rifle thing, and some interesting enemies, despite still being easy.
Only problem about it is that there weren't any parts like the ones I just described from DS1, as I said, but it had far better environments to go through, since its not just the Ishimura.
DS1 still has one of my favourite trailers ever though:
[video=youtube;RYaJCmJgb9A]https://www.youtube.com/watch?v=RYaJCmJgb9A[/video]
I don't know why, but everything works with each other in it.
DS1 has a nice industrial horror thing going for it, DS2 is a seriously well made action shooter-horror game
I don't hate DS3 but the story goes to heck, and the gun feel (which was always a strong point of Dead Space, IMO) takes a hit as a result of the new crafting system, not to mention ammo management is largely gone because of universal ammo
The level diversity in DS2 is crazy. You go from a giant church, to a solar array space station to the wreck of the Ishimura to a huge Marker.
DS2 is so good.
[QUOTE=Dr.C;51675599]Aspects of DS3 were great but I find that the lack of horror really brought the game down and it became really annoying to play once nothing but negromorphs show up.
The gameplay was the best and I really enjoy the direction the story went.[/QUOTE]
to be honest, DS3 wouldn't have ever been scary no matter how hard they tried
going for action was honestly the only way to go
it also will and would never have lived up to DS1/2. it never had any chance to, and people aren't OK with that, and that's pretty depressing.
I just hope they one day pick up the series again.
It's such a cool setting, with so much potential.
[QUOTE=Zeos;51676029]a garbage story that sold the ending as DLC[/QUOTE]
I definitely thought this at the time but I wonder if plans for the DLC changed during development after it became clear there would not be a Dead Space 4 so they wanted to have a more final ending.
I really like aspects of 3 but there are so many conflicting ideas that it doesn't really work as a whole. There are Uncharted style action heavy setpieces that seem out of place with with the very deliberate movement of the base game. There's lots of neat ideas in the story especially the early locations and some of the discoveries you make later are neat additions to the fiction but the character stuff at the forefront is dreadful.
[QUOTE=booster;51679122]The level diversity in DS2 is crazy. You go from a giant church, to a solar array space station to the wreck of the Ishimura to a huge Marker.
DS2 is so good.[/QUOTE]
That room before going into the trap hallway that drains oxygen when intruders step in is stuck in my mind forever.
[QUOTE=booster;51679136]I just hope they one day pick up the series again.
It's such a cool setting, with so much potential.[/QUOTE]
It'll be a LONG time before we see that happen, I fear. After all, apparently they're stuck working on some big Star Wars game due in 2018.
To me, I feel like when a series like this "runs its course", and it doesn't look like we'll ever see another one, one should hope not for a sequel, but for another studio to look at the game and think about how THEY would go about doing things. And in the meantime, we ourselves could try to think about what would make for a good [U]spiritual successor[/U] for such a game.
For instance, if I myself had the opportunity to make a game like Dead Space, I'd probably go back to its roots, while incorporating other elements where they could have been. For instance, rather than the more simplistic inventory we came to expect, maybe borrow Leon Kennedy's briefcase and have Arthur Asimov (PC of this "Not Dead Space" concept) do a bit of the old "Inventory Tetris" to fit all those tools and items he's carrying, an extra layer of mechanical tension and an opportunity for personal ingenuity. And on the subject of tools, have all those mining tools be more than just improvised weapons, and have them be used as tools for environmental puzzle-solving. On top of that, have the game world be laid out more like System Shock and Resident Evil, though with fewer Helmet Keys and more "what tools do I need to fix this goddamn environmental bullshit". Like there'd be a fair number of problems you could likely solve with the Plasma Cutter, but there would be many locations you wouldn't even be able to get into without the other tools, such as burning away the horrific overgrowth with the Flamethrower, or breaking apart solid deposits with the Contact Beam. Same would apply to whatever alien horrors ol' Arthur would have on his tail, with different enemies being better dispatched by different tools.
Just a thought, y'know. Since Dead Space 4 probably isn't on the cards, it's time for us to think about how to make our own, and what we'd do differently. I could probably write up a slapdash design document if there were enough hours in the evening.
The openings of DS1 and 2 (forgot how 3 started) were really strong. The start of 2 was a massive "OH SHIT" moment and it works really well since the game starts off with you right in the middle of the chaos and you get no time to learn about what's going on. It's like waking up to a fire drill; you don't know what the fuck is happening but your instincts tell you to get the fuck out of there.
3 had a good start. frozen planet, you had to survive the cold, and eventually came upon this deserted base filled with dead soldiers. slowly learned that one guy got constantly shit on by the elite unit he wanted to join so badly, to the point that they straight up told him to fuck off and that he would never make it. dude snapped, killed them in their sleep, then necromorphs attacked the base.
Part of me agrees, but the other part of me prefers the slow buildup of Dead Space 1. Sure, it's mere minutes before shit goes down, but you're in control the entire time that the DREAD builds. Whereas you're not actually in control for most of DS2's intro, and it pelts you with abrupt scares. In DS1, the moment you first gain full control of Isaac, you stroll out of the shuttle onto the seemingly abandoned mining vessel, and the dread slowly but surely starts to creep in, sowing doubts in your mind. You pootle around in the entrance part of the station for a minute or two, check some systems, only for the rest of your team to get quarantined in the flight lounge. This is followed by an Aliens moment where the Necromorphs are introduced from the shadows, with chaos ensuing and you being forced to flee. THERE they struck a good balance between a slow-burner and bringing the stark reality screaming into our faces.
But DS2? You're being talked to by a shrink, a creepy ghost hisses at you until you have a seizure, and next think you know some guy is waking you from stasis. Said guy then gets assimilated before your very eyes, his face explodes into a bloody mess, said bloody mess of a face SCREAMS at Isaac, only for Isaac to HEADBUTT that thing and FINALLY you gain control as you're forced to peg it out of the room while being chased by Necromorphs. Yes, there was technically some build-up in the form of the opening cutscene, but it was a lot shorter than DS1, your "point-of-entry" is a mere second or two after headbutting a slathering space-monster, and DS1 HAD an opening cutscene to establish a few things EVEN BEFORE your point-of-entry into the simmering waters of the first few minutes of actual gameplay.
Personally, sudden scares out of nowhere don't make me scared. I prefer it when the dread builds, and you know something's coming, but you don't know what you're about to see around the next corner. It's like how I prefer my spicy food, in that while some prefer the instant kick of Mexican heat, as an Englishman I prefer the gradual growing build-up of Indian heat, where it become more and more intense until you're begging for it to release your tongue from its fiery grasp.
All in all, that's why I prefer the original Dead Space intro over what we got in Dead Space 2.
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