Cloud gaming just isn't viable yet, to many people lack the speed required to do it.
Maybe in the future but not yet
There's something nice about having the box for a game, too. I like boxes.
[QUOTE=A big fat ass;39510529]There's something nice about having the box for a game, too. I like boxes.[/QUOTE]
Must not rate dumb...
-snip, nevermind-
When I saw this from the mainpage I thought this would be about TimeSplitters.
I'd only consider using any kind of cloud gaming service if I were still allowed to download a separate copy of the game for offline play. Maybe I wouldn't get as high a framerate but my internet isn't 100% reliable and if I've purchased something I should have unrestricted access to it.
[QUOTE=A big fat ass;39510529]There's something nice about having the box for a game, too. I like boxes.[/QUOTE]
I like digital because then I don't have to worry about it getting lost or scratched.
I probably bought sim city 4 like 3 times by now. Twice physical, third time steam.
The best purpose I could see for it would be something like a pc rental service that used cloud gaming to avoid any piracy or something.
If there was cloud-based gaming, what would happen to mods?
Cloud-based mods.
What exactly are the advantages of cloud gaming? You can't use mods because the files aren't on your machine. You have input lag because you're communicating with a server who knows how far way. If a game has sub-par settings options you can't use a third party program to fix it (Borderlands was unplayable until I could turn onn the outlines and increase the FoV, the Dark Souls port). If your internet connection goes down you're shit out of luck. If their servers go down you're shit out of luck.
How is this the 'future of gaming'?
[QUOTE=Janus Vesta;39515532]What exactly are the advantages of cloud gaming? You can't use mods because the files aren't on your machine. You have input lag because you're communicating with a server who knows how far way. If a game has sub-par settings options you can't use a third party program to fix it (Borderlands was unplayable until I could turn onn the outlines and increase the FoV, the Dark Souls port). If your internet connection goes down you're shit out of luck. If their servers go down you're shit out of luck.
How is this the 'future of gaming'?[/QUOTE]
I can only see it as positive in any way in that if your internet manages to stream well enough you can play just about any game on any hardware, but even then you're getting a subpar experience.
[QUOTE=A big fat ass;39510529]There's something nice about having the box for a game, too. I like boxes.[/QUOTE]
Stop reminding me of things.
[video=youtube;FTbH6F8Vd6Y]http://www.youtube.com/watch?v=FTbH6F8Vd6Y[/video]
Cloud gaming over the internet will never be viable if the IP companies continue to piss into the wind, and that's without considering all of the [i]other[/i] downsides.
[QUOTE=Liem;39510492]Cloud gaming just isn't viable yet, to many people lack the speed required to do it.
Maybe in the future but not yet[/QUOTE]
Speed (bandwidth in reality) is only half the problem, it's very very hard to overcome the issue of latency.
I could have a 100/100 connection, but if the server is too far away then the game will be unplayable.
Edit: And look at the issue of bufferbloat, depending on what my computers are doing I can have a latency of 1500ms on every internet connection on my network, and that's apparently low for the problem.
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