At times i fire up UT1999 or 2004 for my dosis of fragging but the new UT just doesn't really have the same feel.. Don't know its probably me but i can't really get into it compared to its older brothers
[editline]2nd September 2016[/editline]
[video=youtube;Ql8GWBkA7L0]https://www.youtube.com/watch?v=Ql8GWBkA7L0[/video]
[video]https://youtu.be/1AcRGal50dc[/video]
Also the OST
I kinda like the resurgence of classical FPS games as opposed to the stale "modern FPS" formula. If UT ends up being as polished and enjoyable as the Doom and Wolfenstein reboots then it will be a nice breath of fresh air.
[QUOTE=darth-veger;50989896]At times i fire up UT1999 or 2004 for my dosis of fragging but the new UT just doesn't really have the same feel.. Don't know its probably me but i can't really get into it compared to its older brothers
[editline]2nd September 2016[/editline]
[video=youtube;Ql8GWBkA7L0]https://www.youtube.com/watch?v=Ql8GWBkA7L0[/video]
[video]https://youtu.be/1AcRGal50dc[/video]
Also the OST[/QUOTE]
IMO it's because the new one lacks the grit and fast-paced[I]ness[/I] of the older.
Meanwhile UT3 ended up being [I]"I can't believe it's not Gears of War[/I][I]"[/I] instead
I feel like Epic Games never can get ahold of people, everything they try gets no support from anyone. They are just left being known as the creator of Unreal and that's about it.
Quite sad to be honest.
The new Unreal Tournament is excellent. I've been following it since they announced it, and it keeps getting better and better.
[QUOTE=FezianEmperor;50990427]I feel like Epic Games never can get ahold of people, everything they try gets no support from anyone. They are just left being known as the creator of Unreal and that's about it.
Quite sad to be honest.[/QUOTE]
It's just that Epic doesn't really have any unique offerings like GoW and UT were back in their respective days.
The new UT is amazing and is the only [B]modern[/B] arena shooter worth playing, IMO, but that's not where the FPS market is at right now. Before (when UT3 came out) it was with the military shooters like CoD and Battlefield, and now it's shifting over towards classed based shooters with MOBA elements like Overwatch.
UT 2k16 is more or less for the niche audience of people that are still playing arena shooters, so it's never going to grab any attention outside of it unless the market just drifts back to it. Paragon is trying to compete in the MOBA scene that Dota 2 and and LoL have dominated for ages, so I doubt it's going to get anywhere either. And Fortnite (if anyone even remembers that), is sort of competing in the whole heavily lauded survival game scene (even if it does play differently), so again. Probably not going to go anywhere.
Epic Games are amazing devs, but they're sort of a relic of their time now. Much like id was up until DOOM 2016. Who knows, maybe if they make an Unreal 3, they might get some attention. FPS games with solid single player campaigns (much like the new DOOM/Wolfenstein or even the Shock-style games) will probably never die out, and I'm sure Epic could create something compelling.
At least they're still creating one of the best game engines around and giving it to the public, so they've really done more than enough for the industry as a whole than most of the other big name devs and publishers ever could.
[QUOTE=FezianEmperor;50990427]I feel like Epic Games never can get ahold of people, everything they try gets no support from anyone. They are just left being known as the creator of Unreal and that's about it.
Quite sad to be honest.[/QUOTE]
Doesn't help when you ignore the only franchise you're still known for and make Xbox-exclusive cover shooters for years straight and then after that you try and make a FPS MOBA in a market saturated with FPSes and MOBAs.
Though I must say, I booted up the new UT and, aside from lack of polish and content, it's pretty good. It's got a good feeling to it and it's pretty fast-paced if you're got enough people playing CTF or something.
I tried, but it felt so shallow to me. I never grew up with these games, I'm only 18 so when play this it's this very well made but ultimately bare bones shooter, that's clearly unique but doesn't have enough of anything to draw my attention. It's clearly skill based but it's an abstract progression, unlike something like Overwatch where I can very easily tell when I'm improving and when I'm not, and who's good and who's great.
[QUOTE=Rossy167;50993681]I tried, but it felt so shallow to me. I never grew up with these games, I'm only 18 so when play this it's this very well made but ultimately bare bones shooter, that's clearly unique but doesn't have enough of anything to draw my attention. It's clearly skill based but it's an abstract progression, unlike something like Overwatch where I can very easily tell when I'm improving and when I'm not, and who's good and who's great.[/QUOTE]
The depth of Unreal is not easily recognized, but the movement mechanics and weapon techniques are pretty crazy complicated. "Sprinting", for example, is not just holding down a sprint button. It's more like comboing dodges into wall-jumps into slides into hammer jumps. Combined with lift jumps, wall runs, trimping, translocators, and hammer jumps-- you get a highly vertical movement meta-game with power-up locations serving as a movement puzzle/challenge.
