• Oculus Rift comes with removable eye cups for glasseswearers
    31 replies, posted
[url]http://www.pcgamesn.com/article/oculus-rift-comes-removable-eye-cups-glasses-wearers[/url]
Ah, nice. I was worried this might be a problem but that's put to rest now.
[QUOTE=Mellowbloom;39474250]Ah, nice. I was worried this might be a problem but that's put to rest now.[/QUOTE] Likewise. I hate wearing 3D glasses on top of my specs and that would grate all the more if I'd spent more than £100 on a headset.
Cannot wait to get my grubby hands on one of these tbh
I thought you wouldn't even had to had your glasses on because the display is right in front of the eye? Sure hope it will play as great as without glasses if i have to keep my glasses on.
[QUOTE=Xehanort;39476250]I thought you wouldn't even had to had your glasses on because the display is right in front of the eye? [/QUOTE] While it's ok for far-sighted players, it plays merry hell with near-sighted eyes.
[QUOTE=Jbenson;39474303]Likewise. I hate wearing 3D glasses on top of my specs and that would grate all the more if I'd spent more than £100 on a headset.[/QUOTE] glasses frame + headset = ouch
So how much will the retail version cost?
[QUOTE=Jbenson;39476293]While it's ok for near-sighted players, it plays merry hell with far-sighted eyes.[/QUOTE] Had to correct, sorry.
[QUOTE=meppers;39476718]So how much will the retail version cost?[/QUOTE] Nothing official, closest estimate is around the cost of a dev kit ($300).
Having glasses sucks. And for the inevitable argument; I don't use contacts because 1) they are uncomfortable, 2) they are expensive (I'm a poor student, yo) and 3) they are hard to get for someone with -11 vision. Just to stress that last point, I can no longer get ordinary lenses for my glasses, they can only make them in the "super thin" size, and they still look like this [thumb]http://wallpoper.com/images/00/34/03/28/futurama-professor_00340328.jpg[/thumb]
[QUOTE=Cam00;39477311]Having glasses sucks. And for the inevitable argument; I don't use contacts because 1) they are uncomfortable, 2) they are expensive (I'm a poor student, yo) and 3) they are hard to get for someone with -11 vision.[/QUOTE] I can understand that. Personally, I hate contacts mainly because I hate the idea of having to touch my own eyeballs. Plus, the fact you have to clean them every so often, and I'm forgetful as fuck. I have a hard enough time just remembering to brush my teeth.
just bought the dev kit because i honestly can't wait for a consumer version
[QUOTE=DeEz;39477434]just bought the dev kit because i honestly can't wait for a consumer version[/QUOTE] bad choice if you're not a dev. have fun rebuying the consumer version in a year
[QUOTE=Marcolade;39477417]I can understand that. Personally, I hate contacts mainly because I hate the idea of having to touch my own eyeballs. Plus, the fact you have to clean them every so often, and I'm forgetful as fuck. I have a hard enough time just remembering to brush my teeth.[/QUOTE] I completely understand these worries myself, as someone who got contacts this year. And while I assure you you get used to it easily, I understand preferring glasses. I tend to keep glasses on when I'm gaming anyway, since contacts can never precisely match your prescription like glasses.
I hope the consumer version is somewhere in the $100 range
[QUOTE=Mio Akiyama;39477927]I hope the consumer version is somewhere in the $100 range[/QUOTE] I remember seeing in the OR thread that the consumer version is actually going to be more expensive than the dev kit, but will perform significantly better as well.
[QUOTE=CakeMaster7;39477908]I completely understand these worries myself, as someone who got contacts this year. And while I assure you you get used to it easily, I understand preferring glasses. I tend to keep glasses on when I'm gaming anyway, since contacts can never precisely match your prescription like glasses.[/QUOTE] It's the opposite with me. I can't stand my glasses because they don't provide nearly the clarity my contacts do. As far as putting them into your eyes, you'll get used to it in a week. I got contacts when I was fifteen. The first week was brutal. It took me up to 10 minutes to get them out sometimes. Now, I put them on in less than a second. I used to hate touching my eyes. I wouldn't even let my parents mess about trying to get an eyelash out. Now I stick my fingers in my eyes as easy as I breath. It's been years without problems Can't stand glasses. Although, recently my eyes have been getting pretty stressed when using contacts at the computer, so I've been taking them out when I get home to rest my eyes. [editline]4th February 2013[/editline] [QUOTE=StickyNade;39477992]I remember seeing in the OR thread that the consumer version is actually going to be more expensive than the dev kit, but will perform significantly better as well.[/QUOTE] Ehhhh as cool as this device is, I'm not ready to drop $350+ for it. The most I can readily see is $250. I'm in no rush to get it immediately. Besides, it all depends on the adoption rate of this thing.
