• Alien: Isolation - In space, a xenomorph can hear you shoot
    13 replies, posted
[url]http://www.pcgamesn.com/alien-isolation/alien-isolation-space-xenomorph-can-hear-you-shoot[/url]
They really seem to have put a lot of thought into this game. That's good. I hope it won't turn out too bad or buggy as all Hell.
I just hope, gunshot doesn't mean insta-death. Same with running. I hope you can use tactics whenever, but have to be smart about it.
Oh great it's another one of those games that gives you a weapon and basically makes it entirely counter-productive to ever use it. Why even bother putting guns in if you're going to make them almost consistently the cause of your own death ? Hell, why even bother putting guns in a game that's about being in a drastically weaker state than your opponent ? The only reason a single alien was even remotely a threat in the first movie is because no one had a gun. This whole game looks like it's going to be way below expectations.
[QUOTE=Ganerumo;45965112]Oh great it's another one of those games that gives you a weapon and basically makes it entirely counter-productive to ever use it. Why even bother putting guns in if you're going to make them almost consistently the cause of your own death ? Hell, why even bother putting guns in a game that's about being in a drastically weaker state than your opponent ? The only reason a single alien was even remotely a threat in the first movie is because no one had a gun. This whole game looks like it's going to be way below expectations.[/QUOTE] I think you're a bit too quick to judge, it's a video named "Don't Shoot" so obviously it's going to demonstrate the consequences with shooting? :v: I really don't think it's going to pop up everytime. I imagine it's more like a "Should I risk shooting these guys or not?" than an instant death mechanic. I can't remember where but I believe I read that the alien is always on the move so it being far away could also mean it wouldn't pop up, or at least take a good amount of time before it shows up if at all. for the gun part, it's been confirmed for a while that there's androids and enemy humans on board the ship so a gun doesn't really feel too unfitting
My point still stands though, why the shit would you even bother putting a gun in that game, or enemies to shoot for that matter ? People originally got hyped about this game because it removed all the action parts and focused on the horror aspect, effectively making it an interesting sounding experience. Then they announced synthetics and humans were actually in the game, then there was this whole preorder dlc bullshit people complained about, and now there's just outright guns. It's like every news they put out of this game is slowly destroying the game because it reveals how much stuff people praised the game for [I]not[/I] having actually turns out to be in there anyway.
[QUOTE=Ganerumo;45965112]Oh great it's another one of those games that gives you a weapon and basically makes it entirely counter-productive to ever use it. Why even bother putting guns in if you're going to make them almost consistently the cause of your own death ? Hell, why even bother putting guns in a game that's about being in a drastically weaker state than your opponent ? The only reason a single alien was even remotely a threat in the first movie is because no one had a gun. This whole game looks like it's going to be way below expectations.[/QUOTE] Have you ever played the original Thief games? Do you know much better it is to use stealth instead of combat in those games? ???
[QUOTE=Ownederd;45965288]Have you ever played the original Thief games? Do you know much better it is to use stealth instead of combat in those games? ???[/QUOTE] Yeah except enemies didn't one-hit-kill you in Thief and combat was here as a last resort measure to avoid just reloading a previous save in case you got caught and couldn't run away. Besides, knocking an enemy out with the blackjack remained a working, viable strategy even though you could avoid it entirely. All it meant was that you had to deal with a body to hide, not with instant agro or anything like that. If the main enemy in Alien Isolation is designed to kill you in one shot then there's no point in putting any combat in. And there's also no point in putting synthetics or humans to fight either because that defeats the entire purpose of being, you know, isolated.
