Swedish Media Council find no proof that Violent video games can start Aggressive behaviour.
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Summary found [URL="http://www.statensmedierad.se/upload/_pdf/Statens_medierad_Sammanfattning_Valdsamma_datorspel.pdf"]here[/URL] (Swedish) translated with Google translate, since no English version can be found at this time.
[QUOTE=Google translate][B]Summary of violent video games and aggression - an overview of research 2000-2011[/B]
This is a brief summary of the findings from the National Media Council mapping Violent video games and aggression - an overview of research from 2000 to 2011. Research review concerns only studies on violent games and aggressive behavior. Therefore not affected by investigations of violence in other media (TV, DVD etc.) or other effects of gambling (addiction, obesity, repetitive strain injuries, etc.).
The full report is available for download on [URL="http://www.statensmedierad.se"]www.statensmedierad.se[/URL].
National Media Council, through searches of research databases collected studies on violent computer game (hereafter: "VS") effects on aggression published in international research journals over the period 2000-2011. Literature searches resulted in 161 articles that contained a total of 106 unique empirical studies. The remaining 55 articles consisted of so-called meta-study, research overviews, scientific debate, articles, methodological criticisms or comments to other articles.
Investigative studies can be divided into three practice areas: laboratory studies, cross-sectional studies and longitudinal studies.
Laboratory studies 71 pcs. (67%) of the total of 106 investigations are laboratory studies. Such studies are carried out in a controlled environment, a laboratory, which allows volunteers to play computer games, and then measuring their aggression. As a rule, you share in the subjects in two or more groups, where a team may play VS and other play nonviolent games ("IVS") or do something completely different. A clear majority of laboratory studies report results that indicate that VS increases the aggression of the players. These studies suffer, however, of so obvious methodological and epistemological shortcomings that their relevance can seriously be questioned.
One of the prerequisites to a finding of aggression increase as a result of VS is a measurement of aggression in the same way both before and after gambling, something that only 7% (5 pcs.) Of the studies have been done.
Physical aggression in the sense of actual violence against people or animals can not be studied in the laboratory because it is research ethically unacceptable to try to provoke real violence. Therefore you use in laboratory studies of other measures of aggression: behaviors to be similar to physical aggression such as aggressive thoughts, attitudes, feelings and associations or physiological measurements. All measurements are vague or nonexistent links to the actual physical violence.
A laboratory study done in an artificial environment, where normal social norms and rules are set out of play and the experimental situation is designed to minimize the influence of factors other than those they intend to study. Laboratory environment differs so much from the everyday social reality that such studies are criticized for absolutely no ecological validity - ie. that the observations from the laboratory can not be generalized to apply also outside the laboratory environment.
Laboratory tests can only measure the effects of VS in direct connection with gambling. Studies of how long the effects of aggression measured in the laboratory remains show that they disappear after 40-30 minutes. Based on laboratory studies can not comment on how VS affects the players in the longer term.
Cross-sectional studies, the 23 (22% of all studies) cross-sectional studies included in the material is all questionnaires. The survey questions for respondents' computer game playing and aggressive behavior in their everyday environment. As a cross-sectional study only collects data on a single occasion can not comment on the statistical relationships found are causal (cause-effect) or not. About as many studies reported a correlation between the VS-aggression that the link is missing.
The studies do not find such relationship has been generally more precise data on respondents' backgrounds. It turns out that what initially appears to be correlation between VS and aggression in more accurate analysis can be explained by the players' mental state and / or family relationships. Factors such as low self-esteem, general mental health problems and domestic violence causes - according to these studies - both tend to play VS and higher aggression levels among respondents.
Longitudinal studies Longitudinal studies (11% of all studies) are usually surveys with repeated data collection. By repeated measurement occasions can comment on changes over time, which is crucial to identify cause-effect link. 12 such studies are included in the material. Of these studies, 11 pcs. correlation between VS and aggression. Only three studies included relevant background data on family relationships and mental well-being. In two of these studies could these background factors explain both the preference for VS and aggressive behavior.
