• Opinion: It's too soon for Microsoft to give up on Kinect
    17 replies, posted
[url]http://www.shacknews.com/article/87160/opinion-its-too-soon-for-microsoft-to-give-up-on-kinect[/url]
i wasnt aware microsoft was abandoning the kinect?
They should. Gaming is the last thing a Kinect is good for. All the games practically play themselves. There's one video of a guy playing a Kinect racing game. He didn't move an inch the entire race, and would have won first place had the AI not bumped him in the final turn. He took third
Except that the kinect has been a gimmicky piece of shit since Day 1 and has no place in video games. Source: I own one
Most of the Kinect-required games are fucking awful shovelware titles. It needs to die. It was never good for anything.
Only thing it was good for was fucking around in GMod
The Wii/Wii U is the only one that comes close to even "perfecting" motion controls.
It's a neat thing for fitness/dance/kids games, and it's honestly way better than the Wii for that stuff, but doesn't really work with anything else. All the stuff developers have done with it is really really cool, though.
How is it too soon Kinect was on the 360 too and no one liked it there either
The voice commands and facial detection are neat, but past that I've never had a use for it.
It was an attempt to rip off the success of Motion Controls that the Wii had, but seeing as Nintendo ditched the idea, they should have done the same. The Wii did it well because their games weren't gritty action war shooters, they were fun games where the controls made sense. And it wasn't in a "Soulless god just kill me now" type of 'fun' games either.
Counter opinion: it's impossible to give up on Kinect soon enough.
360 had kinect, and it was rather poorly received. Xbox one got kinect 2.0, and it was still rather poorly received. I think I'm starting to notice a pattern here.....
I feel like the the Kinect was a money hemorrhage for Microsoft. They should be focusing on developing triple AAA games and not some casual device that doesn't really rake in the big profits. Supposedly the Kinect would be innovative for gaming, but not really. The biggest games like GTA V, Skyrim, and Call of Duty don't need Kinect.
The fact of the matter is humans are natural tool users. We instinctively look for tools to help us do work. A controller is a tool for playing games, even the Wiimotes, and when you remove the tool people struggle to work. There's also the issue of thought to action timing. With a traditional controller you know what to do, press a button, and the character immediately does exactly what you want. With motion controls you have to know what to do, make a big hand movement, the camera has to measure that movement, and then it attempts to recreate your action. And I say attempt for good reason, both the Kinect and the Wii motion controls have trouble copying your actions. Look at The Legend of Zelda: Skyward Sword, it had one of the best motion controls of any game and roughly 1 of every 20 sword swings wouldn't register. Could you imagine if a button didn't work 5% of the time, people would call the game a piece of fucking garbage. Motion controls were a terrible idea from the beginning and the sooner they die the better.
They should keep developing the kinect as a tech more than an actual control input for games, because that's what all developers want to use it for anyway, might as well go in that direction and embrace it.
The only good thing I've heard about the Kinect is the voice support, and even then I've seen a few videos where it caused a few problems.
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