[QUOTE=Orkel;39477452]bad choice if you're not a dev. have fun rebuying the consumer version in a year[/QUOTE] i am a programmer so i should be able to play around with it a little bit before the consumer version
[QUOTE=Edthefirst;39478064]It's the opposite with me. I can't stand my glasses because they don't provide nearly the clarity my contacts do. As far as putting them into your eyes, you'll get used to it in a week. I got contacts when I was fifteen. The first week was brutal. It took me up to 10 minutes to get them out sometimes. Now, I put them on in less than a second. I used to hate touching my eyes. I wouldn't even let my parents mess about trying to get an eyelash out. Now I stick my fingers in my eyes as easy as I breath. It's been years without problems Can't stand glasses. Although, recently my eyes have been getting pretty stressed when using contacts at the computer, so I've been taking them out when I get home to rest my eyes.[/QUOTE] Your glasses must be odd then, even my eye doctor specifically told me how glasses properly made to your prescription will always have better quality than your contacts, because contacts aren't made for the individual and are made in various sizes. I myself have a noticeable (but obviously not terrible) decline in my vision with contacts on versus glasses. I may be wrong, I just assumed my doctor was correct, especially since it sounds pretty logical. But hey, I'm no expert on the subject. And I'm used to it myself, exact same story for me. Up to ten minutes at first but now I can usually do it very quickly.
[QUOTE=StickyNade;39477992]I remember seeing in the OR thread that the consumer version is actually going to be more expensive than the dev kit, but will perform significantly better as well.[/QUOTE] I'd wager this too, the dev kit is bare bones and they really wanted to pump it out so the community could work to refine it. The fact that they're STILL doing it for 300 despite all the R&D and upgrades they've put in is a godsend. From the sound of it though, the final result will likely have more features built in, along with potential for coupled peripherals. I remember Lucky mentioning that holding a gun 'would be in a future version', which we've seen with the half life 2 video recently
[QUOTE]This will be enough for all but those with the more extreme corrective glasses.[/QUOTE] :( I thought they would use adjustable optics, like a microscope. Not a set of approximately accurate lenses you have to change.
[QUOTE=Kljunas;39481333]:( I thought they would use adjustable optics, like a microscope. Not a set of approximately accurate lenses you have to change.[/QUOTE] it's about the refractive properties of the glass from its curvature, not the focal distance, since they all end up focusing on the same plane of the screen.
That's really cool. I never had to worry about it because I'm farsighted, but it's nice that they care about their customers enough to do this. I assume the software will have to have some setting corresponding to the different size eye cups or something?
[QUOTE=HyoMonkys;39476788]Had to correct, sorry.[/QUOTE] [QUOTE=BlueFlash;39482060]That's really cool. I never had to worry about it because [B]I'm farsighted[/B], but it's nice that they care about their customers enough to do this. I assume the software will have to have some setting corresponding to the different size eye cups or something?[/QUOTE] Is it the other way around or not ? you guys are confusing me god damn it. [editline]5th February 2013[/editline] It has a pair of lenses, it's not a screen straight up your eyes, lenses are focused far away so you don't go blind after an hour of use. It's bad for short-sighted people.
[QUOTE=FuzzyPoop;39482155]Is it the other way around or not ? you guys are confusing me god damn it. [editline]5th February 2013[/editline] It has a pair of lenses, it's not a screen straight up your eyes, lenses are focused far away so you don't go blind after an hour of use. It's bad for short-sighted people.[/QUOTE] the main lens is made so that it causes your focus on the screen to be at 'infinity'. This means that looking at the screen is like looking at clouds or something, your eyes focus at a relaxed distance and you don't strain yourself. (this also means the main lenses will be fine for far-sighted people) The other lenses change the distance in which the screen appears to be, so that nearer-sighted people can focus on the screen at a relaxed distance for their own eyes, more or less. This is what corrective lenses for near/far-sightedness do, it changes the distance you physically have to focus for in order to see another distance away.
[QUOTE=daijitsu;39482558]the main lens is made so that it causes your focus on the screen to be at 'infinity'. This means that looking at the screen is like looking at clouds or something, your eyes focus at a relaxed distance and you don't strain yourself. (this also means the main lenses will be fine for far-sighted people) The other lenses change the distance in which the screen appears to be, so that nearer-sighted people can focus on the screen at a relaxed distance for their own eyes, more or less. This is what corrective lenses for near/far-sightedness do, it changes the distance you physically have to focus for in order to see another distance away.[/QUOTE] i really have no idea how this works, how do you focus on something close as if it were that far it hurts my brain
[QUOTE=Shadaez;39482781]i really have no idea how this works, how do you focus on something close as if it were that far it hurts my brain[/QUOTE] Focus on your finger infront of your face. Then imagine both perspectives of that finger are directly infront of both eyes respectively, so the eyes look straight but still get the stereoscopic image.
[QUOTE=Shadaez;39482781]i really have no idea how this works, how do you focus on something close as if it were that far it hurts my brain[/QUOTE] distortion of space and time [t]http://www.daviddarling.info/images/corrective_lenses.jpg[/t] (I think they need to swap the near and far sighted images for this, the top left is 'far-sighted' [naturally focused far away] and would require the bottom right lens, and bottom left (near sighted, stuck in a close range] requires top right) curvature of the glass changes the 'index of refraction', bending light in such a way that your range of focus lies in a certain [i]actual[/i] range in front of you when your affliction may still be focusing at a close/far distance still. stuff gets hella complicated when you get into [url=http://www.likecool.com/Gear/Camera/Leica%20lens%20cut%20in%20half/Leica-lens-cut-in-half.jpg]cameras[/url]
These are easier to read and should be right [URL="http://upload.wikimedia.org/wikipedia/commons/thumb/3/30/Myopia.svg/500px-Myopia.svg.png"]Short[/URL] - [URL="http://upload.wikimedia.org/wikipedia/commons/thumb/f/f3/Hypermetropia.svg/500px-Hypermetropia.svg.png"]far[/URL] The first lens on that picture should be diverging.
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