• Decksplash, Bossa's multiplayer skateboarding sim, is cancelled
    5 replies, posted
[url]http://www.pcgamer.com/decksplash-bossas-multiplayer-skateboarding-sim-is-cancelled[/url]
[QUOTE]if it didn't attract at least 100K player on a free weekend it would be cancelled[/QUOTE] I had never heard about it, so maybe they should've told people first?
[QUOTE=chipsnapper2;52877053]I had never heard about it, so maybe they should've told people first?[/QUOTE] I heard about the ultimatum back in early October and thought "That looks fun, I'll give it a go." Then I heard literally nothing until this article. All they had to do was have 1 or 2 interviews on PCG or kotaku or something and it would have hit 100k easily.
I'm not surprised. The controls for a skateboard game are the most important part (which were subpar imo), and because it was straight physics-based doing combos was very difficult.
I didn't play personally because it seemed [URL="https://imgur.com/a/iuxRD"]fishy[/URL] to make people download your game full of loot boxes and whatnot as a condition of it's release. Perhaps you can say I'm boycotting the game personally with the system because I do not wish to rely gameplay on RNG.
I played a bit near the end of the free-week, the only people playing were a few people who were just playing for the first time, and two groups of people who were very high ranks and always on the same team, and I'd get sent to a match with them every other match. There was also no option to just have a rematch with the people you just faced off against, you had to wait for matchmaking to queue you up into another game. Trying to ride your skateboard just launched you in a direction, going off certain jumps that should've kept you in the park rocketed you out of bounds, and the controls for flipping/spinning were a bit messy, making it hard to correct yourself for a landing. If you didn't land correctly, you'd continue sliding on your side for a few seconds because you "bailed," and it felt like the time you were in a bail for was random. The only game mode (that I played) was some King of the Hill situation, where if you had control of the landing zone you got more points in combos while landing there, and I think you would take the lead by scoring more points. Whatever team was in the lead would then have their counter going down, while the landing zone would spawn for 15 seconds, then re-spawn again in another 15. It was hard to tell if it measured your lead by how much area you had painted or how much points your team had scored, since I lost a few rounds where the whole map was my team's color.
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