• How to make my model convex?
    6 replies, posted
my friend wanted me to make him a trench/ bunker system for Arma 2. He wanted it to be as blocky as possible. Now we have run into a problem with the mesh not being "convex" I really have no clue what this means and would appreciate it if anybody would help me turn my mesh into a convex mesh for export into oxygen 2 and then into Arma 2. [IMG]http://img72.imageshack.us/img72/4710/trench05.jpg[/IMG] [IMG]http://img130.imageshack.us/img130/7708/trench03.jpg[/IMG] .3ds file download [URL]http://www.mediafire.com/?w4uznzunjwz[/URL]
[url]http://en.wikipedia.org/wiki/Convex_hull[/url] [url]http://en.wikipedia.org/wiki/Concave[/url] Right now that mesh is concave. It looks like you may have to make the walls, floor, and ceiling all separate parts and export them, and then assemble them together in a different application. I've never exported anything to Arma 2 before so I don't know if this is an issue with the way collision boxes are handled by the game or something else. Someone else can probably provide a better answer.
yeah, geometry (collision..) LODs and Fire (bullet, etc, duplicate of geo usually) LODs have to be convex hull [editline]07:46AM[/editline] ill get him to send me them in groups, its only 1 the way he sent me it
thanks but i still don't think i understand
[img]http://www.shrani.si/f/1d/Oj/w73l1yU/convexconc.png[/img]
thank you i will try to complete the model with this in mind. i will post a response about the results.
bump... I really don't want to do the geometry LOD in oxygen 2 ("ArmA 2 modeler"), it's a pain in the ass. I will basically be doing what he did, redoing the entire model. here are some pics, non-convex [img]http://img688.imageshack.us/img688/1594/nonconvex.png[/img] non-closed (what the fuck? I don't remember that many) [img]http://img683.imageshack.us/img683/9874/nonclosed.png[/img]
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