[QUOTE=Ganerumo;45965267]My point still stands though, why the shit would you even bother putting a gun in that game, or enemies to shoot for that matter ? People originally got hyped about this game because it removed all the action parts and focused on the horror aspect, effectively making it an interesting sounding experience. Then they announced synthetics and humans were actually in the game, then there was this whole preorder dlc bullshit people complained about, and now there's just outright guns. It's like every news they put out of this game is slowly destroying the game because it reveals how much stuff people praised the game for [I]not[/I] having actually turns out to be in there anyway.[/QUOTE] I don't see the issue with enemies to shoot at, but that's personal taste. though I have a feeling even if I didn't like the guns, it does add some variety even if it may not be the best choice. to be honest, I don't think there's a whole lot of game if they were to focus entirely on the alien alone, and if that was the case it'd have to be heavily scripted from what I can imagine. it could be argued that Amnesia and Penumbra did this somewhat, but personally I don't feel the same approach would work out here. the mystery is kinda gone, everyone knows what an alien is and what its abilities are unlike when first playing through Amnesia. androids and humans are a welcome addition to me! variety is always a plus
Penumbra Black Plague and Amnesia (especially Black Plague) proved you can totally build an entire game with enemies in them and not have a single means of actually fighting them off in it. And Penumbra Overture is there to also prove that a very similar game can be made a lot worse by simply giving the player the ability to kill enemies when he should instead try to avoid them, it also showed that sometimes less enemies meant more scare value. Meanwhile you also have Dead Space 3 that for some reason added in human enemies as well as tactical rolls and proper firearms instead of old clunky shitty mining tools (you can build and use a revolver in that game for fucks sake) and that really didn't work out well. So I still don't know why they decided to go for a design choice that brought them closer to a mediocre mess like Dead Space 3 and further away from an actually good horror game like Penumbra.
[QUOTE=Ganerumo;45965333]Penumbra Black Plague and Amnesia (especially Black Plague) proved you can totally build an entire game with enemies in them and not have a single means of actually fighting them off in it. And Penumbra Overture is there to also prove that a very similar game can be made a lot worse by simply giving the player the ability to kill enemies when he should instead try to avoid them, it also showed that sometimes less enemies meant more scare value.[/QUOTE] it's fully possible to build a horror game without any fighting, sure, but like I said, those games are usually made around something not known to everyone or anyone unlike an alien. I've tried replaying Amnesia a few times now, and now that the mystery is gone I often wonder what I was scared off to begin with. this is often the case, at least for me, when it comes to horror games. I can be piss scared during my first playthrough, but once I've familiarized myself with both the plot and the enemies involved, it just doesn't phase me anymore. the addition of a pickaxe in Overture was actually a very positive one to me. if I was spotted, I'd panic and use my tools at my disposal even though it rarely worked out. what killed it for me was when I realized I could jump on railings and hit the dogs from there in the end, it falls on personal taste. as cool as it sounds with the alien being the only enemy, I don't think it'd work out very well to me as the player. I already know of its abilities, what it does and where I am in the game. it sounds a little dull only having a single enemy.
There's also the technical aspect of having one enemy meaning you can work on a really, REALLY solid AI for that one enemy rather than having to develop mediocre to average AI for all the characters. AI takes up a lot of development time, space and resources so having one enemy in the game theoretically means you can work a lot more on that one enemy than if you had even two enemy types. Of course in a more realistic work environment that can also mean the developer gets lazy and basically the single-enemy approach as a way to save time and money rather than use that free time and money to better develop the only enemy in the game, but on an ideal basis, one enemy = better AI.
I find it hard to understand what you're trying to say Ganerumo. The developers have talked quite openly about situations like this in the game, where it is risky to use weapons, but it's not going to be "insta-death". They've said the Alien always has a presence in the game, and that its AI runs off its senses - things like seeing, hearing, etc. If the Alien is far enough away in the game, you could use the guns, and if you're lucky it won't hear the shot. But if it does hear the shot you still have time to hide depending on how far away the alien actually was. The player in the video should probably, if they wanted to survive that scenario, have hid away once the AI shot at them, instead of wasting time shooting back.
Yeah, this is just a way to market the Aliens senses, as pieclock says.
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