• Midweek Madness - The Evil Within, 66% Off
    14 replies, posted
[url]http://store.steampowered.com/news/15967/[/url]
nice shooter, had a lot of fun playing it the story is very anti-climactic and the last third feels very rushed, but overall it's a decent game
if your computer can run it okay it's a finely made RE4/Last of Us style shooter, it looks great, the shooting is satisfyingly solid, you get a fair degree of replay value and most of the setpieces are great fun. but the quality varies a lot between chapters so if you do wanna buy this then be aware that you may be suffering through slices of crap to get to the good stuff for £11 you're likely to get your money's worth
very rough around the edges, but enjoyable if you can pick it up cheap
I enjoyed it for some reason and I don't know why. This game isn't scary at all, you see all of the scares coming because they always come out at the perfect time to scare you. Play with a walkthrough so you know which bosses are invincible and aren't worth your ammo
[QUOTE=Cone;47251103]if your computer can run it okay it's a finely made RE4/Last of Us style shooter, it looks great, the shooting is satisfyingly solid, you get a fair degree of replay value and most of the setpieces are great fun. but the quality varies a lot between chapters so if you do wanna buy this then be aware that you may be suffering through slices of crap to get to the good stuff for £11 you're likely to get your money's worth[/QUOTE] Or alternatively, watch Helloween suffer through it on YouTube. It'd save the potential frustration, and show its flaws through the eye of a survival horror vet.
[QUOTE=Dr.C;47251616]you see all of the scares coming[/QUOTE] I don't even remember most of the game having scares. It really picked up in the last quarter for me, it actually started being somewhat creepy and fucked up.
Fun, but bad port.
[QUOTE=LTJGPliskin;47252250]I don't even remember most of the game having scares. It really picked up in the last quarter for me, it actually started being somewhat creepy and fucked up.[/QUOTE] Well when you try to pull the key out of the dead guy on the table, during the dissection I thought to myself "this would be a perfect time for it to move" and it did. The game did have it's tense moments. Such as when you're in the mansion and Ruvik pops out randomly and kills you in one touch so you have to run away all while baddies surround you. It did do atmosphere well in a lot of cases. A lot of the areas really were disgusting and the sewers felt gross, especially the squid monster
[QUOTE=Dr.C;47254221]Well when you try to pull the key out of the dead guy on the table, during the dissection I thought to myself "this would be a perfect time for it to move" and it did. The game did have it's tense moments. Such as when you're in the mansion and Ruvik pops out randomly and kills you in one touch so you have to run away all while baddies surround you.[/QUOTE] The guy on the operating table was super predictable, it wasn't even scary. And the Ruvik sections were really more annoying than weird. When most enemies attack, you get locked into their attack animation and can't move. It's a perfect example of artificial difficulty. Compare that to the Resident Evil games (which Mikami was obviously trying to draw from), where enemies only locked you in when they physically grabbed you, and even then you could get out of it. A lot of enemies kill you in one hit, too. It's so cheap. At times, it really felt like the game was trying to piggyback off of The Last of Us's success. A lot of basic gameplay elements are similar (the stealth, which is uneeded in this, the way the crossbow works, throwing bottles to distract enemies, sneak kills, using bottles for sneak kills, etc.). Whatever happened to originality in Japanese game design?
[QUOTE=ironman17;47251620]Or alternatively, watch Helloween suffer through it on YouTube. It'd save the potential frustration, and show its flaws through the eye of a survival horror vet.[/QUOTE] the gameplay is the best part of the game, watching a playthrough really doesn't do it justice
[QUOTE=Hakita;47255300]the gameplay is the best part of the game, watching a playthrough really doesn't do it justice[/QUOTE] you could say that for many LPs, but in this case I'll just buy this game and play it myself.
what i feel this game really needed was an Alan Wake dodge button especially for bosses and minibosses who can kill you in one hit. a straight up Dark Souls roll would be way too much but if you could just get a brief chance to dodge one attack then those fights would feel a lot less clunky but if they added that into the game as it is now then it would be too overpowered so i guess maybe if they do a sequel that's something to keep in mind
well worth £12
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