• Pirates post Denuvo-free version of Conan Exiles after Funcom uploads the wrong build
    26 replies, posted
[url]http://www.pcgamer.com/pirates-post-denuvo-free-version-of-conan-exiles-after-funcom-uploads-the-wrong-build[/url]
At least they now have to actually work their asses off to make a difference from their early access.
They can't get a Denuvo refund for this because it's their own fuck-up, right?
[QUOTE=gk99;51773592]They can't get a Denuvo refund for this because it's their own fuck-up, right?[/QUOTE] According to Denuvo they don't offer refunds to devs who's games get cracked anyway.
Denuvo is such shitty software. Bloated as hell and only stops piracy short term. I haven't bought a Denuvo game since Dragon Age: Inquisition.
[QUOTE=ejonkou;51774419]Denuvo is such shitty software. Bloated as hell and only stops piracy short term. I haven't bought a Denuvo game since Dragon Age: Inquisition.[/QUOTE] Short term is all companies want/need. If they delay a cracked copy for even just a week then their job is considered done. That being said I dont think even half the games with Denuvo have been cracked yet, and some of them have been out for quite a long time (1yr+)
[QUOTE=Cushie;51774523]Short term is all companies need. If they delay a cracked copy for even just a week then their job is done. That being said I dont think even half the games with Denuvo have been cracked yet, and some of them have been out for quite a long time (1yr+)[/QUOTE] That used to be the case, but Denuvo games get cracked pretty fast. [quote=Denuvo Cracked Games] FIFA 16 PES 2017 Rise of the Tomb Raider DOOM(2016) Inside Mirror's Edge: Catalyst Deus Ex: Mankind Divided Far Cry: Primal Watch Dogs 2 Resident Evil 7: Biohazard [/quote] That's just a list of newer games utilizing Denuvo which have either been cracked or bypassed. Not gonna count Conan, since that was a developer fuck up. Hell, RE7 is a major release that came out 2 weeks ago and is already cracked. Yeah, some Denuvo games aren't cracked, mostly because nobody has put the time and effort in to cracking them. People and groups like CPY, Codex and 3DM have limited amount of time. Why bother cracking Jungle Bob's Adventure 4 when they could put that time in to cracking Resident Evil 7 or Watch Dogs 2, which will end up bringing in more $$$. Denuvo doesn't really have a major impact on games sold. Pirates will wait for a crack and pirate the game. Just having Denuvo drives customers away(for example, me) since it's such a shitty, anti-consumer buisness practice that I don't want to condone. [editline]4th February 2017[/editline] There's a reason why Denuvo and earnt the nickname Deadnuvo.
Re-release anarchy online for fucks sake Funcom. Its probably the only original franchise they have. AoC Was crap
[QUOTE=Tasm;51774721]Re-release anarchy online for fucks sake Funcom. Its probably the only original franchise they have. AoC Was crap[/QUOTE] AO was fantastic. Nothing like kiting all the mobs in the area and training them on someone. Still miss that game, it was ridiculously difficult to get a hold onto, but rewarding in the end.
[QUOTE=ejonkou;51774577]That used to be the case, but Denuvo games get cracked pretty fast. That's just a list of newer games utilizing Denuvo which have either been cracked or bypassed. Not gonna count Conan, since that was a developer fuck up. Hell, RE7 is a major release that came out 2 weeks ago and is already cracked. Yeah, some Denuvo games aren't cracked, mostly because nobody has put the time and effort in to cracking them. People and groups like CPY, Codex and 3DM have limited amount of time. Why bother cracking Jungle Bob's Adventure 4 when they could put that time in to cracking Resident Evil 7 or Watch Dogs 2, which will end up bringing in more $$$. Denuvo doesn't really have a major impact on games sold. Pirates will wait for a crack and pirate the game. Just having Denuvo drives customers away(for example, me) since it's such a shitty, anti-consumer buisness practice that I don't want to condone. [editline]4th February 2017[/editline] There's a reason why Denuvo and earnt the nickname Deadnuvo.[/QUOTE] I don't know if its just because I don't know the specifics of how Denuvo works and the process for creating a bypass for it but I would have thought games like Dishonored 2, Total War Warhammer, Just Cause 3 would have been in fairly high demand for cracking if it was that simple. Is there a citation for Denuvo not impacting sales? I haven't even noticed it in some games let alone had issues with it, and I can definitely see some people who are wanting to pirate games to try them out first just caving in and buying because they desperately want it and everyone else is playing it. On the flipside I cant imagine too many people have such strong principles that they wouldn't buy a game they really want purely because of denuvo. Not saying I particularly agree with it, but I can see why big companies are flocking to it when DRM has been so terrible in the past and is almost always cracked day 1.
