• Harebrained Schemes (Shadowrun Devs) will be launching a kickstarter for a Battletech strategy game.
    43 replies, posted
[URL="http://harebrained-schemes.com/blog/2015/07/29/hbs-returns-to-kickstarter-with-battletech/"]Harebrained Schemes[/URL] [quote=Harebrained]TACTICAL ‘MECH COMBAT RETURNS TO THE PC. Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics. The BATTLETECH Kickstarter comes on the heels of the wildly successful crowdfunding campaign for Shadowrun: Hong Kong, which Harebrained Schemes will deliver as promised on August 20, 2015. Harebrained Schemes is one of the industry’s most dynamic independent game studios. The Seattle-based developer made headlines with its two previous Kickstarter successes: the visionary, digitally-enhanced miniatures boardgame Golem Arcana, and Shadowrun Returns, one of the first videogame Kickstarter projects to exceed one million dollars in funding.[/quote] [t]http://battletechgame.com/media/BATTLETECH_03_HBS.jpg[/t][t]http://www.harebrained-schemes.com.s3.amazonaws.com/wp-content/uploads/2015/07/BATTLETECH_02_HBS.jpg[/t] Secondary Source: [URL="http://www.digitaltrends.com/computing/harebrained-schemes-to-launch-fourth-kickstarter-project/"]Digital Trends[/URL] [quote=Digital Trends]Battletech made its first appearance on the PC back in 1988. Conceived by Westwood, the turn-based RPG was later spun off as a combat simulation series dubbed MechWarrior. Slated for Kickstarter this fall, you can expect Battletech to feature an “open-ended Mercenaries-style campaign”, combining the management styles of RPG ‘Mech and MechWarrior with more contemporary turn-based stratagems.[/quote]
Wish we could just have a good modern first person mech on mech game like the classics.
Could I get an admin to fix the title from Studios to Schemes?
So MechCommander 3? I can deal with that.
After Mechwarrior Tactics failed out it's theoretically good to see something coming up. I just hope that they don't make it as garbage as MWO. And please have the Capellans as a playable faction. I need to spread space communism
Please be good please be good. This series doesn't deserve to be dead. I haven't tried MWO, but from what I gathered it's pretty bad. The Battletech universe holds a special place in my heart
Mechcommander 3 please. After the failure of the modern Battlemech games, I just only hope this saga reborns from their ashes.
[QUOTE=PaChIrA;48340957]Please be good please be good. This series doesn't deserve to be dead. I haven't tried MWO, but from what I gathered it's pretty bad. The Battletech universe holds a special place in my heart[/QUOTE] Can confirm, MWO was terrible pay2 get anything good or hf grinding for centuries shit. So many unresolved balance issues too. Living Legends is the closest thing to a true Mechwarrior 5 but it lacks any form of single-player and when you have a highly anticipated game (that ended up becoming freemium garbage) alongside one that started as a mod, the latter's playerbase is going to suffer. Especially when its devs lose interest in working on it.
I think they got a C&D, not a loss of interest.
I wish MW:LL had more players and did not get butte fucke by the Jack-Asses at MWO.
wonder how many units they're actually gonna have in late development also, does anyone here actually megamek perchance
YES I've always wanted to get into actual Battletech, so I can't wait for this.
[QUOTE=PaChIrA;48340957]Please be good please be good. This series doesn't deserve to be dead. I haven't tried MWO, but from what I gathered it's pretty bad. The Battletech universe holds a special place in my heart[/QUOTE] Actually after PGI split from its publisher MWO got pretty damn good.
[QUOTE=Grenadiac;48341125]I think they got a C&D, not a loss of interest.[/QUOTE] This is a common misconception as I've heard from several devs. If I'm remembering right anyway.
[QUOTE=Grenadiac;48340301]Wish we could just have a good modern first person mech on mech game like the classics.[/QUOTE] MechWarrior Online exists, and it is good.
The big difference is that Jordan Weissman(the creator of Battletech) will be working with Harebrained.
