I never understood why this game has this weird white watercolor filter on it. Makes everything look bleached.
[QUOTE=Keychain;49049785]I never understood why this game has this weird white watercolor filter on it. Makes everything look bleached.[/QUOTE]
Don't you worry. When the mods start to get rolling, we are gonna get some nice textures and enb.
[QUOTE=Phrozen99;49049836]Don't you worry. When the mods start to get rolling, we are gonna get some nice textures and enb.[/QUOTE]
enb sucks though
[QUOTE=Phrozen99;49049836]Don't you worry. When the mods start to get rolling, we are gonna get some nice textures and enb.[/QUOTE]
I love it when my games look like an instagram filter picture, with the occasional incorrectly aligned out of place 4 times default resolution texture.
It has these 2 really cool screenshots tho, which is the exact location i looked when i tweaked my ENB profile for 45 minutes to look at cinematic as possible.
Featuring, Lens flares/sunrays and bloom by candle light, depth of field being catched by your weapons. And HDR adjustment the second you look into a shadowed area.
[QUOTE=NightmareX91;49050995]enb sucks though[/QUOTE]
ENB only looks good when you don't go overboard with the effects. Get a nice looking preset from someone and edit it until it looks better
I got Skyrim looking pretty good with Opethfeldt's ENB. Before and after pics
[t]http://i.imgur.com/kvN0M3c.jpg[/t]
[t]http://i.imgur.com/nzkoAgT.jpg[/t]
[t]http://i.imgur.com/Zdei84H.jpg[/t]
[t]http://i.imgur.com/pGlWYyh.jpg[/t]
[t]http://i.imgur.com/VQmWbsM.jpg[/t]
[t]http://i.imgur.com/9agJu9F.jpg[/t]
I remember getting New Vegas to look pretty good too, but Skyrim's ENB has a lot more features, like indirect lighting.
But the whole thing is that its all post-process, you tweak the changes in one place it looks shit somewhere else, even locally in the images itself.
For example, there is a contrast increase, which looks great in some places but also significantly increases the contrast on shadows, which where accented in skyrim to begin with but now they stand out even more, and the shadow cast by a tree on a sunny day looks like a portal to the shadow realm.
How is that going to work out when you cast a firespell in blackreach, or with a colorful building interior?
You do a sharpening filter, which looks okay on the grass when it contrast with the backdrop, ruins the whole point of AA on many places, and also applies on the shadows, which it really shouldn't.
EDIT: Also there are differences in the last picture besides post processing (weather, time of day maybe?) It could be a more advanced lightning rehauls.
[QUOTE=Cold;49051422]I love it when my games look like an instagram filter picture, with the occasional incorrectly aligned out of place 4 times default resolution texture.
It has these 2 really cool screenshots tho, which is the exact location i looked when i tweaked my ENB profile for 45 minutes to look at cinematic as possible.
Featuring, Lens flares/sunrays and bloom by candle light, depth of field being catched by your weapons. And HDR adjustment the second you look into a shadowed area.[/QUOTE]
ENB has had per process tweaking for over a year, sounds like butthurtitis caused by insufficient hardware.
[editline]5th November 2015[/editline]
[QUOTE=Keychain;49049785]I never understood why this game has this weird white watercolor filter on it. Makes everything look bleached.[/QUOTE]
Shitty tonemapping.
[QUOTE=27X;49052234]ENB has had per process tweaking for over a year, sounds like butthurtitis caused by insufficient hardware.
[editline]5th November 2015[/editline]
Shitty tonemapping.[/QUOTE]
Nothing there would be influenced by hardware as long as it runs, it would look and act the same.
To make a decent implementation of many of these post processing effects, they need info that doesn't even exists in skyrim, let alone is exposed by ENB.
[QUOTE=Cold;49052120]But the whole thing is that its all post-process, you tweak the changes in one place it looks shit somewhere else, even locally in the images itself.
For example, there is a contrast increase, which looks great in some places but also significantly increases the contrast on shadows, which where accented in skyrim to begin with but now they stand out even more, and the shadow cast by a tree on a sunny day looks like a portal to the shadow realm.
How is that going to work out when you cast a firespell in blackreach, or with a colorful building interior?
You do a sharpening filter, which looks okay on the grass when it contrast with the backdrop, ruins the whole point of AA on many places, and also applies on the shadows, which it really shouldn't.[/QUOTE]
Yeah I dunno how you'd get around contrast problems other than using HDR, which doesn't look that great with all the lighting changes. There's a few mods out there that change the games lighting to match ENB better too, but I've only really looked into that with Skyrim. ENB also has a feature to read Skyrim's weather and if you're inside or outside and change based on that. The dev updates it a lot to try and hide its obvious flaws. You can only do so much with post process effects, but there's still an impressive amount of things you can change
[t]http://i.imgur.com/tWN4Wnh.jpg[/t]
Other than playing around with a bunch of values to get the right contrast, I really like using ENB, at least for Skyrim. But I'm also looking for something to look as realistic as possible, I edited opethfeldt's ENB to make night nearly pitch black to rely on lighting more. I'll take dark nights and vibrant days with SSAO/IL over Skyrim's default look any day.
ENB is great and all but most ENB mods look like a gay leprechaun puked on my screen
sometimes they make the game look [URL="http://www.dsogaming.com/wp-content/uploads/2012/01/5253-1-1325628873.jpg"]wonderful[/URL], but most of the time you wonder if the person using it understands that real life doesn't actually look like this
[t]http://skyrim.jpn.org/images/394/39419.jpg[/t][t]http://static-8.nexusmods.com/15/mods/110/images/16838-3-1336702193.jpg[/t]
but you can customize most of them so... the hell is my point? Not sure.
I'm not sure either as Skyrim's default lighting is
really fucking yellow even in areas with no sunlight
or
really fucking grey, even in directly lit areas
or
interior that come in red with red highlight and red ambiance also featuring red redness
or
fallouttastic off green everything spooky dragonborn area
enb is a tool, a tool can be as crappy or awesome as the person using decides to make it.
[QUOTE=Keychain;49049785]I never understood why this game has this weird white watercolor filter on it. Makes everything look bleached.[/QUOTE]
i think it is to make it more visually similar to fallout 1 and 2
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