• Vive will release before Oculus Rift
    130 replies, posted
[URL="http://www.overclock3d.net/articles/gpu_displays/oculus_rift_shipping_q1_2016/1"]http://www.overclock3d.net/articles/gpu_displays/oculus_rift_shipping_q1_2016/1[/URL] Vive will release around Xmas.
I'll wait until specs 99% likely I'll get the rift instead. Vive and the room I'm in simply will not be compatible with eachother
I need to see what's better, not what's first. Not that I can afford any of them anyway.
Release date means jack. Once it's out there, it's out there, and the consumers will determine which company does it better once there is competition in the market, not before. HTC might make some extra sales by releasing first, but if vive is worse than the Occulus, they'll fail in the long run.
buying this because it's first and that's it would be dumb and impatient anyways, and you will probably be fucked in the end, possibly
[QUOTE=J!NX;47674637]I'll wait until specs 99% likely I'll get the rift instead. Vive and the room I'm in simply will not be compatible with eachother[/QUOTE] Can you explain what you mean by this? What makes Vive different from Oculus? I haven't been keeping up with Vive's development (and I can't get the article to load).
[QUOTE=JohnnyMo1;47674831]Can you explain what you mean by this? What makes Vive different from Oculus? I haven't been keeping up with Vive's development (and I can't get the article to load).[/QUOTE] IIRC the vive also relies on some sensors being placed around the room, while rift is just the headset. I'm unsure if the vive requires the sensors or if they're just an addon of sorts.
[QUOTE=JohnnyMo1;47674831]Can you explain what you mean by this? What makes Vive different from Oculus? I haven't been keeping up with Vive's development (and I can't get the article to load).[/QUOTE]From what I recall, the Vive can make use of infrared sensors to do additional tracking and such, akin to like in a motion capture set up. Hence why there are the various indentations on the device. This of course requires having the ability to actually set up these sensors and everything to make full use of them. That is what I recall anyway, however I haven't kept up with it tremendously.
[QUOTE=JohnnyMo1;47674831]Can you explain what you mean by this? What makes Vive different from Oculus? I haven't been keeping up with Vive's development (and I can't get the article to load).[/QUOTE] Vive has better specs, more equiptment (motion tracking lasers and position tracking controllers) I'd rather get the Vive, I trust Valve considerably more than Facebook
[QUOTE=valkery;47674827]Release date means jack. Once it's out there, it's out there, and the consumers will determine which company does it better once there is competition in the market, not before. [/QUOTE] Hitting the market before the christmas season will almost assure good sales because everyone likes buying cool tech shit to stuff under the tree.
[QUOTE=JohnnyMo1;47674831]Can you explain what you mean by this? What makes Vive different from Oculus? I haven't been keeping up with Vive's development (and I can't get the article to load).[/QUOTE] What Punchy said, they use sensers around the room and use (optional of course) motion controllers you place in your hand. I have a very unwide, small room with no movement space so I can't really do anything with that. I'd be buying something that does something I won't need. [editline]6th May 2015[/editline] [QUOTE=EliteGuy;47674844]Vive has better specs, more equiptment (motion tracking lasers and position tracking controllers) I'd rather get the Vive, I trust Valve considerably more than Facebook[/QUOTE] Facebook isn't doing anything with the rift though. That is 100% on the original/hired devs FB is giving 0 say. also, we don't yet know what the latest rift's specs will be. it could have a better hz / res you know, or the same roughly.
[QUOTE=J!NX]Facebook isn't doing anything with the rift though. That is 100% on the original/hired devs FB is giving 0 say.[/QUOTE] The rumours of exclusivity deals say otherwise
Point of vive is to let the user move freely within an entire room, instead of a small angle from a fancy webcam. Vive also has very natural controllers for hands in tracked 3D space. So far Oculus hasn't mentioned what tracking or hand input (if any) will be present. Odds are that Vive will be better but also cost significantly more.
[QUOTE=bitches] Odds are that Vive will be better but [B]also cost significantly more.[/B][/QUOTE] This is very much true, I'm guessing it will be 500-1000$
[QUOTE=EliteGuy;47674870]This is very much true, I'm guessing it will be 500-1000$[/QUOTE] HOPEFULLY 500, if it's 1000$ that's almost the cost of an entire high end pc alone. maybe even 600 with the "Additional equipment" aka the controllers
[QUOTE=MIPS;47674845]Hitting the market before the christmas season will almost assure good sales because everyone likes buying cool tech shit to stuff under the tree.[/QUOTE] True, but impulse buys from people who want to impress their geeky kids won't make vive a winner in the long term. If occulus is better, it will sell better than the vive in the end, because more conscious consumers will want to buy it over the competition. Conjecture either way. If the occulus is shit, vive will win twice; both in sales over christmas and in sales long-term. Either way, consumers win because we will have virtual reality helmets to strap to our faces. EDIT: As others are pointing out, pricepoint should also be factored in before any real analysis can be made of overall success. Even if Occulus is worse, if it's cheaper, more people will end up buying it simply because they can afford it.
