• I just thought about something related to hacking. Can someone confirm this?
    14 replies, posted
I just had an idea. VAC can detect hacks, but what if someone just mods the game, or places files in the CUSTOM folder to make walls transparent? Can VAC detect this? If VAC [B]CAN[/B] detect this, has it ever banned someone wrongly? For example, thinking a normal texture mod is a wallhack? This has started to worry me. :(
[QUOTE=Exoquatic;45638205]I just had an idea. VAC can detect hacks, but what if someone just mods the game, or places files in the CUSTOM folder to make walls transparent? Can VAC detect this?[/QUOTE] Materials in the custom folder won't get you vac banned
[QUOTE=Willox;45638211]Materials in the custom folder won't get you vac banned[/QUOTE] So if someone just downloads a transparent wallhack sort of thing, they can get away with it with NO repercussions? That seems flawed.
I thought there was some coding in Valve games that prevents certain textures for things like walls from being transparent. I could be wrong, though.
you don't get banned for custom textures or whatever. yes, you can put transparent textures to give you a "wallhack" but any server can just put on sv_pure to prevent you from joining with modded files
[QUOTE=Gen. Crumpets;45638219]I thought there was some coding in Valve games that prevents certain textures for things like walls from being transparent. I could be wrong, though.[/QUOTE] Well, I remember a very long time ago a friend of mine explained how wallhacks work. He said that it simply changes the walls to be slightly transparent, allowing players to see through them. He didn't mention anything related to Valve having a system to prevent that, or how to bypass it. Obviously, me and that friend have grown apart.
sv_pure 1 enforces a list of files which must be unmodded in order to join and sv_pure 2 enforces ALL files to be unmodded in order to join At least that is how I think it goes. Most servers have it set to 1, iirc
[QUOTE=Exoquatic;45638226]Well, I remember a very long time ago a friend of mine explained how wallhacks work. He said that it simply changes the walls to be slightly transparent, allowing players to see through them. He didn't mention anything related to Valve having a system to prevent that, or how to bypass it. Obviously, me and that friend have grown apart.[/QUOTE] To my knowledge, wallhacks don't make walls invisible or transparent. Anyway as the above user said, sv_pure automatically stops you from using modded textures anyway. Wallhacks generally track existing entities in the game, and mark their location for you regardless of what lies between you and the player (I think)
[QUOTE=killerteacup;45638234]To my knowledge, wallhacks don't make walls invisible or transparent. Anyway as the above user said, sv_pure automatically stops you from using modded textures anyway. Wallhacks generally track existing entities in the game, and mark their location for you regardless of what lies between you and the player (I think)[/QUOTE] Well, this was quite a long time ago. Back when CS:S was brand spanking new.
[QUOTE=Exoquatic;45638226]Well, I remember a very long time ago a friend of mine explained how wallhacks work. He said that it simply changes the walls to be slightly transparent, allowing players to see through them. He didn't mention anything related to Valve having a system to prevent that, or how to bypass it. Obviously, me and that friend have grown apart.[/QUOTE] I have a hard time believing any hack that does that would see much use. Just making everything transparent would be an extremely unwieldy way to do it, because you'd be seeing objects you don't particularly want to see through walls. Turning playermodels into billboards or drawing silhouettes through walls seems to be the most popular way to do it. You can do the former with textures, and it's completely undetectable. There are, however, models where $ignorez is never applied, for exactly this reason.
If you tried just making walls transparent it probably wouldn't work if the map was well optimized. (at least on source) Even then, making textures transparent comes with a slew of potential bugs that would render "wallhacking" useless.
[QUOTE=DemonDog;45638271]If you tried just making walls transparent it probably wouldn't work if the map was well optimized. (at least on source) Even then, making textures transparent comes with a slew of potential bugs that would render "wallhacking" useless.[/QUOTE] Well, at least it makes me feel better knowing that people attempting to cheat usually can't.
[QUOTE=Gen. Crumpets;45638219]I thought there was some coding in Valve games that prevents certain textures for things like walls from being transparent. I could be wrong, though.[/QUOTE] There is but it's flawed. If you start it in single player and reload all materials it'll load the wallhack material, and will work when you join non sv_pure servers. (It may have changed since then tho, it's been years since I've touched cheats)
I've always thought about that. In theory, it'd work, albeit hard to do. Actual HACKS work by memory tampering and an automated system reports it to a list if it's a new one and an actual human tries it out on their own client. (at least Valve does that afaik)
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