Maps like Deck 13 shine with this most with the precariously placed shield belt having hundreds of approaches. Wall jumping/wall running from above, hammer jumping from below, and jump booting from anywhere. The double damage power-up is located in a spot that allows for even more complex interactions like shock-ball/shard jumping. On CTF maps you can master the translocater to infinitely extend a dodge to maintain speed at the cost of fall damage. Every little movement technique you learn gives you that edge on your opponents, and combining all of these movement mechanics together creates one of the funnest movement mechanics I've played in any game.
I think my favorite part is that the majority of the mechanics are completely intuitive and don't require looking up tutorials on abstract concepts like bunny hopping.
[B]tl;dr[/B] UT4 is definitely not for everyone, but it's anything but shallow.
[QUOTE=Rossy167;50993681]I tried, but it felt so shallow to me. I never grew up with these games, I'm only 18 so when play this it's this very well made but ultimately bare bones shooter, that's clearly unique but doesn't have enough of anything to draw my attention. It's clearly skill based but it's an abstract progression, unlike something like Overwatch where I can very easily tell when I'm improving and when I'm not, and who's good and who's great.[/QUOTE]
I tried the... beta, I think, of the new UT, but to be honest... as much as I found it fun, I found myself wanting to play Halo again more. I feel like it's some kind of sin to say that but I found their gameplay (in what little I played) to feel sort of similar, but UT was lacking in some areas I would have enjoyed that Halo had.
As good as the game looks, the marketing is absolutely piss poor.
I don't think they are really aiming to market the thing yet.
Hell the article even says that they are reaching a stage nearing what they'd consider "alpha", they've just been transparent about their own dev process for everything leading up to it and have let people play it.
That being said, i do feel sorry for epic. They get a ton of flak (no pun intended) on their forums because the game isn't enough like UT99, or enough like 2004, and then when they rebalance things a bit towards something one group of people want, the other side comes out with shit like "this is such a disappointment"
And this is all from hardcore fans, assuming they do make a game that pleases both camps, then whose to say that the more general audience will be pleased with it?
They probably would've been better off straight up remaking UT99 on UE4 instead, much as i hate to say it.
Wasn't most of the new UT created by the community too?
I hope they will redo the Assault Game Mode from 2k4 like the Convoy and MotherShip
I loved that Gamemode
[video=youtube;hpMfgmpwBrQ]https://www.youtube.com/watch?v=hpMfgmpwBrQ[/video]
[video=youtube;jzJjmYondQM]https://www.youtube.com/watch?v=jzJjmYondQM&index=5&list=PLUElteRY3FUuuQay1E8_d_EVZZMs6a3AB[/video]
[QUOTE=Bloodshot12;50995854]I don't think they are really aiming to market the thing yet.
Hell the article even says that they are reaching a stage nearing what they'd consider "alpha", they've just been transparent about their own dev process for everything leading up to it and have let people play it.
That being said, i do feel sorry for epic. They get a ton of flak (no pun intended) on their forums because the game isn't enough like UT99, or enough like 2004, and then when they rebalance things a bit towards something one group of people want, the other side comes out with shit like "this is such a disappointment"
And this is all from hardcore fans, assuming they do make a game that pleases both camps, then whose to say that the more general audience will be pleased with it?
They probably would've been better off straight up remaking UT99 on UE4 instead, much as i hate to say it.[/QUOTE]
Getting UT99 and UT2k4 working on anything but Windows is also a bitch, so that doesn't help Epic's case in a day & age where Windows' marketshare seems to be slowly but surely dropping.
They should've pulled a Quake & Doom and open-sourced the engine & turned the proprietary code into binary modules, or rewritten without the need for them.
But AFAIK Epic doesn't have the spare capital for a potential moneywaste of a project, nor the skilled manpower for such task currently employed.
[QUOTE=lotus006;50998584]I hope they will redo the Assault Game Mode from 2k4 like the Convoy and MotherShip
I loved that Gamemode
[url]https://www.youtube.com/watch?v=hpMfgmpwBrQ[/url]
[url]https://www.youtube.com/watch?v=jzJjmYondQM[/url][/QUOTE]
I've only played probably around 3 matches of Convoy with others, but I remember it being all kinds of fun.
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