• Wait, what? 'Rage' engine being used to bring 'Doom' 1 & 2 to Playstation Network this fall for some
    34 replies, posted
[URL="http://www.examiner.com/article/rage-engine-being-used-to-bring-doom-1-2-to-playstation-network-this-fall"]Source[/URL] [QUOTE]Over the last few years Xbox players have been getting plenty of old school PC classic games via the Xbox Live Arcade. Two of them, "Doom" and "Doom 2" have both made their way to the marketplace. Finally, eighteen years after the games were first released, they're coming to the Playstation 3.We detailed the upcoming "Doom 3: BFG Edition" a while back and on top of coming with a new version of "Doom 3", the package will also come with "Doom" and "Doom 2". It'll be the first time the two games have been made available to Playstation 3 owners, and getting the games running on the system was far easier then people think. Creative director Tim Willits of id (the company behind the "Doom" franchise) spoke with Joystiq during Quakecon 2012 recently, and said that the easiest way to get both games onto the PS3 was to use the engine behind the 2011 shooter, "Rage". "We never released Doom 1 and Doom 2 on the PlayStation Network. So we're like, 'OK, what's the easiest way to do this?' And what the guys did instead of rewriting all the network support, [support for] friends, and all that kind of stuff, is they took Rage, took out all the 'Rage' bits and putDoom 1 and 2 on top of it." While "Doom 3: BFG Edition" drops for both the PS3 and Xbox 360, Xbox 360 won't be getting the two older games on the engine used for "Rage", instead they are getting the same games that have been available for years already. Both "Doom" and "Doom 2" won't be receiving any type of make over, even though they'll be running on a new engine. This obviously is great for those that want the old school feeling, but we're certain a segment of the gaming population will cry fowl over the games not getting upgraded. "Doom 3: BFG Edition" will launch October 16th, for both the Xbox 360 and Playstation 3. [/QUOTE] Why the fuck would you do this?
In Rage there's a few secret levels of the old Doom and quake levels and they run marvelously well. I imagine Carmack's doing it because the Rage engine is optimized better.
I guess that makes sense, seeing as id Tech 5 already works on the PS3; it would probably be easier to just use that with the Doom assets, rather than re-write a while engine to work on the PS3.
[QUOTE=HumanAbyss;37084177]In Rage there's a few secret levels of the old Doom and quake levels and they run marvelously well. I imagine Carmack's doing it because the Rage engine is optimized better.[/QUOTE] It could be the worst optimized engine id ever made and still run either game amazingly on a PS3
Well they put that easter egg in RAGE with the level, I don't see why not.
and here comes the 12 year olds dissing Doom because "HURR IT HAZ SHEET GRAFIX DURRRRRRRR"
[QUOTE=MightyMax;37084235]and here comes the 12 year olds dissing Doom because "HURR IT HAZ SHEET GRAFIX DURRRRRRRR"[/QUOTE] No one does this ever. Not even 8 year olds. Even they know what Doom is.
The title made me think doom was being rereleased on the GTAIV engine :v
[QUOTE]Both "Doom" and "Doom 2" won't be receiving any type of make over, even though they'll be running on a new engine.[/QUOTE] So its going to be the same pretty much? Not that Im complaining, just wondering.
[QUOTE=MightyMax;37084235]and here comes the 12 year olds dissing Doom because "HURR IT HAZ SHEET GRAFIX DURRRRRRRR"[/QUOTE] yeah because that totally happened when wolfenstein was released on the ps3
This seems like, Overkill?
[QUOTE=sirdownloadsalot;37084389]No one does this ever. Not even 8 year olds. Even they know what Doom is.[/QUOTE] My friend did. He said Doom and Quake were bad(he said it harsher). I had a strong urge to slap him but we were over skype.
OP you make it sound like this is a bad thing
Maybe this means it will be in Widescreen and HD.
[QUOTE=AJisAwesome15;37084502]OP you make it sound like this is a bad thing[/QUOTE] Keeping the exact same 1993 game with the exact same maps and assets, porting it do a next-gen engine and likely increasing the game to ten or more times its original size because you couldn't get Doom working on PS3 is pretty retarded to me. I mean, Doom's been ported to literally everything.
