• Catacomb Kids Will Win You Over Within 55 Seconds
    11 replies, posted
[url]http://feedproxy.google.com/~r/RockPaperShotgun/~3/4v93wXW0yOM/[/url]
Now see, this is how you do a rogue-lite game, the best part of a GOOD roguelike isn't necessarily the randomly generated dungeons, perma-death, or hard gameplay: It's the really organic setups that come from how shit interacts with one another. This looks really fun.
[QUOTE=Kegan;42997325]Now see, this is how you do a rogue-lite game, the best part of a GOOD roguelike isn't necessarily the randomly generated dungeons, perma-death, or hard gameplay: It's the really organic setups that come from how shit interacts with one another. This looks really fun.[/QUOTE] That and it's always hilarious to watch someone you set on fire flail around until they fall head first into a crusher trap.
woah, it actually looks fucking awesome
I'm in love.
[QUOTE=Worldwaker;42997331]That and it's always hilarious to watch someone you set on fire flail around until they fall head first into a crusher trap.[/QUOTE] That pounce move looks rad as fuck. I love it when games give you a wide variety of beating up dudes
Wow they could make a whole game with rock mechanics alone
[QUOTE=Kegan;42997377]That pounce move looks rad as fuck. I love it when games give you a wide variety of beating up dudes[/QUOTE] I really liked the fighting mechanics of that one game from the Mojang game jam 1. The one where you beat up Nazis for their gold.
Oh man, I hope rocks can get enchanted. Legendary Rock of Smashing, +3 to awesome!
[QUOTE=Phaselancer;42997599]Oh man, I hope rocks can get enchanted. Legendary Rock of Smashing, +3 to awesome![/QUOTE] Given how intricate some of the interactions he showed are (even at this early stage) - I'd be extremely surprised if you were unable to get a +3 rock.
Holy shit, a dungeon crawler that plays like you're navigating an ACTUAL DUNGEON. Reminds me of what a more streamlined but more mechanically in-depth La Mulana would be like.
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