• How do I cap my frame rate in a game?
    13 replies, posted
I got Unreal gold. It doesn't run correctly, how do I cap the frame rate at say...30 fps?
You can try and turn on vsync, but that would usually cap your frame rate at the refresh rate of your monitor
[QUOTE=B1N4RY!;22625994]You can try and turn on vsync, but that would usually cap your frame rate at the refresh rate of your monitor[/QUOTE] Why would you want that? [QUOTE=poopiecrap;22625961]I got Unreal gold. It doesn't run correctly, how do I cap the frame rate at say...30 fps?[/QUOTE] It would cap it at 15,30,60,120 depending on your fps. (with a 60 monitor)
[QUOTE=taipan;22629299]Why would you want that?[/QUOTE] Uh.
Does this URL help: [url]http://hyper.dnsalias.net/help.htm[/url]
Oh, I have this game to. Nostalgia.
[QUOTE=taipan;22629299]Why would you want that?[/QUOTE] Your monitor is only going to display 1 frame per Hz anyway so it'll still be whatever your monitor's frequency is despite the fact the game is rendering higher which can cause sync issues (tearing).
[QUOTE=Panda X;22634601]Your monitor is only going to display 1 frame per Hz anyway so it'll still be whatever your monitor's frequency is despite the fact the game is rendering higher which can cause sync issues (tearing).[/QUOTE] Thats what Vsync is for.
[QUOTE=B1N4RY!;22625994]You can try and turn on[b] vsync,[/b] but that would usually cap your frame rate at the refresh rate of your monitor[/QUOTE] [QUOTE=taipan;22629299]Why would you want that?[/QUOTE] [QUOTE=taipan;22640336]Thats what Vsync is for.[/QUOTE] Thanks for the info
[QUOTE=taipan;22640336]Thats what Vsync is for.[/QUOTE] I'm well aware.
vsync reduces your framerate to your monitor Hz rate. It reduces tearing, which can become very noticeable in areas that have fast action or blinking lights. And to op, how does it not run "correctly"?
[QUOTE=johanz;22644276]vsync reduces your framerate to your monitor Hz rate. It reduces tearing, which can become very noticeable in areas that have fast action or blinking lights. And to op, how does it not run "correctly"?[/QUOTE] It's probably running at several hundred FPS and making everything fly by really quickly. I remember I had this issue with GTA2, it was playing at 800FPS or so without vsync and by tapping the w key you would reappear by the nearest blockade in what would regularly be a single frame.
Force V-Sync via graphics driver, not sure how to with ATI, but I'm sure it's possible too.
In case you can't find it (If you can, not accusing you) it's Vertical Sync. Varies wether they feel like writing Vertical or just V. Old games usually has this bug. Time runs depending on frames instead of the clock and timers. Try playing Gameboy games in an emulator, if you go too high on fps you run way too fast :D Made me think OMGWTFBBQ last time it happened. This problem also goes for CS2D so you can easily speedhack it. Supah awesome when you are the host, we play this sucker game at school on the 98 machines ;D Although I usually get huge processor load when turning on VSync?
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