Wait, if its an MMO why does it need extra DRM besides the usual "need a valid account to connect to the server" like any other MMO?
[QUOTE=Electrocuter;51775411]Wait, if its an MMO why does it need extra DRM besides the usual "need a valid account to connect to the server" like any other MMO?[/QUOTE] Denuvo is also Anti-tamper It's used to protect DRM usually, but can also restrict modding I guess
[QUOTE=Cushie;51775235]I don't know if its just because I don't know the specifics of how Denuvo works and the process for creating a bypass for it but I would have thought games like Dishonored 2, Total War Warhammer, Just Cause 3 would have been in fairly high demand for cracking if it was that simple. Is there a citation for Denuvo not impacting sales? I haven't even noticed it in some games let alone had issues with it, and I can definitely see some people who are wanting to pirate games to try them out first just caving in and buying because they desperately want it and everyone else is playing it. On the flipside I cant imagine too many people have such strong principles that they wouldn't buy a game they really want purely because of denuvo. Not saying I particularly agree with it, but I can see why big companies are flocking to it when DRM has been so terrible in the past and is almost always cracked day 1.[/QUOTE] I'm not saying that Denuvo is easy to crack. And yeah, there are plenty of sought after games that aren't cracked yet(and possibly never will) Denuvo also haven't released specific information on how the software works(for obvious reasons). When a developer decides that they want to implement Denuvo in to their game, it's not as simple as hitting a switch. Denuvo is deeply rooted in to the game itself, it's not just a layer on top of the game. If a developer miss-manages the implementation of it, it can have major consequences on the game such as reduced performance, instability etc. and I assume that's what happened with games such as RE7. Denuvo itself was probably not implemented correctly or something else went wrong which made it easy to crack. It's also hard to say how much of an impact Denuvo has had on game sales, as it's not really fair to compare game A to game B. But personally, I don't think it has a major impact on sales. I think companies such as CD Projekt Red with Gog and The Witcher series are a testament to how well a DRM free platform can do in terms of sales in 2017. [url=https://whyisdenuvobad.github.io/]There are PLENTY of reasons why Denuvo is just all round bad for the consumer.[/url] And it's probably going to be a major issue in 10-20 years when people want to go back to play old Denuvo games just to find that the games no longer function. People thought GFWL was bad(and many games using GFWL are unplayable today because of it) but it's gonna be nothing compared to Denuvo games in the future.
Denuvo completely restricts modding, you cant modify the .exe at all and for the most technical part of the modding scene thats a HUGE no
[QUOTE=Tasm;51774721]Re-release anarchy online for fucks sake Funcom. Its probably the only original franchise they have. AoC Was crap[/QUOTE] Probably won't get another AO game in our lifetime, but at least they're still working on that new engine (it runs like ass as of right now tho). Having looked at their 2016 Fiscal report, somehow it is still their #1 revenue generator followed by The Secret World and Age of Conan. All 3 still turn a profit. I'm baffled by how considering all of those games are pretty much low pop. If nothing else, it also confirms that they will work on more, smaller one offs like The Park since that seemed to succeed in what it set out to do (generate marketing through YouTubers playing a SPOOK game). So maybe we will get something AO related in that fashion, but I doubt another MMO will ever come out.
[QUOTE=werewolf0020;51775499]Denuvo completely restricts modding, you cant modify the .exe at all and for the most technical part of the modding scene thats a HUGE no[/QUOTE] I think it depends how it's implemented, but don't take my words as gospel [editline]5th February 2017[/editline] MGSV had denuvo, but we still modified models and textures by swapping them
You can mod the content depending on the engine but you can't touch the exe at all.
[QUOTE=werewolf0020;51775817]You can mod the content depending on the engine but you can't touch the exe at all.[/QUOTE] I think that also depends on the game/implementation, there's a FoV hack and a trainer for Just Cause 3 and both work fine. Injecting shaders also works but I don't know if that touches the .exe or just dxgi.dll
[QUOTE=Thunderbolt;51776009]I think that also depends on the game/implementation, there's a FoV hack and a trainer for Just Cause 3 and both work fine. Injecting shaders also works but I don't know if that touches the .exe or just dxgi.dll[/QUOTE] Any update breaks the injecting stuff though
[QUOTE=Thunderbolt;51776009]I think that also depends on the game/implementation, there's a FoV hack and a trainer for Just Cause 3 and both work fine. Injecting shaders also works but I don't know if that touches the .exe or just dxgi.dll[/QUOTE] Denuvo seems to work by encrypting a few core game procedures, not ones that will impact performance (this isn't hard to work out tbh, profiling is super easy after all). Depending on which procedures are deemed critical, but not performance binding I expect the ability to mod the game will vary wildly. Of the 56 games Wikipedia has listed that have implemented Denuvo, only 18 are reported to be cracked in any way, shape or form. I'd call that a success. It's also only very recently we've been seeing these faster cracks, due to the previous history of the anti-tamper, I'm inclined to say it's mostly just devs not implementing it correctly. So the encryption isn't secure in the first place. Common encryption algorithms today aren't exactly weak, but if someone implements it incorrectly it may as well be a weak algorithm.