Conclusions There is an extensive amount of research that shows a statistical relationship between VS and aggression. Much of that measured aggression relate only to mental processes and not violent behavior. Moreover, there is no evidence that the VS causes aggressive behavior.
Much of the research on VS and aggression suffer from serious methodological flaws and provide insufficient evidence to prove or disprove a causal relationship. The three most serious objections can be summarized as follows:
First How have you measured and used the concept of aggression? In many studies have measured aggression by attitudes, thoughts, feelings, associations and behaviors whose connection to actual physical violence is unclear or lacks empirical support.
Second Reacts people like this in normal social settings? That a person reacts to a given way in a laboratory environment does not mean that they react the same in an everyday environment. What behaviors, thoughts, associations, etc. as observed in the laboratory relate to the real behavior is not clear in the research.
Third Are there other causes of aggression and gaming preferences? The surveys are the most extensive background data show that both the propensity to play VS and personal aggression depends on other factors such as problematic family relationships, mental illness and behavioral problems. Consequently, the propensity to play VS only as a (relatively weak) signs of personal aggressiveness.
However, there is a statistical association between aggression and VS. In the studies included in this overview, four attempts at explanations of this relationship can be distinguished.
First VS causes violent behavior. This claim is common in the existing research, but they result in serious methodological flaws, and therefore can not be proven.
Second VS causes violent behavior in people with specific personality traits. This hypothesis is too poorly explored in order to speak about with certainty. Studies of people with psychological problems when results can be interpreted as support for this hypothesis as well as for hypotheses 3 and 4.
Third Aggressive people are attracted to the VS. This one turns on causality: a personal aggression is seen as cause and preferences for VS that effect. Support for this hypothesis is widespread in the existing research.
4th Underlying factors affect both aggression and VS preferences. This hypothesis is supported by all studies that examined the underlying factors that psychological behavior problems and family social interaction.
The findings in this report are consistent with many other research surveys. In the 2000s, eight similar research surveys published by government institutions or
nonprofit research organizations. Seven of them reached the same conclusions as the present report. Among the senders's Institute of Public Health, Norwegian Institute for Research on growth, welfare and aging (NOVA), Australian Department of Justice and the British education and culture ministry. The media spread the notion that research has proven that VS begets real violence is not rooted in science as a whole, but in a selective sample of studies.
That research so far failed to lead the hypothesis that violent video games make players more violent in the evidence does not mean that such an effect can not exist. If such an influential power there, it is however very weak compared to the other factors known to affect the occurrence of violent behavior in children and young people. This should not be taken to mean that you can let the children play the games at any time. Some games are not for children - just as some movies, books or works of art, it is.
When the National Media Council decides on the age of cinema, these are not based on considerations of how much violence movie content. Instead, consider it, with a formulation of the UN Convention, if they can harm children's wellbeing. The same reasoning could be applied to computer games: a one-sided focus on violence in games means that we lose sight of other substantive issues. Can some games - or movies, literature or theater - create anxiety, confusion, fear or anxiety? If we as adults stop by to put all the energy in the presence of violence in computer games, we can instead start asking us questions that science will never be able to answer: what values, norms and ideologies, we want to pass on to our children?[/QUOTE]
Whole story found [URL="http://www.statensmedierad.se/upload/_pdf/Statens_medierad_Valdsamma_datorspel_och_aggression.pdf"]here[/URL] (Swedish).
good lord, sweden kicks ass. Wish I had the time and patience to learn another language, or else I'd move there.
Up yours, Germany!
Meanwhile in America, a 6 year old gets charged for sexual assault.
I enjoy living in Sweden.
