• Betrayer: a black and white FPS from former F.E.A.R. devs
    40 replies, posted
[url]http://www.shacknews.com/article/80484/betrayer-a-black-and-white-fps-from-former-fear-devs[/url]
Looks interesting. Might pick it up if its cheap.
Too much contrast, and I don't like playing black & white 3D games in general. Just like I didn't like Splinter Cell Conviction's darkness mechanic (when you enter darkness, everything turns black and white).
contrast is hurting my eyes help
[QUOTE=RichyZ;41720620]could have been a good use of color but looks like they just made a normal game without considering the black and white, then added the shader and kept the complexity of a full color scene aka how the fuck did they do that and think "yeah, this looks good"[/QUOTE] yeah it litterally looks like they made a full color scene and then just added a black and white filter on top it looks horrible and it physically hurts my eyes
Reading the PCGamer article on it, yeah, it was originally a full color game that they made b&w later. Personally I don't mind it, I'll be looking into this when more news on it shows up.
im going to laugh if its still made in the "cutting-edge" GameSpy engine
There are more ways to do black and white than literally black and white. Shading techniques and all. Would make it look a hell of a lot more stylized, too. The actual gameplay sections don't look great because it's hard to discern the ironsights from the backdrop.
FEAR was a fucking great game, and this looks like it has quite a bit of potential, so I have hopes, although I hope they'll change the visuals, not too much though, I like the black-white-red idea, actually. Maybe have the normal colors be extremely washed out and only the red be strong?
[QUOTE=RichyZ;41720772]black and white is exactly what it says on the tin you're thinking greyscale[/QUOTE] No, I'm thinking of cross-hatching. I've done a lot of charcoal drawings and those are the things you need to do to get proper shading with only one color. For example: [IMG]http://puu.sh/3Ul9k/dec7c55416.jpg[/IMG] The lines are all black, but the regions appear lighter as the lines become less dense.
I'd be interested if it was in colour. Right now it just looks like they desperately wanted something about the art style to stand out and just settled for putting a filter over it.
looks pretty bad in general not even taking the black and white into account.
That image is so sharp I could use it as sandpaper. Only thing this game is going to be known for is causing cataracts.
Crosshatching isn't the only way to get the illusion of grayscale, though. Stippling, for example, uses points instead of lines. Contour hatching uses the shape of an object.
Yeah sure, I'm just saying it's pretty dumb to go straight black and white with hardly and semblance of shading because it makes your game look like a massive eyesore.
Looks like they're going for a Madworld sorta vibe, and it isn't really working
looks like someone threw a shit filter on skyrim
[QUOTE=RichyZ;41720620]could have been a good use of color but looks like they just made a normal game without considering the black and white, then added the shader and kept the complexity of a full color scene.[/QUOTE] It'll be a laugh if this is the case and someone manages to mod the shader out.
[QUOTE=Mellowbloom;41721331]looks like someone threw a shit filter on skyrim[/QUOTE] I'm pretty sure GMOD at some point has had a filter that looks exactly like this. It doesn't look well done at all.
For some reason it reminds of MadWorld. Though, I think the B&W visuals worked for this game. [IMG]http://lusipurr.com/wp-content/uploads/2009/04/madworld-31.jpg?w=300[/IMG]
IMO it looks really beautiful, but you know, as a movie or a short film or something. Otherwise it's really impractical.
they should have stuck to the FEAR concept, at least remake FEAR into a different game not this, this looks visually displeasing, and the concept is ... well, I can't make sense of it you're fighting bad guys with muskets and arrows then a floating skeleton head with a sword and black mist what
[QUOTE=logokiller;41722012]For some reason it reminds of MadWorld. Though, I think the B&W visuals worked for this game. [IMG]http://lusipurr.com/wp-content/uploads/2009/04/madworld-31.jpg?w=300[/IMG][/QUOTE] I would say the B&W works there because it was designed for it and, as such, thought could be put into how to design something for the B&W artstyle.
[QUOTE=logokiller;41722012]For some reason it reminds of MadWorld. Though, I think the B&W visuals worked for this game. [IMG]http://lusipurr.com/wp-content/uploads/2009/04/madworld-31.jpg?w=300[/IMG][/QUOTE] See MadWorld pulled it off amazingly because it was a game developed with the art style in mind, so they made the scenes very pronounced and low detail which was to its benefit [editline]5th August 2013[/editline] damn you got there first haha
Yeah they should've looked at how The Saboteur did it..
They should just make a vibrantly-colored 60s spy game as a spiritual successor to No One Lives Forever instead. Also that black and white looks like shit.
[QUOTE=RichyZ;41723667][thumb]http://puu.sh/3UvM8.jpg[/thumb] shit like this looks good?[/QUOTE] god i threw up a little
These people clearly don't understand how human eyes work if they think anyone will be able to adequately play this. There's like no attempt at depth perception at all.
[QUOTE=Bloodshot12;41725645]They should just make a vibrantly-colored 60s spy game as a spiritual successor to No One Lives Forever instead. Also that black and white looks like shit.[/QUOTE] Now that would be fucking amazing. Pity all of the zany, bright 60s spy games such as Evil Genius, NOLF and NOLF2 seem to have been forgotten about by companies.
It looks like eye strain.
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