• PvP macro abuse upsets Elder Scrolls Online beta players
    7 replies, posted
[url]http://www.pcgamesn.com/elderscrolls/pvp-macro-abuse-upsets-elder-scrolls-online-beta-players[/url]
Seems like the obvious solution is to update the user interface to include that information to begin with, so players don't have to "hack" their game to include it. Why they would have a combat interface that doesn't give you any information on your opponent's current state to begin with is what confuses me.
[QUOTE=Big Dumb American;44123821]Seems like the obvious solution is to update the user interface to include that information to begin with, so players don't have to "hack" their game to include it. Why they would have a combat interface that doesn't give you any information on your opponent's current state to begin with is what confuses me.[/QUOTE]That's not the problem. The problem are macros that auto-interrupt enemy abilities.
[QUOTE=Big Dumb American;44123821]Seems like the obvious solution is to update the user interface to include that information to begin with, so players don't have to "hack" their game to include it. Why they would have a combat interface that doesn't give you any information on your opponent's current state to begin with is what confuses me.[/QUOTE] I think the main thing causing problems is people automating all the difficult stuff, kinda takes the skill out of it when someone is essentially botting for parts of the game.
Blizzard had similar problems back in vanilla - the amount of data an addon could pull out of the game and provide to the player was ridiculous. They eventually nerfed the API so hard, you can basically only make pretty little widgets anymore. Half the damn API locks down instantly when you enter combat, and it just throws an error if you try to call a protected function during combat.
[QUOTE=nikomo;44124365]Blizzard had similar problems back in vanilla - the amount of data an addon could pull out of the game and provide to the player was ridiculous. They eventually nerfed the API so hard, you can basically only make pretty little widgets anymore. Half the damn API locks down instantly when you enter combat, and it just throws an error if you try to call a protected function during combat.[/QUOTE] Only addon I used was stuff like quest helper.
[QUOTE=nikomo;44124365]Blizzard had similar problems back in vanilla - the amount of data an addon could pull out of the game and provide to the player was ridiculous. They eventually nerfed the API so hard, you can basically only make pretty little widgets anymore. Half the damn API locks down instantly when you enter combat, and it just throws an error if you try to call a protected function during combat.[/QUOTE] A lot of people now use undetectable hacks which basically enable access to all of the restricted lua functions. So you can pretty much do what is been done in OP, or you can make perfect one button rotations for max DPS in raids etc.
Ah, I remember how the client API was destroying the game back in the good ol' days of runescape. Fun things you could do.
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