[QUOTE=Morbo!!!;48342753]This is a common misconception as I've heard from several devs. If I'm remembering right anyway.[/QUOTE] They were forced to stop development because the owners of MWLL's license were then working at crytek, and because MWO runs on cryengine their employers pressured them to force the mod development to stop. the devs stopped development in order to ensure the continued employment of their founding team members, so they didnt want to make a big stink about what happened and by extension endanger it which would have defeated the point. it wasnt a legal cease and desist or something but it doesnt really change that PGI are a sack of shit. Not to mention their absolutely horrible community management, and the fact that russ bullock is employed there. also mwo is bad. gameplay is watered down mechwarrior, takes its only decent mechanics from MWLL. and last time i played it was pay2win, there were mech configs you couldnt get without rl money and everything else was a grind hell. [editline]31st July 2015[/editline] you know what just read this [url]http://www.dyadicparagon.com/paragonpress/2014/9/19/the-pgi-shuffle[/url]
[QUOTE=Morbo!!!;48342753]This is a common misconception as I've heard from several devs. If I'm remembering right anyway.[/QUOTE] They didn't get a C&D but it's in essence similar, it's just the fastest way of explaining the situation. Mattk50 is basically correct. Wandering Samurai Studios was told to stop development of MWLL. Even if PGI or IGP later reversed the decision, MWLL was fucked. The development SVN servers were offline, and the team was going their separate ways.
[QUOTE=Mattk50;48343690]They were forced to stop development because the owners of MWLL's license were then working at crytek, and because MWO runs on cryengine their employers pressured them to force the mod development to stop. the devs stopped development in order to ensure the continued employment of their founding team members, so they didnt want to make a big stink about what happened and by extension endanger it which would have defeated the point. it wasnt a legal cease and desist or something but it doesnt really change that PGI are a sack of shit. Not to mention their absolutely horrible community management, and the fact that russ bullock is employed there. also mwo is bad. gameplay is watered down mechwarrior, takes its only decent mechanics from MWLL. and last time i played it was pay2win, there were mech configs you couldnt get without rl money and everything else was a grind hell. [editline]31st July 2015[/editline] you know what just read this [url]http://www.dyadicparagon.com/paragonpress/2014/9/19/the-pgi-shuffle[/url][/QUOTE] Again: The grind is gone, cadets get a massive bonus for the first series of matches to the point where they could buy competent medium mechs like the Hunchback. Brawling is possible unlike before. The paying for golden or hero mechs are gone, they haven't made a hero mech since PGI shut down. Also 'watered down' has to be the most short sighted complaint about the game I've ever seen. There are a lot of things you can complain about, newbies still aren't given a chance, they put a lot of focus on Community Warfare which fell over face first. But 'watered down gameplay' just shows that you've never played a god damn Mechwarrior game because it plays better, it responds better and acts better than 2, 3 and 4.
I think I'm gonna give MWO a try just to say I gave it a chance... should I play with a joystick like I'm used to?
[QUOTE=Swilly;48344475]Again: The grind is gone, cadets get a massive bonus for the first series of matches to the point where they could buy competent medium mechs like the Hunchback. Brawling is possible unlike before. The paying for golden or hero mechs are gone, they haven't made a hero mech since PGI shut down. Also 'watered down' has to be the most short sighted complaint about the game I've ever seen. There are a lot of things you can complain about, newbies still aren't given a chance, they put a lot of focus on Community Warfare which fell over face first. But 'watered down gameplay' just shows that you've never played a god damn Mechwarrior game because it plays better, it responds better and acts better than 2, 3 and 4.[/QUOTE] It is watered down though, it's nothing but mechs, the thing that made mechs cool in Battletech is that they generally wiped the floor with any other vehicle or any infantry filling the same role, when everything is a mech you lose that. I really hope they include combined arms stuff in this new game.
[QUOTE=Rents;48346301]It is watered down though, it's nothing but mechs, the thing that made mechs cool in Battletech is that they generally wiped the floor with any other vehicle or any infantry filling the same role, when everything is a mech you lose that. I really hope they include combined arms stuff in this new game.[/QUOTE] the MWO devs actually are working on AI for PvE, but that's a couple of months away. For now, you have Mechs, dropships and turrets. Controls wise, MWO is definitely the best Mechwarrior title, I've even binded MW4 Mercenaries in a similar way because I got so used to it, but it definitely doesn't have the control depth of the other games. I'm okay with it though, it's too dificult to get people in already, and some people want a hard core mech sim (I admit I'm in that pool too) but others just want a mech fps.