Not surprised, I'm sure that I'd be more highly strung if I didn't have games to relax and vent with. Opponents might say that I'm being trained into a killer by these violent war simulators, but I say that when I play a game I discharge any anger into the pixellated bad guys. I'm lucky that I don't need to vent often though because I rarely find myself angry at anything, so it's all relaxation for me :dance:
Has been confirmed by independent research multiple times before, as far as I'm aware every researcher who's said there's a connection has been shown to be affiliated with groups who'd profit from the two being related/were biased to begin with.
Sweden's done good with the truth; but the Republican pigs and Tory snakes will not even take half a glance at this.
I wish I could move to sweden, but I don't know swedish.
[QUOTE=little.sparrow;33582484]I wish I could move to sweden, but I don't know swedish.[/QUOTE]
Almost everyone that have a primary education can speak pretty fluent English.
[QUOTE=little.sparrow;33582484]I wish I could move to sweden, but I don't know swedish.[/QUOTE]
From what I've heard, it's not that difficult learning Swedish if you're an English speaker.
Let's see.
I do:
•Play violent video games
•Was raised in a harsh environment
I do not:
•Murder people
Nuff said. As I've learned in psychology, correlation does not imply causation.
[QUOTE=pdkm931;33582906]Almost everyone that have a primary education can speak pretty fluent English.[/QUOTE]Holy shit
brb packing
[QUOTE=ReconUnit;33583020]From what I've heard, it's not that difficult learning Swedish if you're an English speaker.[/QUOTE]
It's still a good idea to learn the main language of a country if you're going to live there.
[QUOTE=MightyMax;33581921]Meanwhile in America, a 6 year old gets charged for sexual assault.[/QUOTE]
at least in america there are actual punishments.
jail time in sweden is a joke
[QUOTE=Psychokitten;33583093]It's still a good idea to learn the main language of a country if you're going to live there.[/QUOTE]
hahahaha
[QUOTE=pdkm931;33582906]Almost everyone that have a primary education can speak pretty fluent English.[/QUOTE]
Well, most people CAN speak English fairly fluently, but that doesn't necessarily mean they are comfortable speaking it. English-speaking people should not be surprised if the Swedes they are talking to are a bit incommunicative.
[QUOTE=Clio;33583103]at least in america there are actual punishments.
jail time in sweden is a joke[/QUOTE]
From what I've heard though, you're country has a fairly low number of repeat offenders.
Here in America, it's through the roof.
we vikings murder people anyway, but it's nice to see that it's not related to video games
[QUOTE=Clio;33583103]at least in america there are actual punishments.
jail time in sweden is a joke[/QUOTE]
That's because in Sweden they don't focus on maling jail a hell, but a place to isolated from society and to be rehabilitated.
[QUOTE=Psychokitten;33583093]It's still a good idea to learn the main language of a country if you're going to live there.[/QUOTE]
Uh, are you sure you read what I said properly?
All the northern European countries are so similar that the rest will also probably say this.
Sweden is awesome!
Try dying on the same level 50 times because your online co-op partners keep fucking it up.
You might not murder people but you'll be one bitchy asshole for a while.
If you're well adjusted you'd put the game down before it makes you angry.
It's not the game that rages, it's the person. Media needs to see that.
to be honest the northern european countries are the best to live in fuck america, hawaii, china russia fuck all that i wanna move to sweden or denmark or some shit :v:
[b]About damn time[/b].
[QUOTE=DrBreen;33583881]to be honest the northern european countries are the best to live in fuck america, hawaii, china russia fuck all that i wanna move to sweden or denmark or some shit :v:[/QUOTE]
And most Swedish people I meet want to move to America or some country like that to experience new places and culture :v:
We do very much appreciate what we have in our little peaceful country. We just want to experience more
A proof to what we already knew.
Still, great news!
[QUOTE=lapsus_;33584164]A proof to what we already knew.[/QUOTE]
yeah, but adding another study to the ever-growing pile of evidence is always a good thing.
finland, sweden and denmark seem like awesome countrys.
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