[QUOTE=valkery;47674887]As others are pointing out, pricepoint should also be factored in before any real analysis can be made of overall success. Even if Occulus is worse, if it's cheaper, more people will end up buying it simply because they can afford it.[/QUOTE] Unless the price point is several hundred dollars difference between the two, I don't see that being the deciding factor for the majority of the people who are going to be spending the money on a VR headset at this point in time anyway. VR very much seems like it's still in the early adopter stage, and I suspect most of the people who are willing to buy into new technology this early on will be willing to spend more money to get a better experience. In reality though it's all speculation; only time will tell who, if anyone, wins the first (consumer) generation of VR.
[QUOTE=Punchy;47674839]IIRC the vive also relies on some sensors being placed around the room, while rift is just the headset. I'm unsure if the vive requires the sensors or if they're just an addon of sorts.[/QUOTE] both the rift and vive require a camera-like device to be placed on top of your monitor.
I'd rather the vice atm. The extra expandibility features as well as having htc behind development makes me a lot more confident in the build quality and specs than oculus' manufacturer.
[QUOTE=EliteGuy;47674844]Vive has better specs, more equiptment (motion tracking lasers and position tracking controllers) I'd rather get the Vive, I trust Valve considerably more than Facebook[/QUOTE] They're only releasing the CV1 specs next week so we can compare only then. Comparing them today is impossible. With Facebook's money and the insanely skillful team at Oculus (you know, Carmack, Abrash, Luckey and 300 others) I'm willing to bet that the Rift will beat the Vive in specs. We will see next week. [QUOTE=DaMastez;47674961]Unless the price point is several hundred dollars difference between the two, I don't see that being the deciding factor for the majority of the people who are going to be spending the money on a VR headset at this point in time anyway. [/QUOTE] A few months ago, Oculus said that the Rift would cost between $200-400. Today, they revealed that the consumer Rift uses a lot of "custom components" so the price will be on the higher side. So think closer to $400 than $200.
The oculus rift is founded on a lot of technical innovations that Valve made, such as low persistence and positional tracking, so I'm confident that Valve's own device will be very good.
[QUOTE=EliteGuy;47674861]The rumours of exclusivity deals say otherwise[/QUOTE] boy do I trust rumors about facebook ruining oculus!
[QUOTE=J!NX;47674853]I'd be buying something that does something I won't need.[/QUOTE] Functionally, you can still sit in a chair and use the Vive in the same way you use a Rift - in fact, that's how most people will use it. Vive just has the extra bonus of being able to set up a VR room [I]if you want to.[/I] I think Valve made a blunder not making this clear; the fact that a lot of people think they [I]have[/I] to have an open space to use VR means they are alienating most of their customers - especially since most AAA games in the coming years aren't necessarily going to be designed [I]specifically[/I] for VR. Rather, they'll be converted to VR and will probably need to be played sitting down. Vive is like a lot of Valve's services; offer a something that works right now, but with an extra feature they believe will be the next big thing - but will have to grow into steady use.
[QUOTE=meppers;47674999]both the rift and vive require a camera-like device to be placed on top of your monitor.[/QUOTE] Why are people saying this post is wrong? [t]http://images.gizmag.com/inline/things-learned-oculus-rift-gear-vr-13.jpg[/t] [t]https://modemworld.files.wordpress.com/2015/03/base-station.jpg[/t]
That's one of the two devices you place in opposite corners of the room. Not your desk.
Why all the sudden hate for Vive? Valve helped a metric fuckload with the Occulus, I don't doubt that they'll make the Vive even better.
Because Valve tends to just drop their projects from what I've seen.
[QUOTE=EliteGuy;47674861]The rumours of exclusivity deals say otherwise[/QUOTE] ah yes, oh so reliable [B]rumors[/B]
[QUOTE=meppers;47675506]Why are people saying this post is wrong? [t]https://modemworld.files.wordpress.com/2015/03/base-station.jpg[/t][/QUOTE] that's a camera? then where are the lens?
[QUOTE=Monkah;47675590]Why all the sudden hate for Vive? Valve helped a metric fuckload with the Occulus, I don't doubt that they'll make the Vive even better.[/QUOTE] valve hardware got hurt from layoffs in the mass purge abrash left afterwards and pulled more people off of valve hardware to a point where I guess I can say now after a year of knowing was in exact words 'disruptive'. They are still on track for developing the product and valve time hasn't truly hit them. (hardware can take longer then software) While some people in charge of valve (yes they say they are flat, but that's not entirely true), are pretty terrible, especially at PR, and some cabals (think of them as microsoft divisions) are unproductive as they should be. The hardware people are carrying the weight of progress.
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