In the mean time, if you want to play a replica of the tabletop game on PC you can play megamek: [url]http://megamek.info/[/url]
[QUOTE=Swilly;48344475]Again: The grind is gone, cadets get a massive bonus for the first series of matches to the point where they could buy competent medium mechs like the Hunchback. Brawling is possible unlike before. The paying for golden or hero mechs are gone, they haven't made a hero mech since PGI shut down. Also 'watered down' has to be the most short sighted complaint about the game I've ever seen. There are a lot of things you can complain about, newbies still aren't given a chance, they put a lot of focus on Community Warfare which fell over face first. But 'watered down gameplay' just shows that you've never played a god damn Mechwarrior game because it plays better, it responds better and acts better than 2, 3 and 4.[/QUOTE] Kinda pointless to say i've never played a mechwarrior game. I obviously have based on the quote, i just disagree. First thing, i dont like the scale, the maps are tiny and have a lot of narrow set routes. Second thing, i dont like the weapon ranges that were reduced because the maps are tiny, and i dont like the mech speeds that were reduced because the maps are tiny. The torso twist speeds are bad, they dont strike a good balance with the mech speeds which results in very straightforward and dull movement gameplay compared to MWLL and MW4 (which are the ones freshest in my memory). the LRM targeting system is silly, yeah its closer to battletech but it makes narcs and tags pretty useless compared to the other games and overspecializes missile boats which were already pretty specialized, adding third person was a step back after playing MWLL, the lack of combined arms was a step back after playing MWLL. The heat system is extremely short term so you dont need to think about it past a few seconds. Radar/active/passive/ecm/gecm/c3 was kinda mashed together and made superfluous. And finally the balance between light/med/heavy/assault isnt done well, it's balanced to be more about advancement than gameplay. also they have an annoying crits system but lack critical explosions because hey lets do the opposite of everything else. I remember netcode and hit detection being absolutely horrid, MWLL was still better for that last i checked. You said it was better now so is it safe to assume they fixed that at some point? getting headstart bonus to the grind doesnt exactly mean the grind is gone either.
[QUOTE=Mattk50;48347269]Kinda pointless to say i've never played a mechwarrior game. I obviously have based on the quote, i just disagree. First thing, i dont like the scale, the maps are tiny and have a lot of narrow set routes. Second thing, i dont like the weapon ranges that were reduced because the maps are tiny, and i dont like the mech speeds that were reduced because the maps are tiny. The torso twist speeds are bad, they dont strike a good balance with the mech speeds which results in very straightforward and dull movement gameplay compared to MWLL and MW4 (which are the ones freshest in my memory). the LRM targeting system is silly, yeah its closer to battletech but it makes narcs and tags pretty useless compared to the other games and overspecializes missile boats which were already pretty specialized, adding third person was a step back after playing MWLL, the lack of combined arms was a step back after playing MWLL. The heat system is extremely short term so you dont need to think about it past a few seconds. Radar/active/passive/ecm/gecm/c3 was kinda mashed together and made superfluous. And finally the balance between light/med/heavy/assault isnt done well, it's balanced to be more about advancement than gameplay. also they have an annoying crits system but lack critical explosions because hey lets do the opposite of everything else. I remember netcode and hit detection being absolutely horrid, MWLL was still better for that last i checked. You said it was better now so is it safe to assume they fixed that at some point? getting headstart bonus to the grind doesnt exactly mean the grind is gone either.[/QUOTE] Netcode has been fixed, its a lot better now. They've been making larger maps, Touraline Desert, River City just expanded out to be a lot bigger and there's Alpine and Terra Nova. Also stop treating MMLL like it was fantastic, the weapon ranges in MMLL were actually shorter than they were in MWO first off. Second off, if you're talking about 'combined arms' the maps and player counts weren't nearly enough as you'd also need infantry which did a lot more good in both the lore and the table top version that the Elementals whose job was to take out infantry, not mechs. Critical explosions of munitions actually exist, I've had shoulders and arms completely blown off. The reason you don't find out about it because the computer doesn't tell you. Someone just modded in the old MW2 sounds and now I hear 'Critical hit; Munitions' A FUCKING LOT. The crit system is actually much closer toward the tabletop and as such, machineguns are what you want. LRMs do need work, that much I can agree on. I think the biggest issue is that heat doesn't give enough damage if you go over, especially since you can override it now. The balance, as I've been trying to say, between the mech roles is [I]a lot[/I] better now. During the beta, I could never imagine [URL="http://images.akamai.steamusercontent.com/ugc/28491084199215714/389B8CF93BF8023A9E55196C845FA4D1A7B6917E/"]getting 1200 damage in a round with my Hunchback.[/URL] And its not even a meta build. I'm never going to say its perfect, but if you were expecting MWO to have single player components in it like the multiple radars which would confuse new players even worse. However, in regards toward turning and movement, MWO is the closest to actually making a mech move(with the changes to jump jets and momentum) that I've ever seen it, they feel like walking tanks. MW4 and MWLL, they felt like walkers with ballarina based torsos, there wasn't the same weight or feel to them as there is in MWO. IF there is anything that Piranha nailed down correctly, it was the controls and feel of the mechs. Either way, this thread shouldn't be about MWO. THis thread should be able to this game which is going to be the tabletop incarnate. I'm excited.