This seems pointless. [editline]5th August 2012[/editline] [QUOTE=Smug Bastard;37084532]Keeping the exact same 1993 game with the exact same maps and assets, porting it do a next-gen engine and likely increasing the game to ten or more times its original size because you couldn't get Doom working on PS3 is pretty retarded to me. [B]I mean, Doom's been ported to literally everything.[/B][/QUOTE] [media]http://www.youtube.com/watch?v=NsN2JIRGHAo[/media] yeah
This makes sense. It's much easier to port Doom maps and entities to the Rage engine, than to port the entire Doom engine to PS3 and add PSN friends list and networking
[QUOTE=sirdownloadsalot;37084389]No one does this ever. Not even 8 year olds. Even they know what Doom is.[/QUOTE] As someone who works at Gamestop, I can safely disagree with you. There's a surprising number of people (especially kids and teenagers) who don't know about games like Half-Life or Doom, and care very heavily about how good the graphics are. I've had people flat-out dismiss great games like Need for Speed: Most Wanted and even Battlefield: Bad Company 2 because the graphics aren't good enough for them. This obviously doesn't speak for everyone, or even 1/16th of the customers I talk to, but they certainly do exist. I try not to get too aggravated about it though; it would be very unfair of me to expect everyone to be as knowledgeable about the gaming industry/history as my coworkers and I can be.
Eh, I'll shut up now since I don't truly know how any of this stuff actually works.
John Carmack would have got it running on there, if it had been the better option in there to port it over there
[QUOTE=Smug Bastard;37084532]Keeping the exact same 1993 game with the exact same maps and assets, porting it do a next-gen engine and likely increasing the game to ten or more times its original size because you couldn't get Doom working on PS3 is pretty retarded to me. I mean, Doom's been ported to literally everything.[/QUOTE] It's not that they can't get it working, it's that Rage has networking side all sorted and more up to date than the Doom engine, and is already integrated with all the PSN stuff. It seems that it would literally take considerably less time to just import the game assets to id Tech 5, than to try and implement all the features Doom 1/2 lacked that it would need to work on the PS3.
I wonder if it will look different at all. I don't know about id Tech but e.g. Half-Life Source has improved water effects, bloom, AA and stuff even though they didn't actually change anything about the game
Well, considering that the look of Doom is such a big part of it, they'll probably do their best to make it look the same as it did originally.
[QUOTE=BlkDucky;37084539]This seems pointless. [editline]5th August 2012[/editline] [media]http://www.youtube.com/watch?v=NsN2JIRGHAo[/media] yeah[/QUOTE] And I thought my toaster had bad video quality...
It would be nice if iD Software made something fresh rather than cribbing from it's archive of fpses
[QUOTE=Lambeth;37084687]It would be nice if iD Software made something fresh rather than cribbing from it's archive of fpses[/QUOTE] Rage isn't even a year old, and they're going to work full steam ahead on Doom 4 after BFG is out
As mentioned. Porting the DOOM engine is not rocket science.
[QUOTE=Uber|nooB;37084662]Well, considering that the look of Doom is such a big part of it, they'll probably do their best to make it look the same as it did originally.[/QUOTE] Well, considering the OpenGL aspects and other factors, they may retain the original textures, art and otherwise but I get the feeling they could finally do actual 3D rendering for the environments and such like the modern Doom source ports. Then again, the 'raycasting' (or was it only Wolfenstein 3D that did raycasting?) for Doom isn't hard to emulate, so who knows.
[QUOTE=BlkDucky;37084539]This seems pointless. [editline]5th August 2012[/editline] [media]http://www.youtube.com/watch?v=NsN2JIRGHAo[/media] yeah[/QUOTE] Reminds me of DNF on that game com handheld.
[QUOTE=MIPS;37084725]As mentioned. Porting the DOOM engine is not rocket science.[/QUOTE] It's not rocket science, but id is a company with other things to do, and apparently they determined that using the Rage engine was a quicker way to do this. Why would they choose the harder way to do it? They want to spend time working on Doom 3 BFG and Doom 4, not this
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