• Firaxis explain to IGN why XCOM 2 is PC exclusive
    9 replies, posted
[url]http://www.pcgamesn.com/xcom-2/firaxis-explain-to-ign-why-xcom-2-is-pc-exclusive[/url]
[quote]It also sounds, according to the IGN interview, like XCOM is being developed by a relatively small team and may not be the kind of big-budget, resource-intensive effort that Enemy Unknown was at the start.[/quote] Huh, that surprises me. Even with how badly it did on consoles it was pretty critically acclaimed on Steam, so I hoped this would become a "alright now that we've proven that it works, we'll get a big chunk of extra resources". Guess I underestimated just how niche RTS games are/how much console sales mattered for this game.
video games tend to be better when less people work on them
I hope they keep controller support, it was great in Enemy Unknown.
Sounds like they're using the old engine and shrinking the team to make a more focussed game that builds on the tech of the last one. Smart idea. Why rebuild a tactical engine when you can just update it?
[QUOTE=Demeschik;47899794]I hope they keep controller support, it was great in Enemy Unknown.[/QUOTE] Even though I never used a controller, there were a lot of times I could tell I would have had an easier time with a controller. That rooftop construction site had a bunch of spots that were hard to hit with a mouse cursor no matter which angle you had the camera.
I don't mind them doing this, but at the same time, I had some good memories gathering a bunch of people around a console, naming a bunch of squaddies after us, and passing the controller around when it was their turn to see who could survive the longest.
[QUOTE=meppers;47899709]video games tend to be better when less people work on them[/QUOTE] I like to believe there's a sweet spot. Too many people and you've got yourself a buggy clusterfuck of clashing artstyle and everything broken, too few people and you've got yourself a buggy clusterfuck of clashing artstyle and everything broken, but right in the middle everything and everyone turns out great. [editline]8th June 2015[/editline] [QUOTE=Skyward;47900233]I don't mind them doing this, but at the same time, I had some good memories gathering a bunch of people around a console, naming a bunch of squaddies after us, and passing the controller around when it was their turn to see who could survive the longest.[/QUOTE] If it at least has controller support you could still do this by hooking up an HDMI from your PC to your TV.
[QUOTE=gk99;47903655]I like to believe there's a sweet spot. Too many people and you've got yourself a buggy clusterfuck of clashing artstyle and everything broken, too few people and you've got yourself a buggy clusterfuck of clashing artstyle and everything broken, but right in the middle everything and everyone turns out great.[/QUOTE] Also if the game has a big budget it also has high sales expectations, and so it's likely to suffer from the "catering to a wide audience" syndrome.
[QUOTE=Marik Bentusi;47899521]Huh, that surprises me. Even with how badly it did on consoles it was pretty critically acclaimed on Steam, so I hoped this would become a "alright now that we've proven that it works, we'll get a big chunk of extra resources". Guess I underestimated just how niche RTS games are/how much console sales mattered for this game.[/QUOTE] well to be fair xcom is turn based strategy which is even more niche than rts, imo
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