[QUOTE=Mattk50;48347269] I remember netcode and hit detection being absolutely horrid, MWLL was still better for that last i checked. You said it was better now so is it safe to assume they fixed that at some point? getting headstart bonus to the grind doesnt exactly mean the grind is gone either.[/QUOTE] MWO originally used some fucktarded serverside based authentication that was horribad and called it "a feature". All weapon discharge requests were sent to the server, authenticated, then sent back to the player and fired, which led to a one to five second delay on any weapon. They have since removed that. MWLL has some netcode issues but it's mostly restricted to having to lagshoot with certain guns, like in old shooters (i.e. Tribes) And yeah, the Cadet Bonus is nice but it still turns into an awful grind once the bonus lapses.
[QUOTE=Saber15;48347581]MWO originally used some fucktarded serverside based authentication that was horribad and called it "a feature". All weapon discharge requests were sent to the server, authenticated, then sent back to the player and fired, which led to a one to five second delay on any weapon. They have since removed that. MWLL has some netcode issues but it's mostly restricted to having to lagshoot with certain guns, like in old shooters (i.e. Tribes) And yeah, the Cadet Bonus is nice but it still turns into an awful grind once the bonus lapses.[/QUOTE] Actually, you can net around 75,000 average per round and if you do well 100,000. They increased the c-bill aquisition. I should really stop talking about this.
[QUOTE=Swilly;48347595]Actually, you can net around 75,000 average per round and if you do well 100,000. They increased the c-bill aquisition. I should really stop talking about this.[/QUOTE] If you do well it's quite easy to go way over 100 000, you can get a cheap new light mech in two hours or less, a new xl engine in about three hours, and an expensive assault in about a week. Hell, you can get a cheap medium like the hunchback right after the cadet bonus (maybe even three to master the cgassis), and that mech can slay like crazy. P2W is definitely not a thing in MWO. But dropping MWO, I think its great that HBS can use the same art design, and I can't wait to see how open ended it will turn out. This game has the potential to be fantastic.
[QUOTE=wewt!;48347640] But dropping MWO, I think its great that HBS can use the same art design, and I can't wait to see how open ended it will turn out. This game has the potential to be fantastic.[/QUOTE] Yeah. The best thing about MWO is FlyingDebris' artstyle. He also does some pretty hilarious fanart on top of his work for the BT boardgame. [t]http://img05.deviantart.net/fbc1/i/2011/241/a/a/5_years_later__still_ruining_by_flyingdebris-d488kxr.jpg[/t] I do hope that they mix up the designs, though. Everything in MWO looks kinda... samey? There should be plenty of those boxy riveted mechs like in MWO, but not [I]every[/I] mech should use it. In BT, there are boxy mechs like in MWO, sleek mechs, stupid mechs, fat mechs, etc.
[QUOTE=Saber15;48347742]Yeah. The best thing about MWO is FlyingDebris' artstyle. He also does some pretty hilarious fanart on top of his work for the BT boardgame. [t]http://img05.deviantart.net/fbc1/i/2011/241/a/a/5_years_later__still_ruining_by_flyingdebris-d488kxr.jpg[/t] I do hope that they mix up the designs, though. Everything in MWO looks kinda... samey? There should be plenty of those boxy riveted mechs like in MWO, but not [I]every[/I] mech should use it. In BT, there are boxy mechs like in MWO, sleek mechs, stupid mechs, fat mechs, etc.[/QUOTE] In regards toward mechs: Guess whose back in the tabletop. [img]http://40.media.tumblr.com/1d8b5bfdd5ec9ffe362ad3e7103d8c06/tumblr_inline_ns00fbCZYF1s9c9hj_500.jpg[/img]
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