[QUOTE=ejonkou;51775491] [url=https://whyisdenuvobad.github.io/]There are PLENTY of reasons why Denuvo is just all round bad for the consumer.[/url].[/QUOTE] Thanks for finally being the one person I've seen post a summary of why Denuvo is bad. For a while the only problems I'd seen people complaining about were losing 10 fps or not having Linux and Mac ports of games that might not have gotten ports to either of those in the first place. Some of those are really fucky and not okay imo. It's hard to argue against no offline and the inability to run Rift games on Vive and whatnot [Editline]a [/editline] I mean shit, even HITMAN, with its always online DRM, allows you to at least play while you're offline. You're missing content and can't carry over progress, but you can play.
[QUOTE=gk99;51776122]Thanks for finally being the one person I've seen post a summary of why Denuvo is bad. For a while the only problems I'd seen people complaining about were losing 10 fps or not having Linux and Mac ports of games that might not have gotten ports to either of those in the first place. Some of those are really fucky and not okay imo. It's hard to argue against no offline and the inability to run Rift games on Vive and whatnot [Editline]a [/editline] I mean shit, even HITMAN, with its always online DRM, allows you to at least play while you're offline. You're missing content and can't carry over progress, but you can play.[/QUOTE] HITMAN is protected by Denuvo though. I have actually seen that page before, but I feel like a lot of it is grasping at straws/badly written and could probably be condensed down to a couple of lines. I can't be bothered dissecting the whole thing but really the only few points I can see which you can directly blame Denuvo for and are not down to the developer's implementation or platform are: - Hardware changes/being offline for a while requires you to re-validate (At least on some games, so this may also be down to implementation) - It's annoying if you don't have a stable/reliable internet connection or you travel a lot and want to play offline (At least with some games, so this may also be down to implementation) - Breaks playing through WINE It's no wonder I have about 200 hours across 4 Denuvo protected games myself and I literally didn't know they had it until I looked up a list of games with it.
Why the hell would you go through the ass pain of trying to setup a modern AAA game on wine? I can understand maybe if I wanted to play it in 10 years on my craptop, but most people that have common sense are going to dual boot.
[QUOTE=Scratch.;51775794] MGSV had denuvo, but we still modified models and textures by swapping them[/QUOTE] MGSV had denuvo? I used to hack the shit out of the multiplayer with esp and shit with cheat engine, is it that bad at anti tampering?
Denuvo is just another nuisance that doesn't need to exist. In my opinion its also kinda a rip-off for the devs. Piracy itself is hardly a real money loss (if we go by demoing the game and "no money" as the top 2 reasons), so this is just spending more money on something that is not needed in the first place. Now the effectiveness of Denuvo is also diminishing. People know it can be done in a week, thats all they need to know to just wait a couple of days which makes Denuvo even more worthless. Lastly, Denuvo also has boosted another "piracy" service, selling of game access to via a steam accounts and "offline activations".
[QUOTE=MeepDarknessM;51781163]MGSV had denuvo? I used to hack the shit out of the multiplayer with esp and shit with cheat engine, is it that bad at anti tampering?[/QUOTE] It's an anti-tamper for the DRM layer. Not so much the game itself. Anti-cheat and runtime anti-tamper of the game itself are down to the developers.
[QUOTE=Fish_poke;51775731]Probably won't get another AO game in our lifetime, but at least they're still working on that new engine (it runs like ass as of right now tho). Having looked at their 2016 Fiscal report, somehow it is still their #1 revenue generator followed by The Secret World and Age of Conan. All 3 still turn a profit. I'm baffled by how considering all of those games are pretty much low pop. If nothing else, it also confirms that they will work on more, smaller one offs like The Park since that seemed to succeed in what it set out to do (generate marketing through YouTubers playing a SPOOK game). So maybe we will get something AO related in that fashion, but I doubt another MMO will ever come out.[/QUOTE] AO is a balling game. That's why people still drop dollary Doo's on it. One would think they'd invest in re-releasing a game that was amazing, that they know is a solid money spinner. The best part is, after being out for 18 years, it's still raking in the cash. fc are just bad at coming up with new ideas, all their later games sucked.
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