Most of the praise I've heard about this game is related to the character editor. Is there anything else that set its apart?
[QUOTE=Citrus705;49759353]Most of the praise I've heard about this game is related to the character editor. Is there anything else that set its apart?[/QUOTE]
Anime.
Does this game have actual engaging combat or is it just another tera clunkfest?
[QUOTE=nige111;49760428]Does this game have actual interesting gameplay or is it just another tera clunkfest?[/QUOTE]
The combat is smooth with nearly every skill being tied to directional inputs like an action game, but if you're looking for interesting endgame PvE it'd be best to look elsewhere. There are open world bosses and a large 100 floor dungeon is future content for our version, but no instanced content or raids. The trinity is non-existant, a lot like Guild Wars 2. All classes in the game are gender-locked, excluding the mage archetype. Certain other archetypes have gender options, but they're their own classes with unique skill-sets.
It's worth noting the game is entirely open world with no fast travel, and instanced housing is scattered around the world naturally. Killing monsters is required to level and progress (most quests don't give combat XP, instead rewarding resources for crafting and housing), so while the combat can keep grinding fun, people may hate this on principle.
If you're looking for an adventure-type MMO and like group PvP outside of traditional arenas/battlegrounds, it may be for you. The game has a pretty steep learning curve compared to a lot of other recent MMOs, just because there's so many little in-game features like horse taming/breeding, whaling, trading nodes, etc.
I'd avoid the game if you absolutely need a high amount of in-game armor skins, player trading or like dominating the market. Trading between players is disabled and market prices have fixed highs and lows, so while that means zero bots or gold selling spam (even the Russian server is devoid of this), crafting for others or controlling the market are out of the question.
Lastly, most of the good looking gear is on the cash shop in the form of costumes. Since equipment doesn't have a level requirement, you may be stuck looking the same forever once you get the best set for your playstyle. Also, while there are a lot of dyes to choose from, they're mostly cash shop items and can't be crafted or farmed from monsters.
That said, the cash shop for NA/EU is mostly cosmetic with the usual stuff like bag space. Unlike the other versions, we won't be able to sell anything we get from it. So no quick gold like Guild Wars 2, or saving up currency for something to save real money. There is something called a mileage store though, which is a currency rewarded for daily logins. It sells some stuff from the cash shop.
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[QUOTE=Maud;49760693]Trading between players is disabled and market prices have fixed highs and lows, so while that means zero bots or gold selling spam (even the Russian server is devoid of this), crafting for others or [B]controlling the market[/B] are out of the question. [/QUOTE]
Sounds like a positive, as much as I preferred SWG style free-for-all economies, they always end up with leagues of super rich players controlling everything and inflation is a never ending upwards spiral.
The crafting system had better be worth the inevitable shit the economy will turn into, but no MMO since the old days has any worth the hassle.
[QUOTE=Axznma;49760811]Sounds like a positive, as much as I preferred SWG style free-for-all economies, they always end up with leagues of super rich players controlling everything and inflation is a never ending upwards spiral.
The crafting system had better be worth the inevitable shit the economy will turn into, but no MMO since the old days has any worth the hassle.[/QUOTE]
Once SWG removed decay and releases their stupid updates they killed the market. Shit that went for 200k easily went for 1-1.5mil. When all the players left everything skyrocketed...
[QUOTE=MR-X;49765968]Once SWG removed decay and releases their stupid updates they killed the market. Shit that went for 200k easily went for 1-1.5mil. When all the players left everything skyrocketed...[/QUOTE]
By the time I quit the inflation had become so bad on my server that the most sought after items couldn't be bought with single characters anymore because of the credit cap. I remember one of the last untuned Sunriders (99% it was the last on my server, and one of the last in the game) selling for [I]many[/I] dozens of billions because the top players all had credit capped characters and multiple accounts.
I was never that absurdly rich, but I know I personally spent over a billion respecing my characters throughout the NGE. I probably hit the credit cap a couple of times in the total amount of credits I had ever earned, but never at one time and certainly not on half a dozen accounts. I remember having a few million and thinking I was a high roller, way, way back. Just a few years later and I'd have been considered poor. Doesn't take long for everything to go to shit.
And new players were effectively financially ruined forever toward the end—everyone that had serious money already had everything they could ever need or want and so didn't buy anything from new players. Not to mention even had there been decay still, all the richest players were entirely self sufficient with crafting accounts (and, little surprise, held the monopoly on the best resource nodes).
It's really just the slow death of any MMO, but Galaxies economy got laughably stupid after a while, much more so than any other game I've played.
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